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''Science and Industry'' is a unique, multiplayer, teamplay Mod for the Computer Game '' Half-Life ''. Players assume the role of a Security Guard for one of two fictional corporations Amalgamated Fluorodynamics (AFD) and Midland Carbide Labs (MCL). The main objective on the standard map type is to capture enemy Scientists (who are Non-player Character s) while defending your own. This is accomplished by locating your enemies research labs, hitting one of the scientists there over the head with your briefcase and then taking him back to your company's administrator. Additional scientists increase the rate of a company's income which can be considered the team's score. Scientists also research new weapons, implants, armor upgrades and devices for their company. Each time a new technology is completed, players vote for the next one to be researched. Originally an '' engine, is planned. Current version of the game is 1.1, released on December 14, 2006. GAMEPLAY Players spawn in the Cloning Facilities of their company, where they can find weapons and ammo crates, as well as health and armor chargers. At the start of the game, the only weapons available are a briefcase and a pistol, but this arsenal grows bigger as new weapons are researched by the scientists. Players decide which technology to research next by '''voting''' for it. The available technologies are divided in 5 branches: '''Weapons''', '''Armor''', '''Implants''', '''Devices''' and '''Process Upgrades'''. Players decide to either defend their company or attack the other company. It is usually recommended to have both defending players and attacking players. Attacking consists mainly of reaching the other company's laboratories, grabbing a scientist by knocking him out with the briefcase, and carrying back to the administrator. If a player dies while carrying a scientist, the scientist stays on the ground unconscious for a limited amount of time before teleporting back to his laboratories. During that time the original carrier or one of his teammates can pick up the scientist again. Some maps feature alternative objectives such as stealing resources (discs, biospecimen) or breaking computers. '''Defending''' consists mostly of protecting the company's laboratories, this is usually done by defending key areas (entries to the laboratories), killing intruders, and defending unconscious scientists. So ''Science and Industry'' is similar to a '' Capture The Flag '' type of game, with a dynamic gameplay (players start as a simple security guard with a pistol and end as a biomechanical super human with a whole arsenal) and elements of strategy due to the choices players make when voting for technologies. OBJECTIVES A standard game lasts 30 minutes. The company with the most money at the end wins. The main way to earn money is to have more scientists than the enemy. Each company starts with 3 scientists, so a company is making more money than the enemy corporation if it employs at least 4 scientists. Some maps feature other objectives than capturing and protecting scientists. A first kind of alternative objective is breakables: these are computers or machinery that can be broken and cost money to replace. A second kind of alternative objective is '''resources''': these are computer discs or research specimen that can be stolen and give a cash bonus. Players also cost money to their company each time they die, since cloning them back to life is not free. WEAPONS
DEVICES
IMPLANTS
MOVEMENTS There are various non-obvious ways of moving in Science and Industry. These techniques are considered advanced skills, they allow the player to move faster and reach higher areas. A tutorial demo is available in the game to present these movements:
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