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''RollerCoaster Tycoon 3'' is a Simulation And Strategy Computer Game that simulates Amusement Park management. Developed by Frontier Developments and published by Atari , it was released in November 2004 . It is the sequel to '' RollerCoaster Tycoon 2 '' and is the third game in the ''RollerCoaster Tycoon'' Series . Although RollerCoaster Tycoon 3 is based on the previous games, Chris Sawyer , the developer of the first two titles, was only involved at a "consulting" level and was not one of the programmers. GAMEPLAY Like the previous two games, the object of ''RollerCoaster Tycoon 3'' is to complete a series of preset scenarios by successfully building, owning, and maintaining amusement parks. Players can choose from dozens of roller coaster types and can also build Merry-go-round s, chairswings, Bumper Cars , swinging inverter ships, Gravitron s, Log Flume s, and Ferris Wheel s, among other rides. Players can also build their own roller coasters, laying out individual track pieces, choosing direction, height, and steepness, and adding elements such as Corkscrew s, Loop s, and even On-ride Photo s. Furthermore, the player can modify the foliage, landscaping and themeing of the park. Players must also balance the needs of the park's visitors by placing concession stands and facilities. The player also must manage the park's budget in the costs of their staff, ride construction and operations, and the income from rides, concessions, and the park entry fee. Returning to the third game in the series is the "career" mode. Each scenario has 3 sets of goals: Apprentice , Entrepreneur , and Tycoon . In this game, as requested by fans for years, a Sandbox Mode has been added. It allows players to create their own amusement park without any money restrictions or Objectives . Players can also design custom scenarios and coasters, as in ''RollerCoaster Tycoon 2''. Comparison to previous games and isometric viewpoint of the previous 2 games.]] The game marks the series' shift to fully 3D Graphics , doing away with the Isometric viewpoint of the previous two games. For the first time in the series, players can rotate the view of the park 360 degrees, as well as zoom in and out to any degree. One of the most notable additions to ''RollerCoaster Tycoon 3'' is the "CoasterCam", or the tool allowing players to 'ride' their own creations. Firework shows are new to the game, allowing the player to make shows and time them to in-game music. Another feature was the ability to import coasters from the previous games into RCT3. The dashboard and build menu were also both redesigned. The importance of themed scenery and path lighting has greatly increased. The game will announce when scenery items do not conform to a theme, and with the new day-night cycle, path lights are the only source of lighting for peeps walking at night. Staff now have different levels of happiness, and will quit if left disgruntled for too long. Scenery items that are specifically for created buildings have been added. In ''RollerCoaster Tycoon 3'', guests are called "peeps". The guests have been significantly improved on those from ''RollerCoaster Tycoon 2'', with enhanced Artificial Intelligence , appearance variation, and the ability of guests to be grouped together into families, dates, and other types of groups. The game has three age groups of peeps. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person; some prefer intense rides and have very high nausea tolerance levels, while others are just the opposite. In some scenarios there are also VIPeeps (Very Important Peeps) that need to be satisfied to complete the scenario. Should the player fail to impress the VIPeep, the VIPeep will always return to the park several Months later and will keep returning until they are satisfied. There is also a new peep designer, allowing the player to design family and friends to visit their amusement parks. The player can change the hair style, hair color, clothing, and ride intensity preference of the peeps they create, as well as choosing the Leader of their custom group, but the computer randomly chooses the custom group members' Nausea tolerance. Custom groups behave like normal groups in the player's park. EXPANSION PACKS The first expansion, ''Soaked!'', adds the ability to create Water Park s with swimming pools. Besides pools, the player can add other amenities to pools including Hot Tub s, Lounge Chair s, diving boards, and more. There are also new pool rides and shops such as water slides, lazy rivers, suncream shops, inflatable stalls, and non-water rides. Sunburn is another concept new to ''Soaked!''. The longer the peeps are out in the sun, the more sunburn they have, which will make them unhappy. Also included are Dolphin and Orca whale water show arenas. In this expansion pack are new themes: "Atlantis" (a lost underwater kingdom) and "Paradise Island" (a tropical island). Music is disco and tropical themed. The second expansion, ''Wild!'', features animal enclosures and many new Safari -like attractions. It also includes two new themes, "Safari" (with animatronic giant insects and Egyptian architecture) and "Prehistoric" (with animatronic Dinosaur s and other prehistoric animals and log stockade architecture). This expansion pack also contains twelve new safari scenarios, new stalls, new rides including safari SUVs, paddle steamer boats, and Lion and Tiger show arenas, as well as custom billboards. A new "DartCam" is used when animals escape from their exhibits. Music is African and safari themed. CRITICISM The interface when making rides and tracks has been critiscised for being overly complicated and difficult to use. Reviewers reported a large number of bugs in the initial release of the game, including workers getting stuck, rides being empty, sensitive land editing controls, air-filled (and thus not flammable) objects crashing with fiery explosions, and the game crashing. Nevertheless, ''RollerCoaster Tycoon 3'' received praising scores on these same gaming websites. 1 2 3 Patches are available on a number of sites that fix the number of Bugs found in the first release. REFERENCES EXTERNAL LINKS
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