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Information About

Racing Destruction Set




  developer Rick Koenig
  publisher Electronic Arts & Ariolasoft (Europe)
  designer Rick Koenig
  engine NA
  released 1985
  genre Racing Game
  modes Single Player , Two Player
  platforms Commodore 64 , Atari 8-bit Family
  media 5¼" Disk Or 4x Cassette Tapes
  input Joystick


''Racing Destruction Set'' is a Car Racing and Motocross Computer Game written by Rick Koenig , with art by Connie Goldman and music by David Warhol and published in 1985 by Electronic Arts . It was developed for the Commodore 64 Computer System , and was advertised as being Commodore 128 compatible. A version for the Atari 8-bit Family of computers was also released.

Koenig, Goldman and Warhol had all worked for the Intellivision Game Design team at Mattel during the early 1980s , where Koenig had programmed the Intellivision Motocross game. When Intellivision Director of Game Development Don Daglow left Mattel and joined Electronic Arts as a Producer in late 1983 during the Video Game Crash Of 1983 , he reunited Koenig, Goldman and Warhol on ''Racing Destruction Set'' at EA.

''Racing Destruction Set'' was supplied on either Floppy Disk or two double-sided Cassette Tapes . Side 1 of the cassette had the game files and sides 2, 3, and 4 had track files. The cassette conversion of this game was done by Ariolasoft .

The game was a one or two-player game played with joysticks. Player 1 controlled the red car on the top screen and player 2 controlled the yellow car on the bottom screen.

The game had several innovative features which created a classic and innovative computer game. First, the game allowed the player to create different race tracks using a variety of templates. The player could create ramps and elevation changes in the layout of the track as well. The builder also had the options to change the type of terrain—laying slippery ice stretches of track, normal track, or difficult sandy sections of track.