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ONLINE CREATION AS ORIGINAL CONTENT


An aspect of online creation that separates it from "mere game play" is that online creation systems can generally be used to create new ''content'' — new objects, new locations, new creatures — rather than simply creating instances of predefined items in the game world. Some have observed that certain forms of online creation — notably those associated with creating new commands — can threaten the stability of the server.Richard Bartle, "Interactive Multi-User Computer Games" (1990), {Link without Title} , last accessed 2 October 2006


HISTORY


Origins


The first publicly available mud that featured in-game creation of the game world was ''Monster''. 1 Bartle indicates that this facility was present in the earlier, unreleased MUD II software, but that it was removed by version III.
''"Monster allows players to do something that very few, if any, other games allow: the players themselves create the fantasy world as part of the game. Players can create objects, make locations, and set up puzzles for other players to solve. Game mechanisms allow players to:''

  • ''Create and describe new objects and locations''

  • ''Specify how game objects function''

  • ''Provide text descriptions for events that may happen''



Further modifications could made via the menu-based ''Customize'' command.

For rooms, the name, primary and secondary descriptions could be changed. A mystery message could be added to a room that would be displayed when a magic object was brought into a room by a player. Trapdoors could be created to bounce players to a named exit (triggered by a random chance) or for bouncing dropped objects to another room.