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It was big, bulky, and shaped like a 1980-ish arcade game. The Sensorama was quite impressive for 1960 technology. The game gave the player the experience of riding a motorcycle on the streets of Brooklyn. The player felt the wind on their face, the vibration of the motorcycle seat, a 3D view, and even smells of the city.

Morton wanted to create “cinema of the future.” http://www.britannica.com/eb/topic-1195878/Morton-Heilig The Sensorama was doomed, however, from the high costs of the filmmaking. He was not able to find the amount of funds necessary to create new 3-D films “obtained with three 35 mm cameras mounted on the cameraman.”http://ei.cs.vt.edu/~history/Tate.VR.html


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