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Information About

Mesa 3d




  Developer Tungsten Graphics, Inc
  Latest Release Version 701
  Latest Release Date August 3 , 2007
  Operating System Cross-platform
  Genre Graphics Library
  License MIT License


Mesa 3D is a Free Software Graphics Library , initially developed by Brian Paul in August 1993, that provides a generic OpenGL implementation for rendering Three-dimensional graphics on multiple Platforms . Though Mesa is not an officially licensed OpenGL implementation, the structure, syntax and semantics of the API is that of OpenGL.

As of July 2007 , it is the only commonly known, fully Open Source implementation of OpenGL which is continually updated to support latest OpenGL Specification , it is widely used, most importantly by the X.org implementation of the X Window System where it serves as the OpenGL core for the open-source X.Org/DRI OpenGL drivers. X.org which is providing the essential requirement of most graphical Applications which run on UNIX -like platforms such as Linux .


HISTORY


Initially, Mesa started off by rendering all 3D Computer Graphics on the Central Processing Unit , but the architecture of Mesa was open to implement Graphics Processor -accelerated 3D rendering in Mesa. When 3D Graphics Cards became mainstream on PC hardware, companies started to work on adding support for hardware-accelerated 3D rendering to Mesa. One of the first drivers was the 3dfx driver for the Glide API to support the (back then) very popular Voodoo I/II Graphics Card s and there were others as well, but all rendering was done indirectly in the X Server , so there was some overhead involved and speed was behind the theoretical maximum. The Direct Rendering Infrastructure (DRI) finally succeeded in providing an infrastructure for direct 3D rendering by the OpenGL applications and was officially added to Mesa.


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