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Information About

Living Campaigns





OVERVIEW


Living campaigns are a shared campaign setting with a codified set of rules for the campaign that govern how to build and advance characters as well as how the campaign will handle rules elements of the setting. Campaign staff create, distribute, and manage new adventures in that campaign setting, and quite often administer a player database and promote various products. A living campaign lets players build and advance Characters , develop their personalities, and forge relationships. Living campaign games are run at conventions, game days and other gatherings. The rules for character tracking allow a player to take their PC they created for the campaign to any of these gatherings and play it in the adventures offered. It is still common for adventures to be offered at conventions with premade characters that fit to the story, but Living campaigns allow for additional options.

Some people have expressed displeasure that Living campaigns are rigid in their administration and do not allow for much gamemaster choice on rules or setting; Gamemasters are not at liberty to change and/or ignore rules that they do not like or agree with. They are not allowed to go "off script" in adventures or allow items in the campaign that aren't approved by the campaign staff. For some people, not having the ultimate control of a home campaign is a significant draw-back. Some living campaigns, such as Living Planar are an exceptions to this rule, allowing dungeon masters a great deal of flexibility in running their games, giving it a feel somewhere between a normal living campaign and a home campaign. (It is possible that continued stretching of this flexibility could bring the definition of "living campaign" to include such organizations as White Wolf's Camarilla fan club.)

The original Living campaign was the ''' to Wizards Of The Coast .


What is a Campaign-Style Game?


WOTC began, with Legacy of the Green Regent, to offer a living style campaign that was a slightly different play experience. An campaign-style game follows many of the same conventions as other Living campaigns such as Living Greyhawk , but differs in a couple areas:

# All accounting/book keeping is done on the RPGA website.
# The campaign provides periodic level bumps so everyone in the campaign is the same level
## In traditional Living campaigns, you cannot level without gaining experience from playing in adventures
# Your character in the campaign isn't as static, meaning you can change a lot of details in between play opportunities.

Providing adventures to retail locations through their retail support packs and providing fast play characters on the campaign's official website, even if you never played in the campaign before you can pick up a character and play in the adventure right away without having to deal with sometimes cryptic and/or complicated character creation rules.

There is much debate amongst players over whether campaign-style games should truly be called Living campaigns or not. They are generally lumped into the same category, although WOTC/RPGA very obviously left the term ''Living'' out of the campaign titles.


CAMPAIGNS


RPGA Living Campaigns

WOTC/RPGA-sponsored Living campaigns:
  • '''. This campaign is set to end in 2008.http://forums.gleemax.com/showthread.php?t=908403

  • ''' setting, first appearing at Origins 2006 and officially launched at Gen Con 2006. Has four sub-campaigns within it. While not a true Living campaign in the sense that it has a fixed ending, it is included here since it is a massively multiplayer roleplaying campaign in much the same vein.

  • ''' 2008, this upcoming campaign will use the forthcoming D&D 4th Edition and will be set in the Forgotten Realms campaign setting.



Non-RPGA Campaigns

There are many campaigns that are run either by the members or by non-WOTC companies responsible for the game world. Some of them were at one time part of the RPGA.

  • '''. No longer part of the RPGA as of 2007.

  • ''' setting set in Kenzer & Company 's Kingdoms Of Kalamar .

  • ''' using the Spycraft d20 System rules, managed by Crafty Games (previous to 2006, it was managed by Alderac Entertainment Group and Raven). No longer part of the RPGA as of 2007.

  • ''' 3.5 edition campaign set in its own high fantasy campaign world. Its orginally was an expansion of the Living City campaign known as Living Procampur, but was redesigned into a custom setting when RPGA withdrew support of the campaign after the end of Living City.

  • '''

  • ''' 3.5 edition rules into a dark planar setting. Character creation generally begins at 14th level.

  • '''

  • '''Dave Arneson's setting" updated to 3.5 edition.

  • '''

  • Shadowrun Missions : Uses the Shadowrun 4.0 Roleplaying Game.

  • Thardferr : One of the first Dungeons and Dragons Online Living Campaigns, set in a unique and detailed fantasy world.

  • Gathis : A multi edition Dungeons and Dragons campaign set in a unique world

  • Witch Hunter : Dark Providence : Uses the Witch Hunter rules and setting, also from Paradigm Concepts.



Extinct Campaigns

The following campaigns are no longer in existence or have ended but still have adventures available:
  • ''', based on the Ravenloft expansion called Masque Of The Red Death . Its finale premiered in February 2007.

  • '''''.

  • ''' campaign setting

  • ''' campaign setting

  • ''' rules and setting by FASA

  • ''' rules system and Star---Drive setting by TSR

  • '''. It has since become an independent campaign known as Heroes of Rokugan

  • '''. Its finale premiered in January 2005.

  • '''. Its finale premiered in February 2007.



WHERE TO PLAY?


Living and Living style camapigns are played all over the world. Campaign adventures are offered at conventions (such as Origins and Gen Con ), at retail locations, and also for home play. A current popular trend is to play them online using a variety of software that range from simple chat programs, to open source projects such as OpenRPG, to full scale retail applications that provide a reasonable simulation of a tabletop to game at, including mapping features, miniatures, and in some cases, dice you can roll.

Part of the lure of Living campaigns is the ability to take your character to any of these places and play it in the adventures offered and continue to advance that character.


EXTERNAL LINKS



REFERENCES