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is an Action Role-playing Game developed by Square Enix and published by Square Enix and Buena Vista Games (now Disney Interactive Studios ) in 2005 for the Sony PlayStation 2 Video Game Console . ''Kingdom Hearts II'' is the sequel to the 2002 Disney Interactive and Square collaboration, '' Kingdom Hearts '', which combined Disney and Square elements into an action role-playing game. The game's popularity has resulted in a Novel and Manga series based upon it and an International Version called ''Kingdom Hearts II Final Mix'', released in March 2007.2 ''Kingdom Hearts II'' is the third game in the ''.3 Sora , the protagonist of the first two games, returns to search for his lost friends.4 Like the previous installments, this game features a large cast of characters from Disney films and '' Final Fantasy '' games. Organization XIII , a group introduced in ''Chain of Memories'', also reappears to impede Sora's progress. The game was well-received, earning year-end awards from numerous Video Gaming Websites . In Japan, it shipped more than one million copies within a week of its release.5 One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006.6 As of December 2006, ''Kingdom Hearts II'' had shipped more than 3.5 million copies worldwide.78 GAMEPLAY See Also: Kingdom Hearts#Gameplay l1=Gameplay of Kingdom Hearts The gameplay of ''Kingdom Hearts II'' is similar to that of ''Kingdom Hearts'',9 though developers made an effort to address complaints with the previous game.10 The player directly controls Sora from a Third Person camera angle,11 though first person perspective is available. Most gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told in the form of a Cut Scene , though there are numerous Side Quests available that provide bonuses to the characters. Like many traditional role-playing games, ''Kingdom Hearts II'' features an Experience Point system which determines character development.12 As enemies are defeated, the player gains experience which culminates in a "level up," where the Player Character s grows stronger and gains access to new Abilities .13 As in ''Kingdom Hearts'', ''Kingdom Hearts II'' allows a certain degree of character customization through a short tutorial found at the beginning of the game. Combat in ''Kingdom Hearts II'' is in real time and involves button presses which initiate attacks by the on-screen character. Also, a role-playing game menu, similar to those found in ''Final Fantasy'' games, found at the bottom left of the screen provides other combat options such as using magic, summoning beings to assist in battle or executing combination attacks with other party members. A new feature is the Reaction Command, special enemy-specific attacks that are triggered then the player presses the triangle button at the correct time during battle.14 Reaction Commands can be used to defeat regular enemies or avoid damage and are sometimes necessary to complete a boss battle. In addition to the main character, two party members are usually present who also participate in combat. Though these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen. In response to criticism, the "Gummi Ship" feature of the first game was re-imagined to be "more enjoyable". Although retaining its basic purpose of travel, the previous system was completely redone to resemble a combination of Rail Shooter and "Disney theme park ride". In the world map, the player must now control the Gummi Ship from a top-down view and fly to the world the player wishes to enter. Worlds are no longer open from the beginning—the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships. After the route is unlocked, travel to the world is unimpeded, unless it is blocked through a plot event. Drive Gauge One of the new features is a meter known as the Drive Gauge. Unlike Hit Points and Magic, the Drive Gauge is not recharged at a Save Point. The Drive Gauge serves two functions: to transform into a "Drive Form" or to summon a special character. While in Drive Form, Sora bonds with party members to become more powerful and acquire different attributes;15 some Forms also allow the use of two Keyblades. Drive Forms also give Sora new abilities that can be used outside of battle. At first, his Drive Forms only combine power with one party member; as he gains new ones, he can bond with both party members. When allies are used in a Drive Form, they are temporarily removed from battle for its duration. Like the previous game, Sora can summon a Disney character to aid him in battle. A summoned character will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows. Also, instead of being limited to only one action, summoned characters now have a menu of their own and are capable of performing solo actions or cooperative actions with Sora. The summon ability and each Drive Form are leveled up separately and by different criteria. Obtaining higher levels allows for extended use and in the case of Drive Forms, access to new abilities. PLOT Setting The setting of ''Kingdom Hearts II'' is a collection of various Levels that the player progresses through. Each level in Kingdom Hearts is referred to as a "world". As in the first ''Kingdom Hearts'' game, ''Kingdom Hearts II'' allows the player to travel to locales from various Disney fictions, along with original worlds specifically created for the series. In the first game, Disney based worlds were primarily derived from the Disney Animated Features Canon . ''Kingdom Hearts II'' introduces worlds that are based on Disney Live-action Films as well.1617 As in the first game, each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi ship. Some of the worlds featured in the previous games reappear, but with new and expanded areas. There are also new worlds that are introduced and include the Land of Dragons, a fictionalized account of ''; Pride Land, a great savanna from '' The Lion King ''; and Space Paranoids, a digital world within Hollow Bastion's computer network based on '' Tron ''. Twilight Town, an original world first seen in ''Chain of Memories'', has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII. Characters and Cloud in Hollow Bastion]] The three main playable characters in the game are Sora, a fifteen year old boy who was chosen as master of the Keyblade, a mystical key-shaped weapon with the power to combat darkness; and Kairi , Sora's friends from his home world, Destiny Islands; Roxas, a mysterious boy who can wield the Keyblade; and DiZ, a man in red robes with a vendetta against Organization XIII. As in the previous installments, there are numerous appearances of characters from both Disney and Square Enix works. While some make a return from ''Kingdom Hearts'', new characters from Disney fiction are also introduced, such as Scar from '' The Lion King '' and Scrooge McDuck . Pete appears as a persistent enemy who works with the resurrected Maleficent . Seventeen characters from '' Final Fantasy '' games appear, notably, Auron of '' Final Fantasy X '' and the return of Squall Leonhart , Aerith Gainsborough , Cid Highwind , Cloud Strife and Sephiroth . It was stated that although the first game strictly stuck to characters Nomura designed, this time around they were going to "take some risks"; implying characters not directly designed by Nomura might make an appearance.19 This led to Vivi of '' Final Fantasy IX '' and Setzer of '' Final Fantasy VI '' appearing in Twilight Town. The various worlds that Sora explores often have an optional party character from the fiction on which the world is based. Such party members include Fa Mulan , the woman who passes as a man in order to take her ailing father's place in the army; Jack Sparrow , a pirate who seeks to reclaim his ship, the Black Pearl ; Simba , the self-exiled lion who is the rightful king of the Pride Land; and Tron , a security program in Hollow Bastion's computer network who seeks to end the dictatorship of the Master Control Program . Unlike ''Kingdom Hearts'' where Xehanort 's Heartless was revealed in the final stages of the game to be the true antagonist, Organization XIII , a group of beings without hearts, was established as the main threat early on. Organization XIII controls both the Heartless , corrupted hearts that have become monsters, and Nobodies, the bodies left over when Heartless are created. Villains unique to the worlds are still prevalent and are often presented as challenges that Sora must overcome. Story ''Kingdom Hearts II'' begins one year after ''Kingdom Hearts: Chain of Memories''. Sora, Donald and Goofy have been asleep for the past year to regain their lost memories. Meanwhile, Roxas is trapped in a virtual simulation of Twilight Town created by DiZ so that Roxas, the Nobody of Sora,Riku: Because, Sora. Roxas is your Nobody. 20 may merge with his original self to restore Sora's power.Riku: Will it work? / '''DiZ:''' If we can maintain the simulated town until Naminé finishes chaining together Sora's memories. / Riku: What will happen to Roxas? / '''DiZ:''' He holds half of Sora's power within him. In the end, he'll have to give it back. Until then, he'll need another personality to throw off his pursuers. 21 This is done as part of DiZ's revenge on Organization XIII.'''DiZ:''' What I need is someone who can move about the realm of light and destroy Organization XIII. 22'''Ansem the Wise:''' I won't deny there was more. I was...obsessed with thoughts of revenge. My apprentices stole everything precious to me---my research, and my pride. 23 DiZ's plans are threatened when Organization XIII's Nobodies infiltrate the virtual town, but Roxas finally merges with Sora. Sora, Donald and Goofy wake up in the real Twilight Town and King Mickey Mouse and Yen Sid send them on another journey. Their goal is to find Riku and stop the plans of Organization XIII, who control the Nobodies—the body and soul left over when a heart is turned into a Heartless. Sora also receives a new set of clothes that allow him to fuse with party members to gain special abilities, known as Drive Form. Afterwards, Maleficent is resurrected and joins with Pete to continue her quest for power. Sora travels to many Disney-themed worlds, both old and new, and resolves the troubles caused by Organization XIII, the Heartless , Maleficent and Pete, and local villains. Meanwhile, Kairi is kidnapped by Organization XIII. During a visit to Hollow Bastion , they again meet King Mickey, who reveals the true nature of Ansem, the antagonist of ''Kingdom Hearts''. The Ansem who Sora defeated was actually the Heartless of Xehanort, a student of Ansem the Wise. Xemnas, the leader of Organization XIII, reveals himself to be the Nobody of Xehanort.Mickey: But, what you actually fought was his Heartless. Ya see, he wasn't really Ansem. He just went around telling everybody that he was. 24Mickey: Now I remember! Xehanort! Ansem's apprentice! The leader of Organization XIII is Xehanort's Nobody! 25 Organization XIII's plan is revealed: they seek the power of Kingdom Hearts, which is the sum of all the hearts that Sora released by destroying the Heartless with his Keyblade.'''Saïx:''' Pitiful Heartless, mindlessly collecting hearts. And yet they know not the true power of what they hold. The rage of the Keyblade releases those hearts. They gather in darkness, masterless and free...until they weave together to make Kingdom Hearts. And when that time comes, we can truly, finally exist. 26 Sora then revisits the worlds to solve lingering problems and new complications, while seeking a path to Organization XIII's base of operations. Through a passageway in the virtual Twilight Town, Sora, Donald, and Goofy arrive at the World That Never Was, the headquarters of Organization XIII, with Kingdom Hearts looming overhead. There, Sora finds Kairi and , their home.Sora: W-We're back. / '''Kairi:''' You're home. 30 The game concludes as Sora, Kairi and Riku read a mysterious letter stamped with King Mickey's seal. AUDIO ''Kingdom Hearts II'' incorporated Sony's "S-FORCE" ATRAC3 decoding middleware. The game is capable of Monaural , Stereo , and Dolby Pro Logic II audio profiles which allow it use either one, two, four, or five channel sound. Like the first installment, the game features music by Yoko Shimomura and Utada Hikaru , and an All-star voice cast. Musical score The original soundtrack CD for ''Kingdom Hearts II'', composed by Shimomura, 2005 33 and Sanctuary was first previewed on MTV .com early in 2006.34 Voice cast See Also: Characters of Kingdom Hearts ''Kingdom Hearts II'' features well-known voice actors for both the Japanese and English versions. Many of the original voice actors from the first ''Kingdom Hearts'' reprised their roles; Miyu Irino and Haley Joel Osment as Sora, Mamoru Miyano and David Gallagher as Riku, and Risa Uchida and Hayden Panettiere as Kairi. New voice actors included Kōki Uchiyama and Jesse McCartney as Roxas, Iku Nakahara and Brittany Snow as Naminé, and Genzō Wakayama and Christopher Lee as DiZ.35 A special effort was made to preserve the original voice actors from the Disney movies used in ''Kingdom Hearts II''. Many actors reprised their animated Disney roles for the game, including American actors, Ming-Na , James Woods , and Zach Braff , and Japanese actors, Takashi Aoyagi , Kōichi Yamadera , Yū Shimaka , and Hiroshi Fujioka . Some voice actors from the related television series or direct-to-video sequels were chosen over original voice actors, where applicable (e.g. Robert Costanzo as Philoctetes rather than Danny DeVito ). Some characters were given new voice actors in the English version; Aerith, Leon, and Hercules, who were originally voiced by Mandy Moore , David Boreanaz , and Sean Astin in the first game,36 are now voiced by Mena Suvari , Doug Erholtz , and Tate Donovan (Hercules' original voice actor). DEVELOPMENT Development plans for ''Kingdom Hearts II'' began around the completion of '' controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Nomura stated that because Sora had matured, he wanted his fighting style to reflect that. Other changes included more integration between exploration and battles.39 The variations in combat styles associated with each Drive Form and the addition of the Reaction Command were added to give players more choices in battles. The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures. view has been altered from the Japanese version (top) to the English version (bottom).]] An unlockable trailer in the first ''Kingdom Hearts'' and ''Kingdom Hearts Final Mix'' hinted at the possibility of a sequel. Nomura has stated that there were several obstacles to clear before development could begin on a sequel. One such obstacle was the development team's desire to showcase Mickey Mouse more, which required Disney's approval.40 Rumors for a sequel on the PlayStation 2 were spurred in Japan when the Japanese videogame site, Quiter, stated that "an internal (and anonymous source) at Square Japan" confirmed that development of ''Kingdom Hearts II'' had begun.41 It was not until ''Kingdom Hearts II'' was announced, along with ''Kingdom Hearts: Chain of Memories'', at the 's involvement was kept to a minimum.43 Aside from the game trailer and various screen shots, information regarding the game was kept secret for an extended period of time. Square Enix launched the official Japanese website in May 2005,44 followed by the English website in December 2005.45 The websites featured videos and information regarding characters and worlds. Though the game was announced in September 2003, a release date for the game was not set until September 2005.46 Nomura stated the game was announced too early and that information regarding the game was not released until a debut period was in sight.47 Content editing Besides typical English translation and localization, the English version of ''Kingdom Hearts II'' differs from the original Japanese version in the content of gameplay and several scenes. The Hydra Boss in Olympus Coliseum had its green blood from the original Japanese version (which was taken from the film) changed into black and purple smoke in the English version. An earlier cut scene retains the green blood. Xigbar 's Telescopic Sight was changed from view with a Crosshair and black shading around the sides to three glowing circles. An attack animation was also altered; in the Japanese version, Xigbar combined his two hand-held guns to create a sniper rifle, which was used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. The death of Organization XIII member Axel was slightly edited; in the original, he caught on fire during his suicide attack. Port Royal contains the most content edits. Cut scenes were edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his head. Unlike the Japanese version, Undead Pirates do not catch fire when affected by Fire magic and their muskets were modified to resemble crossbows, though they still fire with an audible shooting sound effect.48 RECEPTION ''Kingdom Hearts II'' was generally well-received, garnering positive reviews and sales figures. Within a week of its Japanese release, ''Kingdom Hearts II'' shipped 1 million copies, selling almost 730,000 copies.57 By the end of March 2006, the NPD Group reported that Kingdom Hearts II was the highest-selling console game in North America, with 614,000 copies.58 In the month after its release in North America, ''Kingdom Hearts II'' sold an estimated 1 million copies.59 GameStop listed the game as their best-selling title for the first quarter of 2006.60 The game was also in IGN 's "Top 10 Sellers in 2006".61 As of December 2006, ''Kingdom Hearts II'' had shipped over 3.5 million worldwide with .7 million in PAL Region s, 1.1 million in Japan, and 1.7 million in North America. Critical response The game has received numerous awards and high ratings among reviews. It tied with Biohazard 4 as ''Famitsu's'' Game of the Year 2005.62 Famitsu's readers ranked the game 29th on Famitsu's All Time Top 100,63 ten places below the first game of the series. It was ranked number one for IGN's Reader's Choice for PS2 games. Eurogamer ranked it 34th on their "Top 50 Games of 2006".64 Electronic Gaming Monthly awarded it "Best Sequel" of 2006. Electronic Gaming Monthly , Issue 213, March 2007. Page 81. Game Rankings has it ranked as the 23rd top game of 2006. ''Kingdom Hearts II'' also received a near-perfect score, 39/40, from the Japanese game magazine Famitsu , known for its extremely harsh grading. Critics commended many aspects of the game. GameSpy praised the quality of the voice acting and cited the graphics as "on par with the best of Square's productions to date." They also commented on the realistic and accurate character models for the characters based on the ''Pirates of the Caribbean''. IGN rated the graphics a 9/10 and stated that the "worlds look very much like their filmed counterparts." Japanese gaming site, Gpara.com also praised the look of the worlds.65 G4TV awarded ''Kingdom Hearts II'' "Best Voice Over" and "Best Soundtrack" in their 2006 G-phoria Awards.66 Like its predecessors, the gameplay received mixed reviews. Many compliments were directed at the new camera controls and combat interactions between party members. GamePro stated that the beginning is "sluggishly slow", but praised the action-oriented combat.67 GameSpot agreed that the fixed camera system and new gameplay dynamics improved the experience, but stated that the game was far too easy and that there was too much button mashing. IGN also commented on the button mashing aspect of the gameplay and criticized the party member AI, citing it as "absolutely terrible", but praised the story, presentation, and new battle features. Gpara.com had positive comments about the ease of combo attacks and complimented on the steady pacing of the story and gameplay. VERSIONS AND MERCHANDISE ''Kingdom Hearts II'' has been released in four different versions. The first three are the normal regional releases in Japan, North America, and PAL , which only differ nominally in content editing and localization. The European PAL release was reformatted to run at 50Hz and fit the definition size of PAL.68 The fourth version has additional content and was released under the title ''Kingdom Hearts II Final Mix''. Like the previous titles, both Square and Disney released numerous types of merchandise before and after the release of the game. Merchandise ranged from toys and figurines to clothing items and books. The game has also been adapted into both manga and novel series. Prior to the release of the game, an '' Ultimania '' book titled ''Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~'' was released that provides extended information on the first two ''Kingdom Hearts'' games, as well as information on the unreleased ''Kingdom Hearts II''.69 After the release of the game, ''Kingdom Hearts II Ultimania'' was released and focuses on the game itself. Another book, titled ''Kingdom Hearts II Final Mix+ Ultimania'', was released after the ''Final Mix'' version was released. Released along with ''Final Mix'', ''Kingdom Hearts -Another Report-'' was a hardback book which includes game information, visuals by Shiro Amano, and a director interview.70 In North America, Brady Games released two strategy guides—one was a standard guide and the other was a limited edition version. The limited edition was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.71 Final Mix+ Because the first game was re-released, there was speculation whether Tetsuya Nomura would do the same with ''Kingdom Hearts II''.72 In a Weekly Shonen Jump interview with Nomura, he expressed interest in a possible International Version of ''Kingdom Hearts II,'' although there were no definite plans. He said that should a "Final Mix" version arise, he had a " Trump Card " in mind, with such features as the Mushroom Heartless found in the first ''Kingdom Hearts''. In September 2006, Square Enix announced they would develop ''Kingdom Hearts II Final Mix'', featuring new scenes and gameplay elements. ''Kingdom Hearts II'' was re-released in Japan on '' with extra scenes and voice acting. The battle system maintains the card gameplay, with the addition of Reaction Commands from ''Kingdom Hearts II''.74 The two games also serves as a Canonical update to the series. The book, ''Kingdom Hearts -Another Report-'', was included along with the game for those who reserved a copy. Based on Amazon.com figures, ''Final Mix+'' was the number one PlayStation 2 game in sales during the week of its release in Japan.75 Literary adaptations A '' manga series. The first volume was released in Japan in December 2006.76 Tokyopop licensed the manga and released volume one in North America on July 3 , 2007 .77 The game has also been novelized by Tomoco Kanemaki and illustrated by Shiro Amano . The first volume, titled "Roxas - Seven Days", was released on April 22 , 2006 78 and covers Roxas' story to when Sora wakes up and leaves Twilight Town. The novel depicts extra scenes that were added in the ''Final Mix'' version, such as interaction between Organization XIII members and between Axel, Naminé and Riku. The second book, "The Destruction of Hollow Bastion," was released on July 16 , 2006 .79 The third book, "Tears of Nobody," revolving around Roxas' past, was released on September 29 , 2006 ,80 and the fourth, "Anthem-Meet Again/Axel Last Stand," came out in February 2007.81 REFERENCES EXTERNAL LINKS
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