Information AboutGiftpia |
| CATEGORIES ABOUT GIFTPIA | |
| 2003 video games | |
| adventure games | |
| social simulation video games | |
| role-playing video games | |
| gamecube-only games | |
| cel-shaded video games | |
| skip games | |
''GiFTPiA'' ('s division 24 and released in Japan in 2003 for the Nintendo GameCube . STORY On the day of his Coming Of Age Ceremony , Pockle oversleeps and misses the whole thing. The mayor of the island is so incensed that he orders Pockle's arrest and a fine of 5 million Bell to recoup the costs of the event. GAMEPLAY At first, Pockle must cope with heavy restrictions: an early curfew, a ball & chain, having his face Pixelated and a Robot guard. If Pockle stays out too late, he will fall asleep and be robbed by Ghost s. Later he will encounter an old man who will give him some mushroom soup & teach him about other paths to adulthood, via helping others. As the game progresses fewer restrictions will be placed on Pockle as he strives towards adulthood. Comparing to Animal Crossing ''GiFTPiA'' is similar to Nintendo 's '' Animal Crossing '' in that both games are described as Communication Adventure s, games with an emphasis on interacting with other characters as opposed to fighting, etc. That isn't to say there aren't quests or objectives. ''GiFTPiA'' could be considered more " Linear " than '' AC '' because of its eventual goal: grow up. MUSIC The music in ''GiFTPiA'' is provided via the in game Radio . There are over a dozen musical artists featured on the radio stations. Soundtrack
STAFF The staff of skip's section 24: Direction
Programmers
Graphic Designers
Music
Planning
TRIVIA
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