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Garfield: Caught In The Act





CVG| Information

  developer Sega , Point Of View, Inc (PC version)
  publisher Sega
  designer Michael Chung, Art Wong (lead design), Michael Fernie ( Program ming)
  released 1995 (Mega Drive/Genesis), 1996 (Computer)
  genre Platformer
  modes Single Player
  ratings : 3+
  platforms Genesis / Mega Drive , Game Gear , Computer
  media 16 megabit cartridge, CD-ROM
  input Control Pad , Keyboard


''Garfield: Caught in the Act'' is a Platform Game starring the comic strip cat, Garfield . The game, developed by Sega , was released in 1995 for the Genesis/Mega Drive and Game Gear , and in 1996 was released for Windows . The game was also released for PCs in the '' Sonic & Garfield Pack '', along with '' Sonic & Knuckles '' and '' Baku Baku ''.

All the Sprites were created by Garfield creator Jim Davis and Hand-drawn by Davis and the Garfield artists at Paws.

A port for the Sega 32X was planned, called ''Garfield in TV Land'', but it was cancelled.


STORY

Odie scares Garfield while he is watching Television , and the cat ends up falling on the TV set. In a rushed
effort to repair the television, Garfield and Odie attempt to put the banged up and broken pieces together. They did actually put something together, but it was far from being a real television set. As Garfield throws away the "spare pieces", they become an electronic monster, the Glitch, that transports Garfield into the TV.


GAMEPLAY

The game is a typical platformer, with Garfield being able to attack enemies up close or throw objects at them (the close-range weapons and objects thrown change between each game, and one in which Garfield flies through a tunnel, trying to grab Pookies for an extra life or continue (similar to the Sonic 2 special level).

The following items are found in the game:


LEVELS


Mega Drive/Genesis





Enemies


  • Count Slobula's castle
    --- Cat skeletons that throw bones
    --- Ghosts that follow Garfield
    --- Bats that are almost invisible in the dark

  • Revenge of Orangebeard
    --- Banana-throwing monkeys
    --- Skeleton pirates that yell out "ARRGH!"
    --- Jumping biting plants that resemble Audrey II from Little Shop Of Horrors
    --- Bats from the first world
    --- Flying fanged chickens that fly & bite; they have dim-witted looks like the Dopefish

  • Cave Cat 3,000,000 BC
    --- Fire-breathing mice
    --- Crabs with large claws
    --- Pteranodons that drop eggs; they make a parrot-like sound
    --- Cavemen with bone-clubs (from cave cat in His 9 Lives)
    --- Odie-shaped thunder clouds.
    --- A goldfish, which is only used as a platform

  • Catsablanca
    --- Grumpy old men that resemble Jon's neighbor Hubert. They throw objects out the window & yell out an Elvis-like "hey!"
    --- Stray cats that jump out of trash cans viciously
    --- Bulldogs behind fences; they bark when approached
    --- Seagulls that are only above buildings.

  • The Curse of Cleofatra
    --- Mummified mice that follow you
    --- Mummies behind tombs that use their large arms to swipe at you
    ---Arlene statues that can slice you if you don't jump or duck at the right time.

  • Alien Landscape ( Microsoft Windows exclusive world)
    --- Little UFOs that shoot at you
    --- Robotic poodles with a bear-trap second mouth (a la Xenomorphs from Alien)



Game Gear

The levels of the Game Gear version, interestingly, included two of the "Lost Levels".Garfield does not have different outfits in each level, and his close-range attack is a simple punch, and the projectile are stones. Both punching and throwing weapons are set to the same button, the result depends on whether or not an enemy is in front of Garfield. Also, Garfield is able to walk and run in this version. Simply hold a direction and he will walk. Tap a direction twice (and hold it on the second tap) for him to run. There are no invincibility items. There is only one type of bonus stage (accessed by finding an icon of Arlene's face in each level), in which you try to wreck everything in Jon's living room within a time limit to get an extra life. In the between-level segments, you do not take damage from the obstacles; instead, they teleport you back to the start of that segment.
  • Cave Cat 3,000,000 BC

  • Curse of Cleofatra

  • Bonehead the Barbarian

  • Count Slobula's Castle

  • Revenge of Orangebeard

  • Slobbin' Hood

  • Catsablanca

  • Television Wasteland



PC

In the PC Demo , there is half of "Cave Cat" and "Cleofatra". In the full game, the levels are:
  • Cave Cat 3,000,000 BC

  • Curse of Cleofatra

  • Count Slobula's Castle

  • Revenge of Orangebeard

  • Catsablanca

  • Alien Landscape - a Sci-fi set. The weapons are a Laser Sword and Rocket s. The boss is a Flying Saucer .

  • Season Finale



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