| Games For Change |
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OVERVIEW Games for Change is often considered a branch of Serious Games focused on Social Issue s and Social Change . Its members represent hundreds of Non-profit Directors , Game Developers , Artist s and academics—a networkcommitted to social change through Gaming . HISTORY The movement first emerged as Games for Change at a Serious Issues, Serious Games' conference held at noted the need for a dedicated space for those working on social change with nonprofit organizations. The NYC event served to jump-start the space, and was organized by Suzanne Seggerman of Web Lab , Benjamin Stokes of NetAid , Barry Joseph of Global Kids , David Rejeski of the Woodrow Wilson Center For International Scholars and Thomas Lowenhaupt of the Queens Community Board . The movement grew legs after the first gathering as it launched a , the Serious Games Summit , Education Arcade at E3 , Games And Learning Conference , Taicon and several others. The annual Games for Change conference has since been held in 2005 at CUNY and in 2006 with Parsons The New School for Design.[http://www.gamesforchange.org/conference/2006/index.asp THE ORGANIZATION Games for Change is the central organization building the field around games and social change. The work includes providing an entry point for nonprofits and foundations new to the field. For the funding community, G4C shows signs of becoming a coordinating hub for collaborative investment and evaluation of social change games projects. Strategically, Games for Change has three programmatic pillars: # Supporting practitioners by facilitating an accessible community of practice that is empowered with the necessary tools, partners and information #Spreading the best games by providing media focus, distribution channels and avenues to funding #Increasing sector-wide efficacy by researching and documenting the field's emerging best practices Based in New York City , Games for Change is currently led by President, Suzanne Seggerman. EXTERNAL LINKS |
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