| Flagship (company) |
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Flagship was an independent developer funded by '' for the Nintendo DS . {Link without Title} Quoting Gamespot's news on the dissolution of Flagship Studios, "According to a Capcom spokesperson, while the Flagship name is getting the axe, its employees won't be. Noting that the only thing to change will be the company name on their business cards, the spokesperson said all Flagship staffers are expected to continue working at the publisher in the same capacities." {Link without Title} On May 2007, Capcom announced that Flagship will cease to exist from June 1st 2007, and their employees will be merged into Capcom's main studio {Link without Title} CONCEPTION Flagship was founded by ''. Flagship, working under Capcom, with permission from Nintendo, has also developed several '' Legend Of Zelda '' games. THE LEGEND OF ZELDA Oracle Series Flagship began developing three new '' were born, bearing several hallmarks of earlier stages of development, particularly elements in ''Seasons'' which hearken back to the original ''Legend of Zelda''. The two games combined ended up selling 3.96 million copies. Four Swords The group's next outing in the land of ''. ''Four Swords'' marked the first time a Zelda game had ever featured Multiplayer gameplay; indeed, no single-player mode was included, something which frustrated many isolated gamers. Also new to the series were level-based play, with the absence of an overworld (a level-select map screen was used instead), and randomly generated (or at least randomly manifesting) areas within each level. Players had to cooperate to complete tasks (the game adjusted these task to suit the current number of players), but also competed to collect the most Rupee s in each level. Instead of Ganon, the villain was a wind mage named Vaati . It also inspired a Nintendo-made sequel, '' Minish Cap Released in the US in s to form a whole kinstone (a process called kinstone fusion) and create an effect somewhere in the Hyrule. OTHER TITLES
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