Information AboutEventscripts |
| CATEGORIES ABOUT EVENTSCRIPTS | |
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{Link without Title} OVERVIEW As of version 1.5, the scripting engine of EventScripts is not unlike a command-line shell (like . The engine is heavily event-driven, as the name implies, allowing a scripter or game server administrator to take action whenever an event occurs in the game. It also allows scripts to register server console commands themselves and interact heavily with the Source engine to create effects [http://www.eventscripts.com/pages/Es_effect and interact with players/entities. Over time the goals of the project have evolved into maintain backwards compatibility, providing a simple interface for non-experts, and delivering active support and help via forums. In this way, EventScripts continues to be an important factor in the Source gaming community, particularly for Counter-Strike Source . HOW IT WORKS At its core, EventScripts is just a Valve Source Plugin which passes information it receives from the Source engine to loaded scripts. When an administrator loads a script (typically through a configuration file via "es_load
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