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An entertainment robot is, as the name indicates, a robot that is not made for utilitarian use, as in production or domestic services, but for the sole subjective pleasure -an emotion, something machines, even the 'smartest' computers, are not capable to have- of the human it serves, usually the owner or his housemates, guests or clients. Robotics technologies are applied in many areas of culture and entertainment. Expensive robotics are applied to the creation of narrative environments in commercial venues where Servo Motors , Pneumatics and Hydraulic actuators are used to create movement with often preprogrammed responsive behaviors such as in Disneyland's haunted house ride. Entertainment robots can also be seen in the context of media arts where artist have been employing advanced technologies to create environments and artistic expression also utilizing the actuators and sensor to allow their robots to react and change in relation to viewers. TOY ROBOT Relatively cheap, mass-produced entertainment robots are used as mechanical, sometimes interactive, toys which perform various tasks and tricks on command. The first commercial hit was, not surprisingly, modelled on the most popular pet: the canine. Robot dog The name ''robot dog'' is an Oxymoron because if a thing is a robot it cannot also be a dog and vice versa. Nevertheless the term is usually used to mean a Robot in the shape of a Dog , or one which has other canine characteristics (such as a barking dog burglar alarm activated by disturbance of an Infra-red beam). Robot dogs generated a fad and many were produced with little variation. Even before robots were produced as toys, the concept was known in fiction:
These are some commercialized models:
Humanoid entertainment robots Despite those Humanoid robots for utilitarian uses, there are some humanoid robots which aims at entertainment uses, such as Sony 's QRIO and Wow Wee 's RoboSapien . They are usually capable of some advanced features like Voice Recognition or Walking. Substitute pets While primitive robot toy models only execute standardized pre-programmed routines, sometimes little more than a wind-up toy could do, advancing technology allows for interaction with the user and/or other environmental stimuli (e.g. sensor-detected obstacles), thus somewhat resembling a live playmate, but which has no feelings and will thus always remain inferior to a pet, while more convenient as it may be (ab)used with impunity and has low maintenance. Nevertheless in the mind of some users the things can hold the loved place of a pet, as demonstrated by the fact that some even sleep with a metallic one instead of a plush cuddly toy. In fact manufacturers even found it pays to produce a toy that is essentially designed to be nurtured, rather like an egg in some 'parenting experience simulations', as proven by the success of the Japanese Tamagotchi . COMMERCIAL SHOW ROBOTS As usual in the entertainment industry, capital and creativity are invested to try and top anything the private person can afford. In fact, from their owner's point of view this is a professional use, but the product is designed with as end use in mind its appreciation by the public. Thus expensive robots are made for use as:
NON-COMMERCIAL ART ROBOTS In 1956, Nicolas Schöffer created ''Cysp 1 (Spatiodynamique Cybernétique)'', a robot and dancer working together to create an abstract sculpture and choreography with Concrete Music by Pierre Henry . These works could react to color, sound and light. Survival Research Laboratories , in San Francisco, California, creates large destructive robotic performances to Roast contemporary culture and express their distaste for the Military-industrial Complex . to control their robots to meet across the gap of their glass fish bowls. SEE ALSO |
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