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| CATEGORIES ABOUT ENERGY BREAKER | |
| 1996 video games | |
| fantasy video games | |
| super nes games | |
| tactical role-playing video games | |
| isometric video games | |
| video games developed in japan | |
is a Japanese Tactical Role-playing Game released by Neverland Co., Ltd. in 1996. It was awarded 30 out of 40 points in a review by Japanese gaming magazine Famitsu .http://www.ne.jp/asahi/dq/dq/meisaku/1996.html The game was not released outside of Japan. SETTING AND PLOT Energy Breaker is set on a small, fictitious island called Zamuria. There are a few hints that Zamuria exists on the world that the Lufia series takes place in; namely, the presence of Priphea flowers, some terminology and conventions, an obtainable sword named after the Dual Blade, and a cameo by Lufia and Roman in the ending. The story begins with Myra, a 21-year-old girl who has Lost Her Memory . She keeps having dreams warning that she must hurry to avert a catastrophe. After visiting Selphia, a Fortune-teller who has just come to the town Myra lives in, Myra gets a lead on her identity when she is told to seek out a man called Leon, the "Whirlwind General" in a nearby forest cave known as the Erutowa Forest. She is then gifted a jewel called the Emerald of Light. While looking for Leon, she runs into a local scientist and inventor, Renard, and his robot assistant Gulliver. She then comes to join him on his adventure to find a flower called the Reincarnation that can bring the dead back to life. After their adventures in Erutowa, Selphia gives Renard another jewel: the Sapphire of Light. As Myra and Renard travel on, they cross paths with foes such as Parasite, the Flame General and Limits, the Twilight General, who are on a mission to capture the jewels given to them by Selphia... CHARACTERS Main Characters
Non-Player Characters
GAMEPLAY The game is something of a hybrid of Tactical RPG s and standard Console RPG s, in that between battles the player can explore towns and cities freely. Exploration is rewarded by the many items hidden around the island. Battles take place on the same screen they are initiated, and are played out across a grid. The majority of battles are scripted, but returning to the site of a previous battle may cause it to start again as a random battle. The distance a character can travel and the actions they can take in battle are determined by Balance (Bal), which recharges every turn. However, if the character has taken damage, their Bal will not recharge fully, limiting what they can do in the following turn. At first characters can only use a basic physical attack, but come to learn new attacks and magic through items scattered throughout the game and by accumulating Energy. On Levelling Up , the player is prompted to assign a point to one of eight Energy columns, being those for light and dark water, wind, fire, and earth. The moves available to a character at any time are determined by their Energy distribution. When talking to NPC s, the player can choose which attitude to approach with and which questions to ask. However, the system is very basic and the attitude used rarely makes a difference to the conversation. TRIVIA
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