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Information About

Empire




  developer Andrew Glaister
  publisher Firebird Software
  released 1986
  genre Strategy / Action
  modes Single Player
  ratings N/A
  platforms ZX Spectrum , C64
  input Keyboard


''Empire!'' is a space combat and trading Video Game designed by Andrew Glaister and published by Firebird Software In 1986 for the ZX Spectrum and Commodore 64 .


GAMEPLAY

The player is the pilot of a spacecraft, set during a period of early space colonization. There are 64 star systems to explore, presented in a rotating top-down 2D view. Each system has a starbase – which issues missions, receives supplies from the player, and sells various ship addon-ons – a sun that presents a navigation hazard due to its high temperature, and one or more orbiting planets.

The player can navigate his ship onto a planet's surface through a warp hole (and a tunnel-maneuvering subgame.) Once there, three different supplies can be collected in a first-person flight subgame. The three supplies – people, minerals and radioactives – are then made available for pick-up in the main playing area and can be transferred back to the starbase.

Players must also defend themselves from constant attacks from enemy alien ships.

Adjacent star systems can be flown to through an asteroid field (represented by square blocks.)

Eventually, the player is able to purchase starbases and form their own empire.


CRITICAL REACTION

The game's retro sci-fi graphics have drawn comparions with Flash Gordon ''CRASH'' issue 26; ''Empire!'' preview and '' Asteroids '', but games magazines noted that underlying this is a complex game similar to '' Elite '' requiring a varied range of skills'' Sinclair User '' issue 52; ''Empire!'' preview.


GALLERY