| Deadly Rooms Of Death |
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''Deadly Rooms of Death'' (commonly abbreviated to '''DROD''') is a Computer Puzzle Game . It was created by Erik Hermansen in 1997 and has been regularly extended since then. While not commercially successful at the time of its release, it has sometimes been referred to as the best Puzzle Game ever made {Link without Title} . HISTORY The original release is by Webfoot Technologies in 1997 as version 1.03 of the game, followed shortly after with versions 1.04 and 1.11 to fix some bugs with unsolvable rooms and levels. This early version is commonly known as Webfoot DROD. In 2000, the original author of the game, Erik Hermansen, got permission from Webfoot to release the game as Open Source . With the help of several volunteers, he recreated the game from scratch, rewriting the entire game engine and creating improved graphics and new music for it. The main game screen, however, remained mostly the same as the original Webfoot version. This version, version 1.5, is commonly known as Caravel DROD , and was first released in late October 2002. Version 1.6, also called , included improvements to some of the graphics, but most importantly a level editor, and was released in October 2003 after a long round of open beta testing. It was followed some time after by several patches to fix bugs that were found in the game. With the inclusion of a new level editor, a whole new ability for users to create their own dungeons and levels, collectively known as "Holds", was created, extending DROD's total puzzle content far beyond the original game itself. In fact, so many new holds were built that a new system of categorising and rating them had to be set up on the website. The sequel to 1.6, , was released in April 2005 for Windows and Linux . Also called DROD 2.0, the game includes many new additions and improvements, such as an expanded plot complete with in-game dialogue, higher resolution graphics; better user interfaces in both the editor and in game; new monsters and puzzle elements; additional customizability for holds, scripting system and connectivity to an online DROD database. The third game in the series, , plus a complete new official hold with in-game dialog, 3 new design styles, and further enhanced customizability and networking. Cutscenes support, lighting system and variables that allow non-linear plot progression are the most prominent new features of DROD:TCB. A fourth and possibly final game in the series is planned, namely DROD: The Second Sky. Other than this name, nothing is known about it. GAME FEATURES Story King Dugan has a problem. He let his guards eat their meals down in the dungeon, and they spread crumbs all over the place, so suddenly his lovely dungeons are swarming with cockroaches, not to mention goblins, serpents, evil eyes, and other nasty things. It's really gotten out of hand. Beethro Budkin, dungeon exterminator extraordinaire and the main protagonist, is called to the castle and, after a short briefing by Dugan, thrown into the dungeon with the doors locked securely after him. With only a Really Big Sword at his disposal, it's up to our hero to clear the place, so that the prisoners can receive their torture in a clean and safe environment. {Link without Title} Gameplay
Since this game is also turn based, monsters or objects will only move once per turn. In almost all cases, monster movement depends exclusively upon where it is in relation to the player. As a result, Deadly Rooms of Death requires logical problem solving rather than reflexes. Each turn, the player can wait, move into any of the eight bordering squares to his current one (if not already occupied), or rotate his sword 45 degrees. Since the game is turn based and tile based, using your sword to block advancing monsters or to manipulate them is an essential strategy, as is counting square distances to objects, since this will determine how many moves you or a monster requires to reach an object or square. Monsters The list of original monsters and elements (from version 1.x) includes:
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