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The simplest solid objects used for the representation are called primitives. Typically they are the objects of simple shape: Cuboid s, Cylinder s, Prism s, Pyramids , Sphere s, Cone s. The set of allowable primitives is limited by each software package. Some software packages allow CSG on curved objects while other packages do not.

It is said that an object is constructed from primitives by means of allowable '''operations''', which are typically , Intersection and Difference .

A primitive can typically be described by a Procedure which accepts some number of Parameter s; for example, a sphere may be described by the coordinates of its center point, along with a radius value. These primitives can be combined into compound objects using operations like these:

Combining these elementary operations it is possible to build up objects with high complexity starting from simple ones.


APPLICATIONS OF CSG