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''Chinese animation'' are Animation s from China with increasing collaboration from Hong Kong and Taiwan . Unlike Japan ese Anime which developed a distinct style early on and multiplied globally, Chinese animations have only started to re-emerge to a more modern sense in recent years.


HISTORY

See Also: History of Chinese animation


The history of .. No longer would a single entity limit the industry's output and income. The second is a technological change with the arrival of the Internet. New opportunities would emerge from Flash animations and the contents became more open. Today China is drastically reinventing itself in the animation industry with greater influences from Hong Kong and Taiwan.


TERMINOLOGY

from the 1964 Animation Havoc In Heaven ]]
Chinese animations today can best be described in two categories. The first type are "Conventional Animations" produced by corporations of well-financed entities. These content falls along the lines of traditional 2D cartoons or modern ..

The second type are "Webtoons" produced by corporations or sometimes just individuals. These contents are generally flash animations ranging anywhere from amateurish to high quality, hosted publicly on various websites. While the global community has always gauged industry success by Box Office sales. This format cannot be denied when measured in Hits among a population of 1.3 billion in just mainland China alone. Most importantly it provides greater freedom of expression on top of potential advertising.


CHARACTERISTICS

In the 1920s , the pioneering Wan Brothers believed that animations should emphasize on a development style that was uniquely Chinese. This rigid philosophy stayed with the industry for decades. And animations were essentially an extension of other facets of Chinese Arts And Culture , drawing more contents from Ancient Folkores and Manhua . An example of a traditional Chinese animation character would be Monkey King , a character transitioned from the classic literature Journey To The West to the 1964 animation '' Havoc In Heaven ''. Though the concept of Chinese animations have began loosening up in recent years without locking into any particular one style. One of the first revolutionary change was in the 1995 Manhua animation adaptation '' Cyber Weapon Z ''. The style consist of characters that are practically indistinguishable from any typical anime, yet it is categorized as Chinese animation. It can be said that productions are not necessarily limited to any one technique. That water ink, puppetry, computer CG are all demonstrated in the art.

Newer waves of animations since the 90s, especially flash animations, are trying to break away from the tradition. In ..


CONVENTIONAL ANIMATION MARKET

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From the demographics perspective, the Chinese consumer market has identified 11% of the audience are under the age of 13 with 59% between 14 to 17 and 30% over 18 years of age. Potentially 500 million people could be identified as cartoon consumersHomepage of author Jonathan Clement. " Homepage of author Jonathan Clement . " "Chinese Animation." Retrieved on ..

From the financial perspective, ''Quatech Market Research'' surveyed ages between 14 to 30 in Beijing , Shanghai and Guangzhou and found that over 1.3 billion RMB (about US $163 million) was spent on cartoons every year, but more than 80% of the revenue flows straight out of the country. Further studies show that 60% still prefer Japanese anime, 29% prefer Americans, and just 11 percent favor those made by Chinese mainland, Taiwan or Hong Kong animators.

In ..

One of the most popular Manhua in Hong Kong was '' Old Master Q ''. The characters were converted into cartoon forms as early as 1981 , followed by numerous animation adaptations including a widescreen DVD release in 2003 . While the publications remained legendary for decades, the animations have always been considered more of a fan tribute. And this is another sign that newer generations are further disconnected with older styled characters. Newer animations like '' My Life As McDull '' has also been introduced to expand on the modern trend.

In .. It was a critical first step for the industry.

In November .. ''Century Sonny'' is a 3D CG-animated TV series with 104 episodes fully rendered.


FLASH ANIMATION MARKET

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On ..

In 2001 , '' Xiao Xiao '', a series of flash animations about Kung Fu stick figures became an Internet Phenomenon totaling more than 50 million hits, most of which in Mainland China . It also became popular overseas with numerous international artists borrowing the ''Xiao Xiao'' character for their own flash work in sites like New Grounds .

On . The site is designed to be one of the first Cross-cultural site allowing English speakers easy access to domestic productions. Though the success of the site has yet to be determined.

In October 2006, 3G.NET.CN paid 3 million ..


FUTURE

Despite having 90% of the market dominated by Japan and the USChina Today. " China Today ." "Chinese Animation Market: Monkey King vs Mickey Mouse." Retrieved on ., and the technology gap between home and professional studios is narrowing. An example of a 1-person production with a successful fan base would be the 2002 Japanese anime '' Voices Of A Distant Star ''. While this has been proven possible in Japan, China needs to figure out better ways to economically equip their youth, especially in a generation that might later be dominated by user-generated contents.

On the contrary, colleges in China are producing animation graduates and postgraduate students, but not in large numbers. China needs 150,000 talented animation experts for film and television and 100,000 for game animations, but there are just 300 animation .. Other trends like Cosplay are picking up in animation festivals around mainland.


CRITICISM

Statistics from China's ..

SARFT also have a history of taking unpopular ..


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