| Aztec Computer Game |
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| apple ii games | |
| 1982 video games | |
| mesoamerica in fiction | |
''Aztec'' is a 1982 Computer Game , created by Paul Stephenson and Published by Datamost . It was originally developed for the Apple II , but was later ported to the Atari 400/800 and the Commodore 64 . PREMISE ''Aztec'' is a Platform adventure game very much in the style of Indiana Jones . The game's introduction gives the following background:
The tomb's many levels are filled with traps, dangerous animals, Aztec guards and other hazards. Using a Machete , a Pistol and sticks of Dynamite , the player must recover the Jade Idol and escape the tomb. GAMEPLAY version of ''Aztec''.]] Before beginning play, the game prompts the player to select a difficulty level from one to eight. Increasing the game's difficulty boosts the number and aggressiveness of the enemies the player will face, but also increases the reward they'll gain from retrieving the idol. Each level in the tomb is shown from the side, with steps often connecting the levels and piles of bones and debris scattered along the floor. Searching these piles, or occasional boxes or chests, may yield useful items such as a pistol or ammunition, a machete, dynamite, health potions or the idol. If the player dies, the game allows them to resume from the last level they were in. It also allows them to resume a game from a previous session. Controls The game is controlled by pressing keys on the keyboard. EXTERNAL LINKS |
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