Information AboutAdventure |
| CATEGORIES ABOUT ADVENTURE | |
| white wolf | |
| historical role-playing games | |
| origins award winners | |
| superhero role-playing games | |
This article is about the ''Adventure!'' is a Pulp action Role-playing Game originally printed by White Wolf Game Studio , the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piece, was conceived as a one-book game line, and was never supported by official supplements. Despite having a vocal fanbase, the Trinity Universe line was discontinued shortly after the game's publication; a D20 System version was released in 2004. In 2002 , ''Adventure!'' won the Origins Award for ''Best Role-Playing Game of 2001''. SETTING The game is set in the 1920s and therefore at the origin of the Trinity Universe timeline. The release of unknown Telluric energy has led to the appearance of a number of particularly gifted characters, whose actions have now the potential for shaping the future history of the world. The Aeon Society for Gentlemen, founded by Philanthropist Maxwell Mercer , is trying to bring together as many "Inspired" characters as possible, supporting and coordinating them in their effort for the betterment of all of humanity. But darkness lurks, and Mercer's champions will have to face it in the most unlikely locales. There are three Archetype s (" Character Class es") for players to choose from:
GAME SYSTEM Set to emulate the exploits of Saturday matinees serials and pulp magazine action, ''Adventure!'' uses a very loose and flexible variant of the White Wolf proprietary Storyteller System . A number of game tweaks have been added to the system to allow both the over-the-top action and the plot twists of the pulps. ''Adventure!'''s rules included extensive and consistent means through which the players could take control - if briefly - of the story narrated by the Storyteller. SEE ALSO
|
|
|