| Wild Arms (series) |
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The is a collection of Role-playing Video Games and related media developed by Japan ese Software company Media.Vision . Since the launch of the original '' Wild Arms '' title in 1996 ,1 the series has gone on to encompass several mediums, including Toys , Manga , Mobile Phone Applications , and a 22-episode Anime . ''Wild Arms'' remains noteworthy in the computer and video game industry as being one of the few Role-playing series to adapt an American Old West visual style and motif.2 Characters, settings, and music within the series contain visual and audio cues to American Westerns , as well as traditional Fantasy and Science Fiction elements. The series has largely been overseen by producer Akifumi Kaneko, and is viewed as a "cult classic" among other role-playing game franchises.3 While reception in North America and Europe remains modest, the series still retains a small, yet active western fanbase. The ''Wild Arms'' games remain popular in Japan, with a ten-year heritage that is still celebrated.4 SERIES DEVELOPMENT Production ''Wild Arms'' was the first Console Role-playing Game project of Media.Vision that had been known primarily for their Shooter Game series ''Crime Crackers'' and '' Rapid Reload ''.5 Looking for a way to capitalize on the growing Role-playing Game market of the mid-nineties, Sony commissioned Media.Vision to create a game that would combine elements of a traditional RPG with limited 3D graphics to promote the hardware of their newly-released PlayStation Console .6 Supervised and designed primarily by Akifumi Kaneko and Takashi Fukushima, 1996's '' Wild Arms '', while still retaining traditional Two-dimensional characters and backgrounds, became one of the first role-playing titles released to showcase 3D battle sequences. Utilizing a unique approach to setting and character design, the original ''Wild Arms'' set the standard for all future games in the series. Drawing inspiration from American Westerns , as well as western-themed Manga such as Yasuhiro Nightow 's '' Trigun '', Kaneko and Fukushima crafted a video game world that resembles the contemporary Fantasy environment seen in similar titles, but with added allusions to gun-play, outlaws, lawmen, and wilderness tamers.7 References to seminal role-playing game elements influenced by Europe an fantasy such as Castle s, Magic , Dragon s, and monsters, were added to attract players to a familiar concept, as well as extended the story-telling past the western medium to allow scenario writers from other elements. Other cultural and regional influences include Norse Tales , Animism , and Japanese Mythology . Music |
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