| Tom Clancy's Ghost Recon Advanced Warfighter |
Article Index for Tom Clancy's |
Website Links For Tom |
Information AboutTom Clancy's Ghost Recon Advanced Warfighter |
''Tom Clancy's Ghost Recon Advanced Warfighter'' (also known as '''''Ghost Recon 3''''' or '''''G.R.A.W.''''') is the third installment in the popular '' Ghost Recon '' Tactical Shooter Video Game Series , published by Ubisoft . As in previous Ghost Recon games, players will command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery. Being a Tactical Shooter , similar to games like '' America's Army '', ''Advanced Warfighter'' places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. ''Advanced Warfighter'' will allow new strategic situations to be planned and performed using original features. One such feature is the ''Integrated Warfighter System''. This system is based upon the Future Force Warrior program. Previously, in 2005, the XM8 was also cancelled while still in its testing stage, making its induction into military service highly unlikely. GAMEPLAY ''Ghost Recon: Advanced Warfighter'' is slightly unusual in that there are three versions of the game for four different platforms, with minor varied storyline/missions. The PS2 and Xbox versions are essentially the same title, while the Xbox 360 and the Windows versions stand on their own. Gameplay emphasis is placed upon the player to do the bulk of the fighting while AI teammates tag along. Unlike previous games, the player controls only a single squad of soldiers, and is only able to directly control the squad leader. However, the player can issue commands to the AI-controlled team members to maneuver them indirectly. Combat in ''Ghost Recon: Advanced Warfighter'' is slightly more forgiving than previous games in the series. Players can often survive several bullet hits before dying, instead of dying after only a couple of shots like in the original ''Ghost Recon'' series. However, players are unable to heal their health in the middle of a mission, and a single headshot or a sustained burst of assault rifle fire can kill the player instantly, so the game still relies more on tactical combat rather than arcade run-and-gun shooting. PS2 / Xbox version The PS2 / Xbox console version of ''Ghost Recon: Advanced Warfighter'' is a first-person shooter. Notably, these versions feature fewer features than the Xbox 360 or Windows versions; players only have a single AI-controlled teammate following them on missions (as opposed to a squad of 3 soldiers), and there is no tactical map or cross-com system to issue special orders or highlight enemy positions. These versions of the game are notable for often being criticized. Xbox 360 version Unlike all other versions of ''Ghost Recon: Advanced Warfighter'', the Xbox 360 version is a third-person shooter, using an over-the-shoulder perspective. This version features a unique covering system, which allows the player to duck behind objects for covering and perform tactical maneuvers such as pop-and-shoot. In the Xbox 360 version, the player is accompanied by a squad of 3 AI-controlled teammates. While the player may issue orders to the entire squad, they cannot issue orders to any individual team member. The Xbox 360 and Windows versions of ''Advanced Warfighter'' feature a cross-com system.2 This system allows the player to command not only his squad, but also other friendly units (e.g. helicopters, UAV drones, etc.). The cross-com system can be used in conjunction with the Intel map, which is a tactical map showing the entire play area, to issue commands. Additionally, the cross-com system highlights the position of any enemy soldiers that are spotted by the player or any members of the player's squad. PC version The PC version of ''Ghost Recon: Advanced Warfighter'' takes place from a first-person perspective. This version allows the player to issue different commands to each individual squad member, in an effort to appeal to the fans of the original Ghost Recon series. It requires the player to use squad tactics in order to achieve success. It also features larger levels than the console versions, with enemy AI more likely to use ambush tactics, thus requiring more situation awareness from the player. Like the Xbox 360 version, the PC version features a cross-com system that allows the player to issue commands to other friendly units (i.e. UAV drones or tanks), as well as to lay out attack routes and battle plans on a real-time tactical map. The cross-com system also highlights enemy soldiers spotted by friendly units, however unlike the Xbox 360 version, the cross-com will only highlight enemy soldiers spotted by computer-controlled squadmates, rather than those in the player's own field of vision. The PC version can take advantage of the presence of a Ageia PhysX card,3 however the enhancements are only cosmetic and offer no benefits gameplay-wise. Inventory (PC) Before beginning a mission, the player is allowed to choose the weapons for the Ghost team. A Ghost may carry a primary weapon, a secondary weapon, and extra ammunition or a heat-seeking anti-tank weapon. Every Ghost has a maximum weight he can carry. The more equipment a Ghost is carrying, the faster he will become fatigued when sprinting. Some of the weapons may be modified and the player can add various modifications to them such as fiber-optic sights, grenade launchers, silencers, and vertical fore grips. Every modification has its advantages and disadvantages. The combat/red dot sight increases accuracy by replacing the standard iron sights, but adds some weight. Grenade launchers reduce accuracy and are heavy, but give the option of launching grenades. Silencers decrease the sound level of the weapon firing and also reduce the muzzle flash at the expense of accuracy and range. Vertical fore grips increase stability at the expense of accuracy. Players can also take ammunition from the weapons of dead enemies or allies if the player's weapon is of the same caliber, but players are not allowed to pick up the discarded weapons themselves. The weapons used by the Ghosts are various assortments of rifles, submachine guns, pistols and explosives—-some of which are supposedly going to enter military service in the near future, which is the setting of the game. MULTIPLAYER Online multiplayer on the PC edition has both versus and co-op mode. Versus mode features 32 players, which is double that of the Xbox 360 version. The online co-op mode only supports up to 4 players maximum on Windows (the Xbox 360 version supports up to 16 co-op players). For those with the Xbox and Xbox 360 versions, some new Xbox Live features are included. For the Xbox 360 version the co-operative campaign (which currently features 8 missions - 4 of which are now available on the Xbox Live Marketplace) and multiplayer maps are all set in Nicaragua as a follow-up to the Mexico City missions of the single player campaign.
In the UK, a special Game of the Year edition was released in late 2006 containing a card enabling the player (for free) all the marketplace content, including the Chapter 2 download. The game is also budget priced. The PlayStation 2 version has similar online capabilities with up to 8 players. Co-op multiplayer support for Windows is up to four people (one of them the squad leader) when playing the single-player campaign and up to 24 when playing in Original Ghost Recon Coop (a mod where players play on a map against computer enemies). More details about co-op can be found on the Ghost Recon site multiplayer details PLOT Overview Taking place after the events of '' Ghost Recon 2 '', players take on the role of Captain Scott Mitchell as he commands the fictitious "Ghost Unit" in an attempt to protect the U.S. and Mexican Presidents, recover stolen U.S. technology, and battle the rebellious Mexican forces. The story unfolds entirely in a realistic and detailed modeling of Mexico City , one of the world's largest cities. It is this size that allows ''Ghost Recon Advanced Warfighter'' to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts. Characters High ranking officers
Ghosts
Mentioned
The PC version differs by only offering four characters as Ghosts (Mitchell, Allen, Brown, and Kirkland) Political Figures
Antagonists
Support Elements
Story The game takes place over the course of 48 hours in 2013, beginning in Ruiz-Pena, who are signing the North American Joint Security Agreement (NAJSA). The summit is attacked by Mexican revolutionaries, who kill the Canadian Prime Minister , and force the Presidents of the US and Mexico into hiding. Mitchell is sent to safely extract both leaders. Ballantine]] President Ballantine is safely evacuated to Air Force One but is unable to take off due to the danger of being shot down. President Ruiz-Pena is evacuated to the US Embassy in Mexico City where a bomb nearly destroys the embassy, but the Ghosts fend off a massive onslaught long enough for help to arrive. The Mexican President agrees to allow US forces to fight the rebels and restore order. Mitchell is tasked with destroying artillery to open the road for an assault on Chapultapec, where 50 M1A2 Abrams Tanks given to the Mexican Government as part of NAJSA lie idle. He is later ordered to rescue the American tankers who had been training the Mexicans in how to use them and "borrow" a few tanks. The rebels use Guardrail IX to monitor US communications and the rebel special forces called the Aguila 7 ambush the Ghosts protecting the President . Mitchell is ordered to rescue him. President Ballantine's rescue is successful but the Nuclear Football is stolen by the rebels and with the Guardrail IX, the rebels are able to control US ICBMs which cause China and Russia to ready their own. Mitchell is ordered to retrieve the Guardrail IX and the Football , but he only succeeds in disabling the Guardrail IX. He is then ordered to return to clear several blockades in Mexico City to allow US armor to pass. While being extracted, Major General Martin's Black Hawk Helicopter is shot down and Mitchell is ordered to defend him until he can be extracted. US forces then begin a final push towards Zocalo Plaza where General Ontiveros is held up inside the Palacio National. Mitchell is ordered to destroy the last pieces of the Guardrail IX before sneaking into the palace. General Ontiveros is there and was captured while attempting to flee, but Carlos manages to escape and hijacks Bud's Black Hawk, shooting him in the head and greatly angering Mitchell, who sees this happen on his cross-com. At first Bud seems sad; this is very noticeable should the player look closely at the Cross-Com, Bud's eyes seem teary. Mitchell notices this before Bud says: "Well there's not much else to do really." Carlos shoots Bud, then shoves him off and puts on his helmet. Bravo Team's Black Hawk attempts to rescue Mitchell and team, but is unaware that Carlos has switched over to a stolen Apache. Carlos soon shoots Bravo Team down and captures them. Carlos flies to the wrecked US embassy and begins transferring the codes for the US nuclear arsenal. Mitchell and team raid the embassy, find and rescue Bravo team, recover the football, and finally track down and kill Carlos. A retired U.S. Army general who was opposed to the U.S.-Mexican treaty is discovered to be the traitor within the U.S. government that had been assisting the Ontiveros' in their activities. DEVELOPMENT HISTORY ''Ghost Recon 3'' was originally revealed to be in development to be released in 2004 before '' Halo 2 '' but it was delayed. In mid-March 2005, Ubisoft published its financial expectations for the 2005 fiscal year with ''Ghost Recon 3'' on that list and revealed to be coming to Xbox , PS2 , PC and Xbox 360 . A Gamecube version was also announced, but was eventually canceled.5The game's official subtitle of ''Advanced Warfighter'' was later announced by Ubisoft in late June. In May, ''Advanced Warfighter'' was shown to the press in trailer form at the E3 (Electronic Entertainment Expo) convention in Los Angeles .6 The trailer was heavily praised for its intense urban combat and its outstanding graphical effects such as Light Bloom , accurate lighting and shadowing, its particle effects and its superb weapon and soldier animations — all in High-definition . Because of this, ''Advanced Warfighter'' quickly became one of the Xbox 360's most anticipated titles. RECEPTION The Xbox 360 HD version of ''Ghost Recon Advanced Warfighter'' was released on March 9 , 2006 16 to multiple rave reviews.17 '' Electronic Gaming Monthly '' praised the game's stunning next-generation presentation and high entertainment value, giving it review scores of 9.0, 9.5 and a perfect 10. The game was noted for its deeply immersive atmosphere, smart A.I. (though flawed for the squad and VIP A.I.), wide variety of weapons, multiple action scenes and believable storyline. The Xbox 360 's version was noted for its realistic graphics, and Ubisoft had stated that it would port a version of Advanced Warfighter to other 7th Generation Consoles . The PS2 and original Xbox versions have been mostly panned by critics as watered-down versions of the Xbox 360 version, most noticeably in graphics and content. While the Xbox 360 version received an average of 91% from reviews, the original Xbox and PS2 versions score 66% and 60% in average respectively. The Windows version averages in about 79%. On 5 October, 2006 it won the BAFTA award for Game of the Year.18 TRIVIA President George W. Bush , Mexican President Vicente Fox , and Canadian Prime Minister Stephen Harper , did gather for a summit meeting on March 30 , 2006 , at the Mayan Ruins of Chichen Itza . On March 31 , 2006 , some Canadian newspapers, including the National Post and Ottawa Citizen , commented on the remote possibility of the events of ''Ghost Recon: Advanced Warfighter'', happening in real life.19 With the exception of the Ghosts all other US military personel in the game have early 2000s equipment such as Desert Camoflage Uniform s instead of Army Combat Uniform s or MultiCam . The only advanced piece of equipment they have is the XM8 Rifle . This is probably due to the fact that, as stated in the first Ghost Recon game, the Ghosts are given the most advanced battlefield technology the United States has to offer. In the 2007 film Disturbia , Shia LaBeouf was seen playing GRAW on Xbox Live . However, the actual gameplay depicted was a level in the single-player campaign. REFERENCES EXTERNAL LINKS ;Official websites ;General resources |
|
|