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''The Legend of Zelda'' is a High Fantasy Action-adventure Video Game series produced by Nintendo , and created by the celebrated Game Designer Shigeru Miyamoto . The Gameplay consists of a mixture of Action , Adventure , Puzzle solving, and occasional Platforming and Racing elements. The series is known for its beautiful and inspiring settings, creative gameplay, interesting characters, stirring original music, and high overall production values. It is widely considered one of the most influential video game Franchises ever created, and has earned a spot as one of Nintendo's flagship franchises alongside such notable series as ''Mario'' and ''Metroid'' . As of February 2007 , ''The Legend of Zelda'' series has fourteen official games released, which have sold over 47 million units.1 OVERVIEW All of the games in ''The Legend of Zelda'' series feature a boy named '', she was only seen in a Flashback . The protagonist in each game is not always the same boy named Link, although occasionally the same Link is controlled across multiple games (see Nature Of The Protagonist ). The games' fantasy world of Hyrule includes many different climates and terrains, and is home to Many Different Races And Tribes of Monster s and Sentient beings. There are significant geographical differences from game to game, but several distinctive features recur, such as the Lost Woods , Hyrule Field , Lake Hylia , Kakariko Village , and Death Mountain (upon which Spectacle Rock can be seen near the summit, in certain games of the series). The ''Zelda'' games feature a mixture of complex puzzles, strategic action Gameplay , and exploration. These elements have remained fairly constant throughout the series, but with refinements and additions featured in each new game. This successful formula has been a primary factor in making the ''Zelda'' franchise one of Nintendo's most successful game series. The player is frequently rewarded for solving complex puzzles, or exhaustively exploring areas. The musical cue when finding a hidden treasure (or other secret) has become one of video gaming's most memorable themes. Nearly every ''Zelda'' game involves locating and exploring Dungeons , while solving a variety of puzzles, until reaching the dungeon's Boss . Each dungeon usually has one special item hidden inside, most of which are required to advance to the boss. Some items are found in almost every game, while others are exclusive to a single game (''see Recurring Weapons And Items From The Legend Of Zelda Series ''). In later games in the series, the item(s) found in each dungeon are usually used in some way to fight that dungeon's boss. ''The Legend of Zelda'' was principally inspired by Shigeru Miyamoto 's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto ,2 where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, as cave exploration is often a major component of most ''Zelda'' games (usually by the light of a lantern). Other than Miyamoto's childhood, Norse and Japanese Mythologies have played a large role influencing the series, as well as Medieval European culture and The Book Of Three by Lloyd Alexander . Miyamoto has referred to the creation of the ''Zelda'' games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.3 Hearing of F. Scott Fitzgerald's wife Zelda , Mr. Miyamoto thought the name sounded "pleasant and significant."4 Paying tribute, he chose to name the Princess after her, and titled his creation ''The Legend of Zelda''. HISTORY ImageSize = width:200 height:500 PlotArea = left:50 bottom:10 top:10 right:0 DateFormat = yyyy Period = from:1986 till:2007 TimeAxis = orientation:vertical order:reverse ScaleMajor = unit:year increment:1 start:1986 ScaleMinor = unit:year increment:1 start:1986 Colors = id:blue value:rgb(0,0,0) id:red value:rgb(0.9,0.05,0.05) # there is no automatic collision detection, # so shift texts up or down manually to avoid overlap Define = 25 # shift text to right side of bar # shift texts up or down when two have same year Define = shift:(,1) Define = shift:(,-8) PlotData= bar:Games anchor:till color:green width:15 textcolor:blue align:left fontsize:S mark:(line,white) shift:(,-4) from:1986 till:2007 at:1986 text:" The Legend Of Zelda " at:1987 text:"" at:1991 text:"" at:1993 text:"" at:1998 text:"" at:2000 text:"" at:2001 text:"" at:2001 shift:(,-14) text:"" at:2002 text:"" at:2003 text:"" at:2004 text:"" at:2004 shift:(,-14) text:"" at:2006 text:"" at:2007 text:"" '' on the Nintendo Entertainment System console.]] The first game, '''' was released for the Super Famicom 's satellite-based expansion, Satellaview , in the mid-1990s in Japan . '' BS Zelda '' was then re-released for the Satellaview again a year later, with re-arranged dungeons and a rearranged Overworld (more or less a "Second Quest"). This re-release was dubbed '' BS Zelda ~MAP 2~'' by fans. The second game, known as '''', was released in July 1988 , and was a departure from the concept of the first game. It exchanged the Top-down Perspective for Side-scrolling (though the top-down point of view was retained for times that Link is wandering the overworld), and introduced RPG elements (e.g., Experience Points ) not found in other ''Zelda'' installments. It is also the only ''Zelda'' title until '' Four Swords Adventures '' in which Link does not collect Rupee s. Because of these fundamental changes, many consider it the " Black Sheep " of the series.5 Both this game and its predecessor were notable for their gold-colored game cartridges, which stood out amongst the system's usual gray cartridges. Both games were later re-released in the final years of the Nintendo Entertainment System with gray cartridges that happen to be harder to find than their gold-colored counterparts. Four years later, '''' were released on the Satellaview in Japan. .]] The next game, '''', was the first ''Zelda'' for Nintendo's Game Boy Handheld , and the first to take place outside of Hyrule, and not to include the Princess Zelda. It was re-released for the Game Boy Color in 1998 as ''Link's Awakening DX'' with some additional features, including an extra color-based dungeon and a photo shop that allowed interaction with the Game Boy Printer . After another hiatus, the series made the transition to '' is notable for being released on a limited-edition gold cartridge (available mainly to those who pre-ordered the game), as well as a more traditional grey cartridge. ''Ocarina of Time'' was re-released on the '' for the GameCube in 2003.9 The follow-up title, '''' are gold cartridges. Instead, a "Limited Collector's Edition" Lenticular cartridge label was offered as the Pre-order Incentive . Copies of the game that weren't collector's editions featured a more traditional sticker cartridge label. The next two games, '''', were released simultaneously for the Game Boy Color , and interact using Passwords Pelland, p. 124. or a Game Link Cable .Pelland, p. 120. After one game has been completed, the player is given a password that allows the other game to be played as a sequel. They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original ''Legend of Zelda'' to the Game Boy Color, they decided to make an original trilogy12 to be called the "Triforce Series".13 When the password system linking the three games proved too troublesome, the concept was reduced to two titles at Miyamoto's suggestion.14 These two titles became ''Oracle of Ages'', which is more puzzle-based, and ''Oracle of Seasons'', which is more action-oriented.15 .]] When Nintendo revealed the '', which Miyamoto felt would "extend ''Zelda'' Next in the series came '''', ''Four Swords Adventures'' was another deviation from previous ''Zelda'' gameplay, focusing on multiplayer gameplay and "level-based" action (like many '' Super Mario Bros. '' titles). The game contains 24 individual stages and a map screen; there is no connecting overworld. For the multiplayer features of the game, each player is required to use a Game Boy Advance system linked to the Nintendo GameCube via a GBA-GCN Cable . Although it focuses on multiplayer, the game also features a single-player campaign, in which using a Game Boy Advance is optional. ''Four Swords Adventures'' is really two games in one: ''Hyrulean Adventure'' (with a storyline and action somewhat similar to a traditional ''Zelda'' adventure) and ''Shadow Battle'' (a free-for-all mêlée "battle mode," which pits Links against each other as the players struggle for dominance in Hyrulean arenas). The Japanese version includes a third segment, known as ''Navi Trackers'' (originally designed as the stand-alone game ''Tetra's Trackers''), which is not included in any other incarnation of the title. ''Navi Trackers'' contains an important first for ''Zelda'', as the game has spoken dialog for most of the characters. '' illustration.]] In November 2004 in Japan and Europe, and in January 2005 in America, Nintendo released a new game for the . While tiny, Link can see previously-explored parts of a dungeon from a new perspective, and enter new areas through otherwise-impassable openings. Link is able to switch from big to small at special portals throughout the land, once again giving Link two "worlds" to play in. In November 2006, '''' arrived as the first ''Zelda'' game on the Wii , and later, in December 2006, on the Nintendo GameCube , the system for which it was originally developed. The game once again strives for a realistic look, improved even beyond the aforementioned SpaceWorld demo. It chronicles the struggle of a more mature Link to rid Hyrule of the "Twilight Realm", a mysterious force plaguing the land. When he enters this realm, he is transformed into a Wolf , and the gameplay shifts radically. ''Twilight Princess'' also relies heavily on horseback transportation and mounted battle scenarios, including boss battles. '''' for the Nintendo DS was shown. The trailer revealed traditional top-down ''Zelda'' gameplay optimized for the DS’s features, with a cel-shaded graphical style directly recalling ''The Wind Waker''. At E³ 2006, Nintendo confirmed its status as a direct sequel to ''The Wind Waker'',20 and debuted an extensive playable demo, including a multiplayer mode reminiscent of '' Pac-Man Vs. '' with " Capture The Flag " elements. ''Phantom Hourglass'' was released on June 23, 2007 in Japan. As of now, it is set to be released on October 1, 2007 in North America, and on October 19, 2007 in Europe. FICTIONAL UNIVERSE The ''Zelda'' series has developed a deep story and wide Universe over its many releases. Much of the backstory of the creation of Hyrule was revealed in the games ''A Link to the Past,'' ''Ocarina of Time,'' and ''Twilight Princess''. History According to the in-game stories, long ago, three Goddess es descended and created the land of Hyrule. Din , the goddess of power, with her powerful, flaming arms, cultivated the empty space, and created the red earth. '''Nayru''' , the goddess of wisdom, bestowed her divine wisdom upon the land, and created the skies to give a sense of Justice and order to the world, and to guide the people in the goddesses' absence. '''Farore''' , the goddess of Courage , endowed Hyrule with her powers, so that courageous living beings would follow this justice. After their work was completed, the goddesses left a magical artifact called the Triforce , which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce" — one of Wisdom , one of Power , and one of Courage ), held in proximity by a magic force. However, because the Triforce was inanimate, and did not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it. According to legend, if the discoverer of the Triforce has a balance of power, wisdom, and courage, they will receive the Triforce as a whole. If they are unbalanced, they will receive the part of the Triforce that represents the characteristic they most demonstrate, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in '', released after ''The Adventure of Link'', but before ''Ocarina of Time'', featured the Triforce, but made no mention of its three qualities or distribution, beyond Ganon obtaining it. Eventually, dark interlopers, soon to be called the cursed "Twili", attempted to steal the Triforce and establish dominion over the Sacred Realm. In response, the goddesses sent the light spirits Eldin, Lanayru, Ordona, and Faron to seal away their dark magic in the Fused Shadows, becoming ancient artifacts. The interlopers themselves were banished to the shadowy world of the Twilight Realm (with only the Mirror of Twilight linking the two worlds), where they would become the Twili race. The Mirror was left in the hands of ancient sages to protect. The fictional universe established by the ''Zelda'' games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina , for example, is a parallel world accidentally formed as a side effect of the goddesses' creation of Hyrule.21 CHRONOLOGY The precise Chronology of the ''Zelda'' universe is hotly debated among fans, although some fans do not feel the games are definitively connected. As the series progressed, and more games were released, the exact order of the games in an overall timeline became complex and heavily disputed. The most common theories are that most games take place with a different Link, as hinted by Miyamoto in many interviews, or that the games follow a split timeline, parallel universes created by the ending of ''Ocarina of Time''. It is often concluded by many fans that no specific timeline is necessary, and that each game is simply a new retelling of one core ''The Legend of Zelda'' thesis. In an interview that ''Nintendo Dream'' conducted with Eiji Aonuma in December 2006, he mentioned that there likely exists two different ''Zelda'' universes. The split in the timeline occurs during ''Ocarina of Time'', when, at the end of the game, Link is sent back in time by Zelda. Once returned to his original time, Link goes to see her again, and the result of this meeting is an alternate future in which the villain Ganondorf is arrested and tried by the ancient sages, which causes him to get banished to the Twilight Realm; ''Twilight Princess'' then occurs over one hundred years after the ''Ocarina of Time'' child Link's era. Meanwhile, ''The Wind Waker'' occurs in the "adult Link" timeline, hundreds of years after the adventure of the adult Link in the future of ''Ocarina of Time''.22 The following is a list of the Nintendo-published games in order of their first release, with their release years (in parentheses), along with any additional information about their placement in the timeline.
:This was the first game released in the series, though most of the games released since appear to take place in earlier time periods. In this game, of Power, and captured the ruling Princess Zelda , but not before she had time to break up and hide the Triforce of Wisdom. Instruction manual for ''The Legend of Zelda''. URL retrieved 14th December 2006.
:The second ''Zelda'' game is a clear sequel to the first one. According to its instruction manual, it takes place "several seasons" after the first game, and features the same Link , but a different Zelda. Moreover, the story references Ganon's destruction by Link in the first game. The game's back-story also references an old legend of Hyrule. According to it, long ago, a prince of Hyrule should have inherited the Triforce after the king's death, but he only obtained part of it. Indeed, his sister, Princess Zelda, let him keep the Triforce of Power and the Triforce of Wisdom, but the late king hid the Triforce of Courage. The prince and a magician questioned Zelda, but she refused to reveal the location of the last piece of the Triforce. In anger, the magician cast an eternal sleeping spell on Zelda, before dying himself. In grief, the prince ordered that all future girls of the royal family be named Zelda. Instruction manual for ''Zelda II: The Adventure of Link''. URL retrieved 14th December 2006. The previous historical Zelda who hid the Triforce of Courage is still asleep at the beginning of the game, and is awakened by Link after he retrieves the Triforce of Courage at the end of the story. This Princess Zelda is not the same one rescued by Link in the first ''The Legend of Zelda'' game. The events of this legend were never mentioned in any other games of the series.
:This is the first of many ''Zelda'' games to have Hyrule's history told within the game. It is also the first game in which . The game's instruction manual tells how all three pieces of the Triforce were originally hidden in the Golden Land. One day long ago, it was found by Ganondorf the Thief, and it granted his evil wish for a monstrous army to attack Hyrule. While the Knights of Hyrule defended the land, the Seven Sages created a magic seal to close off the Golden Realm. Instruction manual for ''A Link to the Past''. URL retrieved 14th December 2006. The game itself revolves around Ganon's ultimately-successful attempt to break the Sages' seal. Princess Zelda alerts Link to this, and Link goes on a quest to find the Master Sword (its first named appearance in the series), then defeats Ganon to reclaim the Triforce, using various means to travel between Hyrule and the Golden Land (now called the Dark World) during his efforts.
:This game occurs soon after the events of ''A Link to the Past'', according to the game's instruction manual. It states that Link left Hyrule on a journey of enlightenment after defeating Ganon. Instruction manual for ''The Legend of Zelda: Link's Awakening''. URL retrieved 14th December 2006. In this installment, Link shipwrecks on the mysterious Koholint Island while on his journey. He awakes to find that he has lost his sword and shield, the latter which was ultimately recovered by the natives. His original course forcefully abandoned, Link is told that the only way he can leave the island is to find and wake a creature of great power called the Wind Fish. Thus, his adventure begins.
:After its release, this game was confirmed by Shigeru Miyamoto as the first in the series' continuity at the time.23 At the beginning of the game, Ganon dorf, the King of the Gerudo tribe, has not yet gained the Triforce , though he does possess sorcerous powers. As the game progresses, Ganondorf follows Link into the Sacred Realm and, just as Link pulls the Master Sword from its pedestal, he appears, telling Link that he will rule Hyrule , now that Link "led" him into the Sacred Realm. Link is then promptly put into suspended animation for seven years, until he is deemed "of age" to wield the Master Sword. In the meantime, Ganondorf finds the Triforce, but because his heart is not balanced, as per a prophecy previously spoken, he causes the Triforce to divide into its three pieces — the Triforce of Power, the Triforce of Wisdom, and the Triforce of Courage. Ganondorf retains the Triforce of Power, and uses it to launch an attack on Hyrule Castle, where he sits as the King of Evil, ruling Hyrule for seven years, with no hero nor hope in sight. At this time of Hyrule's greatest despair, Link finally awakens from his dormant state in the Sacred Realm, and eventually succeeds in defeating the evil king. Ganondorf is not killed, however, and in a last attempt at revenge, he uses the Triforce of Power to transform into a vicious demon, Ganon. However, Link, armed with the Master Sword and aided by Zelda, is able to bring him to his knees, and allow the Sages to seal him in the Sacred Realm. The ending of this game, in which Link is sent back in time, gave birth to an idea that is commonly known as the "split timeline theory".
:This game takes place months after the events of ''Ocarina of Time'', and stars the same Link after returning to his youth, according to the in-game story. While traveling through the Lost Woods searching for Navi, he is attacked by a Skull Kid wearing a sinister mask, and while trying to get his stolen horse and Ocarina back, accidentally falls into a parallel world called Termina , which is going to be destroyed by a falling moon in three days. Link must relive the same three days Over And Over Again while trying to undo the chaos created by the Skull Kid through the power of Majora's Mask, and find a way to stop the impending apocalypse.
:These games are connected via a password system, and one takes place immediately after the other. They can be played and regarded in either order. In-game dialogue between the Link and Zelda featured in these games seems to suggest that this may be their first meeting. The Twinrova sisters from ''Ocarina of Time'' appear in these games, and plot to resurrect Ganon .
:The versions of Link and Princess Zelda featured in this game are childhood friends. This is the first game in which Vaati and the Four Sword appear. According to an interview, Eiji Aonuma , a major Designer and the Director of many games in the ''Zelda'' series, considered this game to be the oldest in the timeline, implying that both this and ''The Minish Cap'' occur earlier than ''Ocarina of Time''.
:This game takes place hundreds of years after ''Ocarina of Time''. Hyrule has been lost for centuries, and now all that remains of its civilization are a few scattered islands on the Great Sea . Halfway through ''The Wind Waker'', the Link and Zelda from this game discover they are the successors to their counterparts in the old kingdom of Hyrule (now drowned beneath the Great Sea). It is revealed in dialogue between survivors of Hyrule that the Link of ''The Wind Waker'' is not related to the Hero of Time, the Link of ''Ocarina of Time''; however, later on in the game, he is referred to as the "Hero of Winds".
:This game takes place some time after the events of ''Four Swords''. It tells the story of how Ganon dorf of the Gerudo obtains the power of an ancient Trident and becomes the demon, Ganon. This may be a second origin of Ganon. At the end of the game, Zelda calls Ganon an "ancient demon reborn", implying that he is the reincarnation of the old Ganondorf from ''Ocarina of Time''. It is interesting to note that Ganon (and Dethl, as Ganon's Shadow) also uses a trident in ''A Link to the Past'', ''Link's Awakening'', ''Oracle of Seasons'', and ''Oracle of Ages'', though there has never been any indication the games or the ancient trident from ''Four Sword Adventures'' are directly connected.
:This game is staged long before ''Four Swords'' and ''Four Swords Adventures''. It involves the origins of the namesake weapon of the aforementioned games, the Four Sword, as well as Vaati , their primary antagonist. No mention of Ganon is made throughout the game. This game is considered by some fans to be chronologically the first in the series, because neither the Triforce nor Ganon are mentioned, and the game depicts the original release of monsters upon the world.
:This game takes place at least a hundred years after ''Ocarina of Time''. In an interview with Japan's ''Nintendo Dream'' Magazine, Aonuma stated that ''Twilight Princess'' occurs in a "parallel" world to ''The Wind Waker'', following an alternate timeline "Interview with Eiji Aonuma" (Japanese) translation: "ND – About when is the Twilight Princess timeline set? Aonuma – In a world some hundred years after 'Ocarina of Time.' ND – And 'Wind Waker'? Aonuma – 'Wind Waker' is parallel. In 'Ocarina of Time,' Link jumps to a world seven years ahead, defeats Ganon, and returns to the time of his childhood, right? 'Twilight Princess' is a world some hundred years after that pacified childhood time." in which Ganon dorf does not take over Hyrule , and is instead sentenced to execution following the conclusion of ''Ocarina of Time''.
:This game has yet to be released outside Japan , but Nintendo has confirmed that it takes place a few months after the events of ''The Wind Waker'', and stars the same Link . The creators maintain that the series has a set timeline, but due to the poor translation protocols in the 1990s, and debate over what counts as "canonical" material, the available information continues to be disputed. Eiji Aonuma has since promised he will do his best to patch it all up, and reveal the timeline someday, and Miyamoto stated in a 2003 interview that there is a master document containing the timeline. Eiji Aonuma has also stated in a July 2007 video interview that there is such a document on his PC, and that this document is considered confidential. 24 According to this interview, development of a ''Zelda'' title can commence without the team knowing in advance where exactly the title will fit into the timeline; but by the time the title is finished, its placement in the timeline will be determined. However, this document has not been seen publicly, and there is little other proof of its existence. NATURE OF THE PROTAGONIST See Also: Link (The Legend of Zelda) According to the official website, Link is described as humble but brave, attributes appropriate for the bearer of the '', in which Link is right-handed, due to the 'mirroring' used to accommodate the right-handed control scheme. This mirroring effect flips the entire game layout from its Nintendo GameCube counterpart. Link usually doesn't "speak" in ''Zelda'' games, instead producing grunts, yells, and other such sounds. One exception to this (so far) was 2003's '''', players chose how to answer a question with a choice from a list; no voice acting accompanied Link's answers. More typically, the character uses facial expressions to indicate mood; particular emphasis was placed on this in ''''. When he locates a mirror under a table, the text, "I found a mirror under the table" appears on screen. Later, if Link examines a fireplace that he can enter, "Looks like I can get in the fireplace" is displayed. Link also speaks in the Cartoon series and the games produced by Philips, though these sources are not canonical. Also, in the beginning of ''Ocarina of Time'', Link speaks to Mido when asked about Link not having a sword and shield in order to see the Great Deku Tree. Although the character's accepted name is Link, the player can name the hero before the start of most games, and characters will address him by that name in the text.In all ''Zelda'' games you can name the character any name, and that name will appear in the dialog text of those characters that do speak in the game, although, in ''Link SIDE QUESTS In addition to the primary quest of saving the land from destruction or domination by an evil force, ''Zelda'' games often feature lesser quests upon which Link can embark at the discretion of the player. These "side quests" usually reward the player with items that make the primary quest easier to complete (such as Heart Containers , new weapons, etc.), and are occasionally necessary to complete the game. This gameplay device is not unique to '' The Legend Of Zelda '', but it is fairly consistent in the series. The longest of these side quests, present in several games, is the "trading sequence". In such a sequence, Link first obtains an item from either a store or an in-game friend. He then takes that item to a character in the game who needs it, and trades it for something else. This otherwise-unhelpful item is then traded to another character for something equally useless, and so on. The trading sequence may consist of as many as fifteen separate items, and usually ends with the player finally trading for a powerful new weapon or a critical item. One famous example of this is the trading sequence in '''' required to receive the Biggoron's Sword . Other side quests include races, a search for hidden items or characters, or extra puzzles. in particular relies heavily on side-quests, ranging from short quests for a Piece of Heart, to a longer, more arduous side-quest to collect numerous masks needed to obtain the powerful Fierce Deity Mask. '''' has a large number of minuscule side-quests in the form of searching for Kinstone Pieces, medallion fragments which can be fused with those owned by in-game characters to trigger various events (opening a hole in a tree, providing a new path, making a beanstalk grow, making new characters appear, etc.). Usually, these events allow Link to obtain secret items, but it is sometimes necessary to collect Kinstones to advance the game further. The game also includes a side-quest which consists in fusing seven Kinstones in order to get the last bottle, which works just like other bottles in the series. Both '''' and the ''The Minish Cap'' feature figurine collecting as a side-quest. ''The Minish Cap'' Another new development introduced in '''' is the search for Golden Bugs, which can be given to a character in the game in exchange for Rupees. A single Golden Bug earns 50 Rupees, and a pair earns 100. Collecting all 24 Golden Bugs earns the Giant Wallet, which can hold 1000 Rupees. Golden Bugs are identified by a tinkling that sounds whenever Link is within range of them. Another popular side quest within the ''Zelda'' series is collecting Poes, which are ghosts that only come out at night. In ''Ocarina of Time'', Poes can only be found in open areas, such as Hyrule Field, or in Kakariko Graveyard. However, in ''Twilight Princess'', Poes can also be found in houses and dungeons, and can only be killed while Link is in wolf form, in which he uses his teeth to rip their souls out. Poes also appear in ''The Wind Waker'', although only in the fourth dungeon, the Earth Temple; they cannot be collected. CRITICAL RECEPTION ''The Legend of Zelda'' series has generated many extremely positive reviews within the gaming industry. ' have both received a perfect 40/40 score (10/10 by four reviewers) by Japanese '' Famitsu '' magazine,2526 making ''Zelda'' the first and currently only series with multiple perfect scores. In addition, ''A Link to the Past'' received an almost-perfect score of 39/40. The website IGN.com also awarded ''Ocarina of Time'', ''Oracle of Ages'', ''Oracle of Seasons'' and ''Link's Awakening'' a score of 10/10. GameFAQs has also held a contest for the best video game series ever, with ''The Legend of Zelda'' claiming the top position.27 In ''Nintendo Powers Top 200 countdown, ''Ocarina of Time'' took first place, and seven other ''Zelda'' games placed in the top 40.. Moreover, the editors of '' Game Rankings '' have declared ''Ocarina of Time'' the highest-ranking game of all time, by compiling every major numeric review given to the game upon its release.28 ''Nintendo Power'' named '' Twilight Princess '' 2006 Game of the Year, as well as Best Story/Adventure, Best New Character, and Game of the Year for both the Nintendo GameCube and the Wii .. OTHER INCARNATIONS There are a number of ''Zelda'' video games and other Media creations that have been licensed by Nintendo, but not officially acknowledged as part of the series Canon . Cartoons See Also: The Legend of Zelda (TV series) ''The Legend of Zelda'' was made into an '' during its second season. Comics and manga See Also: Manga from The Legend of Zelda series Valiant Comics released a short-lived series of Comics featuring characters and settings from the ''Zelda'' cartoon as part of their '' Nintendo Comics System '' line. In addition, Manga have been created based on the many of the series' games, including ''A Link to the Past'', ''Link's Awakening'', ''Ocarina of Time'', ''Majora's Mask'', the ''Oracle'' series, ''Four Swords Adventures'' and ''The Minish Cap''. The comics and manga are not considered Canonical . CD-i games See Also: CD-i games based on The Legend of Zelda series A series of video games were developed and released for the '', and '' Zelda's Adventure ''. The "trilogy" is a large departure from the rest of the series, and they are generally considered poor efforts by fans and reviewers alike. Nintendo has erased them from the ''Zelda'' canon, evidenced by their absence from any of Nintendo's websites and publications. The character designs and personalities used in the games appear to be based heavily on the cartoon series. LCD games See Also: LCD games from The Legend of Zelda series Two ''Zelda''-themed LCD games were created in the late 1980s. The "''Zelda'' Game Watch" was released first, and was an actual digital Watch with primitive Gameplay based on the original ''Legend of Zelda''. The similarly titled "''Zelda'' Game & Watch " was a dual-screen Handheld Electronic Game similar in appearance to today's Nintendo DS . It featured gameplay based on ''The Adventure of Link'', and has also been re-released in 1998 as a Toymax, Inc. Mini Classic and as an unlockable extra in '' Game & Watch Gallery 4 '', a 2002 compilation for the Game Boy Advance. Unreleased games In the lifetime of the ''Zelda'' series, several video games have been in development that, for various reasons, were ultimately abandoned. Such titles include ''The Legend of Zelda: Mystical Seed of Courage'' for '' for the Nintendo 64DD , which was only available for a short time in Japan and never released elsewhere; the N64DD was never sold outside of Japan, due to poor sales. ''Zelda'' in other video games ''. CULTURAL INFLUENCE
References in other games at the Rose Town inn.]]
Games that have been influenced by ''The Legend of Zelda'' series
REFERENCES EXTERNAL LINKS
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