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The Hitchhiker's Guide To The Galaxy (computer Game)




  developer Infocom
  publisher Infocom
  designer Douglas Adams and Steve Meretzky
  engine ZIL
  released Release 47: 1987
  genre Interactive Fiction
  modes Single Player
  ratings n/a
  platforms Amiga , Apple II , Atari 8-bit , Atari ST , Commodore 64 , Amstrad CPC , MS-DOS , TRS-80 , TI-99/4A , Macintosh
  media 3½" or 5¼" Disk
  requirements No special requirements
  input Keyboard


''The Hitchhiker's Guide to the Galaxy'' is an Interactive Fiction Computer Game based on the seminal comic Science Fiction series Of The Same Name . It was designed by series creator Douglas Adams and Infocom's Steve Meretzky , and was first released in 1984 for the Apple II , Macintosh , Commodore 64 , Amiga , Atari 8-bit , Atari ST and the IBM PC . It is Infocom's fourteenth game.


PLOT


The game loosely mirrors a portion of the series' plot, beginning with the impending destruction of Arthur Dent's house and subsequent demolition of the Earth by Vogons .

After being rescued from open space by the '' Heart Of Gold '' and figuring out how to activate the Infinite Improbability Drive , the player is hurled through space and time, assuming the roles of Ford Prefect , Zaphod Beeblebrox and Trillian at various intervals. (The question of the player character's identity at any time can be answered by the innovative WHO AM I command.) For the majority of the game, Arthur Dent is the main player character.

An in-game virtual edition of ''The Hitchhiker's Guide to the Galaxy'' provides a plethora of major and Minor Characters , Locations , and Miscellanea from the series that can be referenced, if not directly encountered. Topics ranging from Pan Galactic Gargle Blaster s to Galaxia Woonbeam can be looked up with the command CONSULT GUIDE ABOUT .

The ultimate goal of the game is casually mentioned by Zaphod in an offhanded manner: finding the legendary lost planet of for holding other objects, and a penchant for showing up in the player's inventory after seemingly being lost.

When the characters finally set foot on Magrathea, the game ends with the never-fulfilled promise of a thrilling sequel.


FEELIES

Most Infocom games contained " Feelies ", bonus novelty items included to enhance the immersiveness of the game. The feelies provided with this game included:
  • A pin-on button with "Don't Panic!" printed in large, friendly letters (opposite of a " Panic Button ")

  • A small plastic packet containing "pocket fluff" (a cottonball)

  • Order for destruction of Arthur Dent's house

  • Order for destruction of Earth written in "Vogon"

  • Official Microscopic Space Fleet (an empty plastic bag)

  • "Peril Sensitive Sunglasses" (a pair of opaque black cardboard "sunglasses")

  • ''How Many Times Has This Happened to You?'', an advertising brochure for the Fictional Guidebook / Encyclopedia ''The Hitchhiker's Guide to the Galaxy''

  • No Tea



NOTES

''HHGTTG'' gained a reputation for deviousness. "The asking for a particular tool to use in unjamming the ship's hatch. If the player had failed to collect ten, Marvin would invariably ask for one of the missing ones. Likewise, while the opening section of the game closely resembles the opening scenes of the original radio play and book, there are several actions not in the radio play or book that the player must perform in order to make the game winnable. In spite of all of this, ''The Hitchhiker's Guide to the Galaxy'' was rated as "Standard" difficulty by Infocom's rating system.

Curiously, the player is seldom given an actual purpose, apart from the implicit goal stated by the inventory item of "no tea". Much of the game is spent simply reacting to situations, such as the impending deaths variously threatened by Bulldozer s, matter-transference Hangover s, the Ravenous Bugblatter Beast Of Traal , or Nuclear Missile s. This lack of direction had little effect in deterring fans of Adams' work.

.]]
The Infocom version of ''Hitchhiker's Guide'' quickly became a fan classic; it was one of five top-selling Infocom games to be produced in Solid Gold versions, with a built-in hint system not included in the originals. The game was re-released by Activision in several collection packages before rights reverted to Adams, enabling The Digital Village to re-release it as a web-based Java Applet . Originally published as a fund-raising tool on the 1997 Comic Relief website, it took up permanent residence on Adams' own website the following year.

On 2005 .

Once BAFTA judging had completed, the BBC re-launched the game in two distinct versions to showcase new artwork for scenes and objects deliberately omitted from the first release. While both editions retain Rod Lord's illustrations, all placeholder graphics were replaced by artwork designed and sent in by contest participants. One edition includes the artwork of overall winner Nolan Worthington, the other features the work of runners-up.

The original text-only version appeared in an exhibition called "Game On", which has toured museums worldwide since 2002 , representing the text-based genre of computer games.

The game has 35 locations (or "rooms"). By some accounting, it only has 31 rooms, but 35 also counts the rooms that the player has to visit in the maze.


TAGLINE

''Don't panic!''


EXTERNAL LINKS