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''The Art of Computer Programming''http://www-cs-faculty.stanford.edu/~uno/taocp.html is a comprehensive Monograph written by Donald Knuth which covers many kinds of Programming Algorithm s and their analysis. Knuth began the project, which was originally planned to be one book, in 1962. The first three volumes were published in rapid succession, starting with volume 1 in 1968, volume 2 in 1969, and volume 3 in 1973. The first installment of Volume 4 was published in February 2005. Additional installments are planned approximately twice per year with a break before Fascicle 5 to finish the "Selected Papers" series.


HISTORY


Considered an expert at writing Compilers , Knuth started to write a book about compiler design in 1962. He soon realized that the scope of the book needed to be much larger. In June 1965, Knuth finished the first draft of what was originally planned to be a single volume of twelve chapters. This hand-written manuscript was 3,000 pages long. Knuth had assumed that about five hand-written pages would translate into one printed page. The publisher said that it was actually about 1½ hand-written pages to one printed page: thus the book would be 2,000 pages in length! The plan of the book was changed to have seven volumes, each with one or two chapters. Due to the growth in the material, the plan for Volume 4 has since expanded to include Volumes 4A, 4B, 4C, and possibly 4D. Volume 4A is likely to split further, since 7.1 and 7.2.1 together are already over 650 pages.

In 1976, Knuth prepared a second edition of Volume 2, requiring it to be Typeset again. But the style of type (called Hot Type ) used in the first edition was no longer available. So in 1977 he decided to spend a few months working up something more suitable. Eight years later, he returned with TeX , which is currently used for all volumes.

The famous offer of a Reward Check worth "one hexadecimal dollar" (0x100 cents, in Base 16 , is $2.56) for any errors found,
and the correction of these errors in subsequent printings, has contributed to the highly polished and continued authoritative nature of the work, long after its first publication. Another characteristic of the volumes is the variation in the difficulty of the exercises. The level of difficulty ranges from "warm-up" exercises to unsolved research problems, giving any reader a challenge.


ASSEMBLY LANGUAGE IN THE BOOK


All examples in the books use a language called "MIX assembly language," which runs on the hypothetical MIX computer. (Currently, the MIX computer is being replaced by the MMIX computer, which is a RISC version.) Software such as GNU MDK exists to provide emulation of the MIX architecture.

Some readers are put off by the use of Assembly Language , but Knuth considers this necessary because algorithms need a context to judge speed and memory usage. It does, however, limit the accessibility of the book to many readers, and limits its usefulness as a "cookbook" for practicing programmers, many of whom are not familiar with assembly, and even if they are, have no particular desire to translate assembly code into a high-level language. A number of more accessible algorithms textbooks using high-level language examples exist and are popular for precisely these reasons.


CRITICAL RESPONSE

'' as saying "If you think you're a really good programmer... read (Knuth's) Art of Computer Programming...You should definitely send me a resume if you can read the whole thing." (According to folklore, Steve Jobs made the claim. {Link without Title} )


CHAPTER OUTLINE

  • Volume 1 - Fundamental Algorithms

  • ---Chapter 1 - Basic concepts

  • ---Chapter 2 - Information structures

  • Volume 2 - Seminumerical Algorithms

  • ---Chapter 3 - Random Number s

  • ---Chapter 4 - Arithmetic

  • Volume 3 - Sorting and Searching

  • ---Chapter 5 - Sorting

  • ---Chapter 6 - Searching

  • Volume 4 - Combinatorial Algorithms, in preparation (three Fascicle s have been published as of February 2006, and alpha-test versions of additional fascicles are downloadable from Knuth's page Below ).

  • ---Volume 4A - Enumeration and Backtracking


  • --Chapter 7 - Combinatorial searching

  • ---Volume 4B - Graph and Network Algorithms


  • --Chapter 7 ''continued''

  • ---Volume 4C and possibly 4D - Optimization and Recursion


  • --Chapter 7 ''continued''


  • --Chapter 8 - Recursion

  • Volume 5 - Syntactic Algorithms, planned (as of August 2006, ''estimated'' in 2015).

  • ---Chapter 9 - Lexical scanning

  • ---Chapter 10 - Parsing techniques

  • Volume 6 - Theory of Context-Free Language s, planned.

  • Volume 7 - Compiler Techniques, planned.



OUTLINE OF VOLUME 4A ENUMERATION AND BACKTRACKING

  • 7. - Introduction (82pp)

  • ---7.1 - Zeros and ones


  • --7.1.1 - Boolean basics (88 pp)


  • --7.1.2 - Boolean evaluation (67 pp)


  • --7.1.3 - Bitwise tricks and techniques (122 pp)


  • --7.1.4 - Representation of Boolean functions

  • ---7.2 - Generating all possibilities


  • --7.2.1 - Combinatorial generators (397 pp)



  • -7.2.1.1 - Generating all n-tuples - published in Volume 4, Fascicle 2



  • -7.2.1.2 - Generating all permutations - published in Volume 4, Fascicle 2



  • -7.2.1.3 - Generating all combinations - published in Volume 4, Fascicle 3



  • -7.2.1.4 - Generating all partitions - published in Volume 4, Fascicle 3



  • -7.2.1.5 - Generating all set partitions - published in Volume 4, Fascicle 3



  • -7.2.1.6 - Generating all trees - published in Volume 4, Fascicle 4



  • -7.2.1.7 - History and further references - published in Volume 4, Fascicle 4


  • --7.2.2 - Basic backtrack


  • --7.2.3 - Efficient backtracking

  • ---7.3 - Shortest paths



ENGLISH EDITIONS


Current editions

In order by volume number:

  • ''Volume 1: Fundamental Algorithm s''. Third Edition (Reading, Massachusetts: Addison-Wesley, 1997), xx+650pp. ISBN 0-201-89683-4

  • ''Volume 1, -- A RISC Computer for the New Millennium''. (Addison-Wesley, February 14, 2005) ISBN 0-201-85392-2 (will be in the fourth edition of volume 1)

  • ''Volume 2: Seminumerical Algorithms''. Third Edition (Reading, Massachusetts: Addison-Wesley, 1997), xiv+762pp. ISBN 0-201-89684-2

  • ''Volume 3: Sorting and Searching ''. Second Edition (Reading, Massachusetts: Addison-Wesley, 1998), xiv+780pp.+foldout. ISBN 0-201-89685-0

  • ''Volume 4, Fascicle 0: Boolean basics'' (preview available, publication est: Q4 2007)

  • ''Volume 4, Fascicle 1: Bitwise tricks and techniques'' (partial preview available, publication est: Q2 2008)

  • ''Volume 4, Fascicle 2: Generating All Tuple s and Permutation s'', (Addison-Wesley, February 14, 2005) v+127pp, ISBN 0-201-85393-0

  • ''Volume 4, Fascicle 3: Generating All Combination s and Partition s''. (Addison-Wesley, July 26, 2005) vi+150pp, ISBN 0-201-85394-9

  • ''Volume 4, Fascicle 4: Generating all Trees -- History of Combinatorial Generation'', (Addison-Wesley, February 6, 2006) vi+120pp, ISBN 0-321-33570-8



Previous editions

In order by publication date:
  • ''Volume 1'', first edition, 1968. 634pp. ISBN 0-201-03801-3.

  • ''Volume 2'', first edition, 1969, xi+624pp, ISBN 0-201-03802-1.

  • ''Volume 3'', first edition, 1973, xi+723pp+centerfold, ISBN 0-201-03803-X

  • ''Volume 1'', second edition, 1973, xiii+634pp, ISBN 0-201-03809-9.

  • ''Volume 2'', second edition, 1981, xiii+ 688pp. ISBN 0-201-03822-6.



NOTES






TRIVIA


  • Knuth has dedicated this series of books to the IBM 650 computer.



REFERENCES

  • ''Portraits in Silicon'', Robert Slater, 1987, MIT Press, ISBN 0-262-19262-4

  • ''Out of Their Minds: The Lives and Discoveries of 15 Great Computer Scientists'', Dennis Shasha and Cathy Lazere, 1995, Copernicus, ISBN 0-387-97992-1



EXTERNAL LINKS