Information AboutStormwind Keep |
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'', mislabelled 'Stonewind Keep'.]] HISTORY In Warcraft lore, the Kingdom Of Azeroth was one of the strongest nations in the World of Azeroth, and Stormwind was built as a symbol of this might. During the events of the First Great War, under the rulership of King Llane , the Orcish horde defeated Azeroth and forced the entire city to flee. Much of the populace was able to escape, however, thanks to the leadership of Lord Anduin Lothar . After the formation of the Alliance and the defeat of the Horde , Stormwind was reclaimed, although much of the city had been destroyed. After the humans of the Kingdom of Azeroth had reclaimed Stormwind, rebuilding had begun, and now is complete as seen in game. The MMORPG '' World Of Warcraft '' reveals that Stormwind was unaffected by the ravages of the Undead Scourge that destroyed the Northern Kingdom of Lordaeron and now stands as one of the last bastions of human power. Stormwind was repaired by the Stonemason's Guild lead by the engineer Edwin VanCleef . However, the nobles of Stormwind refused to pay the Stonemasons. After being forcibly removed from the castle, VanCleef swore revenge and formed the bandit organization known as the Defias Brotherhood . Facing corruption within the Nobles of Stormwind, many of the outlying towns and villages that once were part of the Kingdom of Azeroth, have broken their strong ties and have become loosely affiliated; Most notably would be the town of Darkshire. Many attribute the corruption to Lady Katrana Prestor , or better known as Lady Onyxia , a dragon of the Black Dragonflight. Her corruption of the Nobles has slowly let the human kingdom decline. The child-king Anduin Wrynn has ruled Stormwind since the disappearance of his father, King Varrian Wrynn , who succeeded the assassinated King Llane. UNDER STORMWIND There is a way to get under Stormwind via a wall in the trade district, and another on the eastern side of valley of the heroes, as well as a hole located on top of the Stormwind cathedral -- It's not a hard thing to do, hints why many people know about it. There are several large holes under Stormwind: The biggest is a perfect square -- also called "The Death Hole" because if you enter it you will most likely die. Additionaly, there are also two holes that do not kill you: One drops you into the Wizard's sanctum and the other Drops you into the Warlock's Chamber. STRUCTURE The city is made up of roughly rectangular districts separated by canals:
Valley of Heroes The Valley of Heroes is just beyond the city's main gate, and is the first area of the city most visitors encounter (The other being the Dwarven District for those that come via the Deeprun Tram.) It contains the large stone statues of the , and never returned. Trade District The trade district is the first place most visitors encounter as it is located just behind the entrance. The gryphon master, the inn, the mail box, the auction house and the bank are here. If you want to make a guild or a guild tabard you can find the guild master in the Visitor's center. Cathedral Square Cathedral Square is named for the massive Cathedral of Light, which dominates the area. It is the center of the Religion of Light and is thus home to paladin and priest trainers as well as a first aid trainer, and it gives rise to the common human NPC greeting "Light be with you." The city's town hall is also located in Cathedral Square, where the day to day business of running the city is handled. The Cathedral of Light is where Archbishop Benedictus presides. Mage Quarter There is also a Mage Quarter, where mage and warlock trainers can be found along with tailoring, herbalism, alchemy and enchanting trainers as those professions are common among magic users. There also is a portal here, which can finally be used by the mage class to teleport themselves and party players to Stormwind. The Stockades dungeon is found near the center of the city, surrounded by canals. The Dwarven District The Dwarven District is home to hunter trainers as well profession trainers for mining, blacksmithing, and engineering. The district also has forges and anvils, and a smokey plume hangs perpetually overhead. The Stormwind end of the Deeprun Tram line is accessible through a tunnel on the east side of the district; it leads to the Tinker Town, the main concentration of gnomes in Ironforge following the loss of their underground city, Gnomeregan . There is also mage trainers and portal trainers along with a reagent store, robe store, hat vendor, and many more. INSTANCES Stormwind contains four Instanced areas:
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