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''Note: This article is about songs which feature in the storylines. For background music, see the article on Background Music From ''The Legend Of Zelda'' Series

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'' titles). They are most commonly used to teleport or otherwise transport Link from one place to another, however they can be used for a variety of other tasks, including defeating enemies, summoning and awakening characters, and manipulating time. In his various quests, Link comes upon many Instruments upon which these songs are played, and several games cannot be completed without their aid. While it may not always be required to learn every song in the game in order to beat it, it is often advantageous to the player.


''THE LEGEND OF ZELDA''

See Also: The Legend of Zelda



In ''The Legend of Zelda'', Link plays a melody on his '', and is also featured as the tune of the Warp Whistle in '' Super Mario Bros. 3 '', which also summons a whirlwind for transportation when played.


''THE ADVENTURE OF LINK''

See Also: Zelda II: The Adventure of Link



In ''The Adventure of Link'', playing the Recorder will get Link past certain obstacles in the overworld. It is also used to open the sixth dungeon.


''A LINK TO THE PAST''

See Also: The Legend of Zelda: A Link to the Past



In the Light World of ''A Link to the Past'', the Ocarina is used to summon a bird that can carry Link to nine different locations, some of which need the use of the ocarina to complete the game. Though the instrument has always been called an ocarina in the Japanese releases of the game, the US releases all refer to it as a flute.


''LINK'S AWAKENING''

See Also: The Legend of Zelda: Link's Awakening



In ''Link's Awakening'', Link obtains an Ocarina . He can play it before he learns any songs but will only produce a flat, tuneless string of notes with no coherent melody. However, it does bear a slight resemblance to the recorder melody from ''The Legend of Zelda''.


Ballad of the Wind Fish

This is used to open the entrance to the final dungeon, as well as to kill Pols Voices. It also appears in '''', though the tune is distinctly different ("the tune played by the Wind Fish" is merely mentioned as the Zora band's biggest hit, by their manager).


Manbo's Mambo

This song is used to teleport Link to Manbo's Pond next to Crazy Tracy's house, which is approximately in the center of the island map. In dungeons it takes him to the entrance.


The Frog's Song of Soul

Learned from the frog Mamu. This song is used to resurrect the dead and animate the non-living.


''OCARINA OF TIME''

See Also: The Legend of Zelda: Ocarina of Time




In ''Ocarina of Time'', Link initially makes use of a Fairy Ocarina which is soon replaced with the Ocarina Of Time . There are twelve predefined songs that can be learned and played in the game, but it is also possible to play songs of the player's creation. This phenomenon is due to the fact that the player must input a sequence of notes that may thereafter be recognized as a valid song. This method contrasts to those of previous games of the series, wherein songs were preassigned to instruments by the game or player.

The songs of the ocarina are based on five notes which correspond to five buttons on the Game Controller when the ocarina is selected. Although not required at any point in the game, the ocarina also plays various other notes by pressing the R or Z buttons, or by moving the joystick, allowing for a wide range of songs to be played. Coincidentally, all the available notes are represented by the draw notes on a normal C-Major Harmonica . The first five songs are used in an ''Ocarina of Time'' medley set to appear in '' Super Smash Bros. Brawl ''.




Zelda's Lullaby

A simple arrangement of Zelda's theme (which was actually first heard in ''A Link to the Past'', with the title "Princess Zelda's Rescue"), this is the first song Link learns, and is used to perform various actions throughout Hyrule by playing it when standing on Triforce emblems. Playing Zelda's Lullaby near a Gossip Stone will generate a fairy, and playing it near a broken sign will repair it. It also serves as the background music for the courtyard that she is in early on in the game. It is (left, up, right, left, up, right {Link without Title} ).


Saria's Song

Link is taught this song as a child by his best friend , and uses it to communicate with her magically over long distances. It is based off of the theme of the Lost Woods and Sacred Forest Meadow in ''Ocarina of Time'', which reappears as the theme of the Woods of Mystery in ''Majora's Mask''. Additionally, the background music of the Forest Haven in ''The Wind Waker'', Young Link's theme in ''Super Smash Bros. Melee'' and the background music for the Sacred Grove in ''Twilight Princess'' are remixes of Saria's Song. It is (down, right, left, down , right, left {Link without Title} )


Song of Time

When played in the Temple of Time on the Ocarina of Time by one who holds the three Spiritual Stones, the "Song of Time" opens the Door of Time. This allows Link, the Hero of Time to access the Master Sword in its pedestal (the Pedestal of Time), which acts as the gateway to the Sacred Realm. In several areas, if you play it, it will affect blue tinted "Blocks of Time", by making them appear or disappear. This song is the melody of the background music in the Temple of Time, and it also appears in '' Majora's Mask '', where it plays a separate and more significant role: sending you to the first day in the three day cycle. It also is played in ''Twilight Princess'' as the Temple of Time's background music again. It is (right, A, down, right, A, down {Link without Title} )


Song of Storms

This song summons a rainstorm at any time, which manifests itself even inside buildings. It is also used as the background music for the Windmill. It is taught to adult Link by the man in the Windmill when he tells Link that a boy in green clothes played it seven years ago and made the Windmill go faster than it was supposed to. Later on in the game, child Link plays the song inside the Windmill in order to open the way to the well, which is pivotal in order to progress to the Shadow Temple, making Link himself the boy who taught the song to the man and effectively creating an '' as the Windmill theme.


Epona's Song

This melody will summon Link's horse, Epona, after a certain point in the game. The melody is learned at Lon Lon Ranch from Malon, the ranch owner's daughter. ''Epona's Song'' is one of two optional songs (the other being the Sun's Song), but it is needed for obtaining Epona as adult Link. Once the melody is learned and played, Epona will gallop in to allow Link to ride her. This can be done in Lon Lon Ranch and most field areas where time passes normally, but not in towns. Epona is required to access certain areas of the game. The melody can be heard in Lon Lon Ranch, and in '' to serve the same purpose. It is (up, left, right, up, left, right {Link without Title} ).


Sun's Song

This is used to change the time from day to night and vice versa. In places where time passes normally it just greatly speeds it up so the transition takes only a few seconds. Time flow returns to normal when either the rooster crows at 6am (Hyrule time) or when the wolf howls at 6pm. In locations where time does not pass, such as towns, it fades out and reloads, depositing Link at the place he entered the area. In these instances, the in-game time is either noon or midnight. Hyrule time can be checked when Link hits a Gossip Stone with his sword, or by talking to the guard outside Kakariko Village. This song is also used to paralyze ''.

''See also: Song Of Passing in The Wind Waker ''


Teleport songs

In ''Ocarina of Time'', each temple and sage combo have their own song, named after the temple. They are taught to Link by Sheik and used to teleport him to large pads on the ground near the temple entrances.
;" Minuet of Forest": -A, Up, Left, Right, Left, Right.-
:DDBABA
:Saria and the Forest Temple
:Leads to Sacred Forest Meadow
;" Bolero of Fire": -Down, A, Down, A, Right, Down, Right, Down.-
:FDFDAFAF
:Darunia and the Fire Temple
:Leads to Death Mountain Crater
;" Serenade of Water": -A, Down, Right, Right, Left.-
:DFAAB
:Ruto and the Water Temple
:Leads to Lake Hylia
;" Nocturne of Shadow": -Left, Right, Right, A, Left, Right, Down.-
:BAADBAF
:Impa and the Shadow Temple
:Leads to Kakariko Graveyard
;" Requiem of Spirit": -A, Down, A, Right, Down, A.-
:DFDAFD
:Nabooru and the Spirit Temple
:Leads to Desert Colossus
;" Prelude of Light": -Up, Right, Up, Right, Left, Up.-
:DADABD
:Rauru and the Light Temple, also known as the Temple of Light. Since the Light Temple is situated within the Sacred Realm and is thus unreachable, the "Prelude of Light" teleports Link to the Temple Of Time .


Scarecrow's Song

This song is used to summon a scarecrow named Pierre in certain locations, allowing Link to access places he couldn't normally reach by latching onto him with the Hookshot . Unlike the main songs of the game, the sequence of notes for this song is customizable and is not shown in the menu — it can only be composed and memorized by the player as a child, and then played again as an adult.


''MAJORA'S MASK''

See Also: The Legend of Zelda: Majora's Mask



''Majora's Mask'', like its predecessor, has an ocarina (the Ocarina of Time) as the main instrument. However, each of Link's transformations produce their own instrument when he uses the ocarina: Deku Link plays the Deku Pipes, Goron Link plays the drums, and Zora Link plays a fish-bone guitar, and participates as the lead in a Zora band famous in Termina , the Indigo-Gos.


Songs carried over from ''Ocarina of Time''

''Majora's Mask'' reuses several of ''Ocarina of Time'''s songs, most notably the Song of Time, which is crucial to the gameplay as it is used to travel back to the start of the three-day cycle. It also features Epona's Song, the Song of Storms and the Scarecrow's Song, which has to be retaught to the scarecrow every three-day cycle. As an Easter Egg , playing certain songs from ''Ocarina of Time'' at a wall marked with controller buttons in north Termina Field will generate Rupees.


Song of Soaring

This is the game's teleportation song, and Link can use it to warp to Owl Statues he has found and activated. There are 10 in the game—one for each cardinal direction, one for each dungeon, one in Clock Town and another in Milk Road. It can also be used to warp Link to the start of dungeons while he is inside them.


Song of Healing

This song is first used to heal Link of the curse the to get their transformation masks. The first six notes of this song is the Inversion of " Saria's Song ", but the remainder of the two songs are nothing alike. This song can also be played to repair broken signs. The tune is used as the melody for the theme song inside the base of the clock tower, a faster-paced version of which serves as the Happy Mask Salesman's theme. It is also used in ''Twilight Princess'' when Link learns sword techniques.

Real notes: BAF BAF BA EDE.

Game notes: left, right, down, left, right, down.


Oath to Order

This song is taught to Link by the first giant he frees in Woodfall Temple. It is used at the end of the game to summon all four Giants to prevent the moon from crashing into the Clock Tower. This allows Link to go through a series of mini-dungeons on the way to fighting Majora.


Song of Double Time and Inverted Song of Time

These are both modifications of the " Song Of Time " that alter time in different ways. They are "taught" (explained) to you by the scarecrow at the Trading Post after speaking to him. The "Song of Double Time" is similar to the Sun's Song in ''Ocarina of Time'', as it is used to jump forward to the next dawn or dusk time and is played (right, right, A, A, down, down) instead of [ADFADF . Playing this song is essentially the same as speaking to the scarecrow at the Trading Post and agreeing to dance with him, except it can be used anywhere in the game (note it has no effect during the ''Night of the Last Day'' or on the moon). The "Inverted Song of Time" is used to slow time down (and speed it back up again) and is the "Song of Time" played backwards. These two songs are not noted in the menu, similar to the " Scarecrow's Song ".


Dungeon entry songs

  • " Sonata of Awakening" — Taught by the captured monkey in the Deku Palace, this song makes the Woodfall Temple rise out of the swamp waters in Woodfall. This song may be also used to awaken sleeping characters in the game, such as the Stalchild giant, Captain Keeta.

  • "Goron Lullaby " — Taught by the Goron Elder and his son, this lullaby puts Gorons to sleep, including the Biggoron in Snowhead, so that Link can reach the Snowhead Temple without getting blown off the path by the Biggoron's Blizzard s.

  • "New Wave Bossa Nova " — Taught by the Zora tadpoles after the player gathers all seven and dumps them into the Marine Research Laboratory tanks, this song awakens a giant sea turtle that carries Link to Great Bay Temple.

  • " Elegy of Emptiness" — Taught by Igos du Ikana after defeating him in the Ancient Castle of Ikana, this song is used to generate eerie Mannequin s of one's self that can be useful in attracting enemies and holding down switches in Stone Tower . The shell of Deku Link is so light that it is useless for holding down switches, while the shell of Goron Link is heavier and can hold down larger switches.



Ballad of the Wind Fish

This is a tribute to The Song From ''Link's Awakening'' . It is not a normal song as it cannot be learned. Instead Link plays it for the manager of the Indigo-Go's. He also performs four different parts, each in a different form, until he has performed all four and it shows them being played together. However, the song itself bears no similarity to the version in ''Link's Awakening''.


THE ''ORACLE'' GAMES

See Also: The Legend of Zelda: Oracle of Seasons and Oracle of Ages



In both ''Oracle of Ages'' and ''Oracle of Seasons'' Link gets a flute called the Strange Flute. It is used to summon his animal companion once he gets them, at which point the name will change to Ricky's, Moosh's, or Dimitri's Flute.


''Oracle of Ages''

In ''Oracle of Ages'' Link is given a Harp called the Harp of Ages which is able to manipulate time. He learns 3 songs for it, each of which enables him to travel through time in a particular way.


Tune of Echoes

This is used to activate Time Portals to travel between the past and the present. Time Portals are only found in certain locations so at first Link's time-travelling ability is limited.


Tune of Currents

This allows Link to travel from anywhere in the past to the present without finding a Time Portal, but not the other way around. It does however, leave a small portal on the ground in the present that allows Link to travel back to the same point in the past. It is like the magic mirror from Link to the Past which allows you to return from the Dark World.


Tune of Ages

This is the final song Link learns and is like the "Tune of Currents" except that it allows travel freely between the past and present.


''THE WIND WAKER''

See Also: The Legend of Zelda: The Wind Waker



In ''The Wind Waker'' Link receives a Conductor's Baton called the Wind Waker, that can be used to control the wind as well as play other magical songs. Although played with the C stick, like the C buttons used in ''Ocarina of Time'', Link must also match the tempo displayed on screen, changing between 3/4, 4/4 or 6/4 as is needed.


Wind's Requiem

The '''Wind's and bear him to his destination.


Ballad of Gales

Link later learns the Ballad of Gales which is used to summon cyclones to instantaneously teleport him to select areas around the Great Sea , greatly reducing his traveling time. Strangely this song ends the same way as the Minuet of the Forest.


Song of Passing

The Song of Passing is identical to the Sun's Song from ''Ocarina of Time'', and is used to change day to night, and vice versa. Although it sounds the same as its Nintendo 64 counterpart, it is played differently.


Command Melody

The Command Melody is used within dungeons to take control of other characters to perform specific tasks. In the Tower of the Gods it controls certain statues, while in the Earth and Wind Temples it is used to take control of Link's companions, Medli and Makar, respectively.


Earth God's Lyric and Wind God's Aria

These two songs are both associated with a dungeon and sage in the game: the Earth God's Lyric with and the Wind Temple, similar to ''Ocarina of Time'''s transport songs. They are used to awaken their sages and open the inner entrances to the dungeons, as well as clear obstacles inside them. They are also slowed down versions of the game's title screen music, each half of it being each of the songs. According to the in-game item screen, the songs' original purpose was to be used to worship their respective gods.


''THE MINISH CAP''

See Also: The Legend of Zelda: The Minish Cap



This game contains only one song played on one instrument: the Ocarina of Wind. It is almost identical to ''A Link to the Past'''s Flute, being used to summon a transport bird. However this one can only take you to Wind Crests scattered around Hyrule, all but one of which must first be found and activated by Link before they can be used, similar to the Song Of Soaring and Owl Statues in ''Majora's Mask''. The tune played on the Ocarina is the same as the tune played on the Recorder from ''The Legend of Zelda''. It also sounds like the tune played on the flute in ''Super Mario Bros. 3'', used in that game to summon tornadoes to carry the game's main character, Mario , to warp zones.


''TWILIGHT PRINCESS''

See Also: The Legend of Zelda: Twilight Princess



At certain points in the game, Wolf Link has the ability to howl in three different pitches. In order to learn special sword maneuvers, Link (in wolf form) must visit six special Howling Stones and howl a song as noted above. Though the songs are not identified by title in the game, all are familiar tunes from other games. They are the ''), Prelude Of Light (''Ocarina of Time''), two arguably unfamiliar songs, and the ''Twilight Princess'' Hyrule Field theme (Link howls the bass line rather than the melody).



Epona's Song

In ''Twilight Princess'', Link can pick a plant referred to as “horse grass” and play Epona's Song to summon his horse. As a wolf he can also howl the song, but only at the Horse Grass. Later in the game, Link is given a whistle that can call Epona at any given time with the same tune.


Hawk's Song

Link can also pick another plant known as "Hawk Grass", that, when played, summons a hawk that can be released at targets. When Wolf Link howls this song in front of the hawk grass, a hawk will appear and tell Link about a hidden item in the area.


Zelda's Lullaby

Howling Zelda's Lullaby at a differently-designed Howling Stone (marked with the Triforce symbol) in the Sacred Grove is also used to gain access to the Master Sword , as well as the Temple of Time dungeon. Zelda's Lullaby also plays during various encounters with Princess Zelda , and is also integrated into the ''Twilight Princess'' main theme song.


Serenade of Water

In addition, the Serenade of Water (from ''Ocarina of Time'') makes a return in the background music that plays during Link's encounter with the ghost of Queen Rutela of the Zoras, but it is not a song he can actually play. The ''Twilight Princess'' version contains two extra lines after the original first two of ''Ocarina of Time''.


Saria's Song

The background music of the Sacred Grove is the same as the Lost Woods theme in ''Ocarina of Time'', or Saria's Song as it is more commonly known. The Skull Kid in the forest also plays this in the same area when Link is chasing him and it can be used as a guide to find him, like in ''Ocarina of Time'' when Link follows the melody to find Saria. When Link is near him, his horn becomes audible over the background music, sounding like a flute.


Song of Time

This is the exact same version of the song as heard in ''Ocarina of Time''. It can be heard before entering the Temple of Time, but cannot be played by Link in any way.


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