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''Snake's Revenge'' is a Stealth-based Action Game Developed by Ultra Games for the NES . It was released in North America in April 1990 (under the Ultra Games label) and in Europe in March 1992 (under the Konami label). It was never released in Japan , despite the game being produced there. Originally made as a direct sequel to the original '' Metal Gear '', ''Snake's Revenge'' was the first game in the ''Metal Gear'' Series made without the involvement of creator Hideo Kojima (although members of the developing team previously worked with Kojima with the original MSX2 version of ''Metal Gear''). It was subsequently removed from the series' Canon and is now considered part of a Parallel Universe . DEVELOPMENT HISTORY After the surprise success the NES version of ''Metal Gear'' had in the Western market (especially in North America, where ''Metal Gear'' reportedly sold over a million copies), Konami issued the development of a sequel for the NES made specifically with the western market in mind. Kojima, who wasn't planning on making a sequel to ''Metal Gear'' due to the relatively lower sales of the ''). GAMEPLAY ''Snake's Revenge'' plays essentially like an updated version of the original ''Metal Gear''. Aspects from the MSX ''Metal Gear'' that were missing from the first NES game (such as the ability to take food and ammo by punching enemies or the double exclamation mark alert) were restored in ''Snake's Revenge''. The actual Metal Gear '' later had mass-produced Metal Gears). The player begins the game armed with a pistol and a knife, which can be equipped and used in place of punching for a quick kill (Unarmed, the player must hit the enemy three times to eliminate them) however in doing so, the player won't get food or ammo from enemies in Infiltration Mode. Many of the weapons from the original game are carried over to ''Snake's Revenge'', as well as new weapons such as a Shotgun and a Flare gun for visibility in the dark. Promotions are now made by injecting enemy superiors with truth serums in addition to saving hostages. However, three of the series' trademarked items do not appear in ''Snake's Revenge'': cigarettes (the only time Snake doesn't smoke), the cardboard box, and the gas mask (even though a gas mask was programmed into the game and the icon can be found in the game's graphical data, it was never used). One of the most critically-panned aspects of ''Snake's Revenge'' is the addition of Side-scrolling stages between the main overhead areas. In the side-scrolling areas, the player can jump over booby traps or crouch and crawl to avoid being seen by the enemy. In these areas, the player can only use the knife or handgun and place plastic explosives (which cannot be heard by the enemy in side-scrolling mode). Many fans dislike these portions of the game due to their strictly linear design, making it hard for a player to avoid an enemy without killing him and easy to be discovered when Snake is not in a crawling position. Another notable in-game difference from the original Metal Gear, is Snake's character sprite, which is dressed in an orange jump suit, and has a yellow skin tone (which switches to a more realistic shade during side scrolling mode) The decision for Snake to wear a color which is completely the opposite of the environment he is infiltraiting (jungle) or any other setting he might encounter is not clear. The transceiver mode was greatly simplified. Whereas the original ''Metal Gear'' required the player to memorize each character's frequency, ''Snake's Revenge'' has all of Snake's contacts available from the start via a menu. The radio is also equipped with a radar which detects the proximity any signal transmitted by an ally (although it is only used twice during the entire game). However, the transceiver is jammed when the game enters Alert Mode and isn't used much as a result. ''Snake's Revenge'' was the first ''Metal Gear'' game in which the faces of Snake's allies are displayed when they speak. As with most NES games of its time, Snake's Revenge suffers from poor translation to English, although its translation is fairly better than its predecessor. This game has been criticized for many reasons. First due to the critical level of difficulty added to this game making it nearly impossible to complete. The second would be the misconception of the story and the side scrolling sequences. PLOT Characters
Story Set three years after the events of the original game, the United States Government discovers that an undisclosed hostile nation is secretly developing mass-produced versions of the original Metal Gear tank from Outer Heaven . Solid Snake , the FOXHOUND operative responsible for the downfall of Outer Heaven, is recruited to lead a team consisting of himself and fellow operatives John Turner and Nick Myer, on a mission to infiltrate the enemy's base. The codename of the mission is Operation 747. John lets himself get captured in the jungle, acting as a decoy that allows Snake to infiltrate the complex. The infiltration is successful and Snake learns that the enemy is deploying mass-produced Metal Gear units that are being stored in the warehouse into a ship. After overcoming all adversaries and reaching the docks, Snake receives a call from Nick informing him that John was taken aboard the cargo ship housing the mass-produced Metal Gear units. Snake boards the ship which, afterward, immediately sets sail. John is nowhere to be found, but Snake learns that the Metal Gears have no weakness, and that he should destroy the ship instead. Snake proceeds to the cargo holds of the ship, and detonates an ammunition cache. He makes his way to the deck and is rescued by the helicopter pilot moments before the ship sinks to the bottom of the ocean. The pilot informs Snake that Nick has been captured as well, and that his last known whereabouts are the rail yards outside of the enemy's main base. The pilot tells Snake to contact their double agent, Jennifer, on the inside, and drops Snake off. Snake locates a hidden underground passage which leads to a train station. Snake boards the train, and receives a call from a captive John, who provides Snake with suspiciously false intelligence. After making his way past the traps, Snake finally reaches John's holding area, and as he frees him, John reveals himself to be an Impostor that has taken the real John's place. The impostor attacks Snake, but is defeated. The train stops, and Snake uses the opportunity to disembark. Snake then receives a call from Nick stating that the operation is still a "go" in spite of John's disappearance. Still trudging through the exterior defenses of the fortress, Snake receives a call from Jennifer, asking to meet with him inside the main base. After reaching the bridge connecting the exterior of the fortress to the stronghold of the fortress, Snake receives another call from Jennifer that she's inside. After successfully infiltrating the main base, Jennifer calls Snake yet again, telling Snake that Nick is ahead of Snake, and that the three of them should meet up somewhere. She also informs Snake that the fortress commander plans to launch a nuclear attack using Metal Gear 2 , and that he's on the top floor of the fortress. However, while reaching the heart of the fortress, Nick becomes careless and is fatally wounded by enemy soldiers. Snake finds a dying Nick, who informs that Jennifer's cover was blown by the enemy and reveals that the commander of the fortress is the same mercenary who issued the construction of the first Metal Gear, none other than Big Boss himself. He continues, telling Snake that Big Boss is being kept alive via a life support system in his lair and in order to defeat him, he must be lured out. Nick then dies. Snake finally confronts Big Boss in his lair. Big Boss tells Snake that he wants revenge for the injuries that lead to him becoming a cyborg, and then attacks. After sustaining enough damage, Big Boss transforms into a tall RoboCop -like robot and boasts that he doesn't have any weak spots. Snake lures him away from his lair and defeats him using mines - Big Boss's soles were his weak spot. After Big Boss's demise, an alarm sounds and an announcement is made that Metal Gear 2 is operational. Snake proceeds through Big Boss's lair and unties the captive Jennifer, who leads him to the complex where Metal Gear 2 is housed. Snake exits the top of the tower and proceeds via another gondola to the complex. The helicopter pilot destroys the reinforced door to the complex, allowing Snake passage inside. Another set of alarms go off, and Snake hears another announcement - Metal Gear 2 is targeting New York , Tokyo , and Moscow . Snake navigates a small maze within the complex and arrives to Metal Gear 2's housing area. Snake cannot reach the autonomous bipedal tank, so he fires a series of remote-control missiles through an air duct at Metal Gear 2's undercarriage. After enough damage is inflicted, Metal Gear 2 is destroyed. In the aftermath of Operation 747, the United Nations declared World Peace Day. John Turner was declared MIA and removed from Navy Records, and Nick Myer was Posthumously promoted three ranks. Misconception about the storyline One aspect of the game which has affected people's perception of ''Snake's Revenge'' is the Storyline as depicted by the game's Instruction Manual . At the time of its release, Konami of America/Ultra (the game's publisher) had a habit of not taking their games seriously. This was reflected by the humorous tone of their instruction manuals, which made several jokes and puns at the expense of the game and paid little or no respect toward the game designers' original intentions. ''Snake's Revenge'' was no exception. In the manual, the main villain's name (which is actually kept a secret in the game until the end) is given as Higharolla Kockamamie, a play on Ayatollah Khomeini , and one of the main characters (Jennifer) is described as possibly being related to "Ginger from '' Gilligan's Island ''". None of these terms or jokes are actually used in the game itself, and while it's evident that they contradict the designers' original intentions, many ''Snake's Revenge'' detractors justify their dislike for the game with them. TIGER LCD HANDHELD A Handheld Electronic Game based on ''Snake's Revenge'' was released in 1990 by Tiger Electronics . The game was released under Tiger's "Game Talk" lineup, due to the fact that it featured a voice-based navigation system in which the player is given spoken hints and messages through the radio. Gameplay is similar to other handheld games, playing more like an action game with exploration elements and completely discarding the stealth elements. The player gets to fight against enemy soldiers, grenadiers and tanks using a machine gun, grenades and missiles respectively. The player can also open doors and passages using plastic explosives and keycards. In later stages, the player will fight against mass-produced Metal Gear 1 units. In the eighth and final stage, the player will fight against Metal Gear 2. EXTERNAL LINKS
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