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CVG Information

  Title SimCity
  Caption Early cover arts of ''SimCity'' feature a jukebox-like design, with different versions depicting different cities and disasters
  Developer Maxis <br /> Nintendo EAD (SNES version)
  Publisher Brøderbund , Maxis , Nintendo , Electronic Arts and Superior Software / Acornsoft
  Designer Will Wright (''SimCity'' series)
  Genre Simulation , City-building Game
  Modes Single Player


''SimCity'' is a Simulation and City-building Personal Computer Game , first released in 1989 and designed by Will Wright . ''SimCity'' was Maxis ' first product, which has since been ported into various Personal Computer s and Game Consoles , and enhanced into several different versions including '' SimCity 2000 '' in 1993, '' SimCity 3000 '' in 1999, '' SimCity 4 '' in 2003, and '' SimCity DS '' in 2007, while the original ''SimCity'' was later renamed ''SimCity Classic''. Until the release of '' The Sims '' in 2000, the ''SimCity'' series was the best-selling line of computer games made by Maxis.

''SimCity'' spawned an Entire Series of ''Sim'' Games . Since the release of ''SimCity'', similar simulation games have been released focusing on different aspects of reality such as business simulation in '' Capitalism ''.


HISTORY

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''SimCity'' was originally developed by Game Designer Will Wright . The inspiration for ''SimCity'' came from a feature of the game '' Raid On Bungeling Bay '' that allowed Wright to create his own maps during development. Wright soon found he enjoyed creating maps more than playing the actual game, and ''SimCity'' was born.

In addition, Wright also was inspired by reading "The Seventh Sally", a short story by Stanislaw Lem , in which an engineer encounters a deposed tyrant, and creates a miniature city with artificial citizens for the tyrant to oppress.
  Name Ports and versions
  Title Detailed information about ports of SimCity Classic
  State collapsed
  <td><!--Hide Until A Screenshot Of This Version Is Provided "Image:Gthumbsvg‎160x100px" class="copylinks" target="_blank">{Link without Title} ]--></td>



For other Sim games, see the List Of ''Sim'' Games .


CRITICAL ACCLAIM

''SimCity'' was critically acclaimed and received significant recognition within a year after its initial release. As of December 1990 (from a Maxis document by Sally Vandershaf, Maxis P.R. Coordinator), the game was reported to have won the following awards:

In addition, ''SimCity'' won the Origins Award for "Best Military or Strategy Computer Game" of 1989 in 1990, and the multiplayer X11 version of the game was also nominated in 1992 as the Best Product of the Year in ''Unix World''.


LEGACY

The subsequent success of ''SimCity'' speaks for itself: "Sim" games of all types were developed — with Will Wright and Maxis developing myriad titles including '' SimEarth '', '' SimFarm '', '' SimTown '', '' Streets Of SimCity '', '' SimCopter '', '' SimAnt '', '' SimLife '', '' SimIsle '', '' SimTower '', '' SimPark '', '' SimSafari '', '' Sim Theme Park '' and '' The Sims '', as well as '' SimsVille '' and '' SimMars '', which were both never released. They also obtained License s for some titles developed in Japan , such as '' SimTower '' and ''Let's Take The A-Train'' (just called '' A-Train '' outside of Japan). The most recent development is '' The Sims '', and its sequel, '' The Sims 2 ''. An upcoming release, '' Spore '', was originally going to be titled ''"SimEverything"''—a name that Will Wright thought might accurately describe what he was trying to achieve. The game yielded four sequels:

A fifth ''SimCity'' is revealed by This announcement has prompted a backlash from fans of the series who are opposed to this shift in direction. Since Will Wright was busy with "Spore" and SimCity 4 was deemed too complex by some, Tilted Mill was given the task by EA to create Sim City DS. http://forums.spacecast.com/forums/thread/319440.aspx "Uh oh, SimCity is in trouble with SimCity Societies

''SimCity'' inspired a new genre of video games. "Software toys" that were open-ended with no set objective were developed trying to duplicate ''SimCity'''s success. The most successful was most definitely Wright's own '' The Sims '', which went on to be the best selling computer game of all time. The ideas pioneered in ''SimCity'' have been incorporated into real-world applications as well. For example, VisitorVille simulates a city based on website statistics.

In '' Space Quest IV '', in the Software Excess Store, a game called Sim Sim is available. It is described as a "simulated simulator specially designed for creating a simulated simulators" and that "you can create a simulated environment in which you can create any simulated environment you want".


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