Information AboutSatellaview |
| CATEGORIES ABOUT SATELLAVIEW | |
| nintendo hardware | |
| super nes | |
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The Satellaview was a 14,000 (about $ 116.48). The name "Satellaview" is assumed to be a Blend of ''satellite'' and ''view''. However the console's full name is seldom used; the official abbreviation seen everywhere is BS-X; BS stands for Broadcast Satellaview, and X is literally "unknown" or "nameless". At some point in time someone on the Internet erroneously began calling it the " Bandai " Satellaview, and as a result, some people continue to refer to it as such. http://www.everything2.com/index.pl?node=BS There is no trace of any Bandai logo or name in any known documentation or indeed in the BIOS overworld interface itself. The BS-X titles fell into several categories:
No matter what the game was, it was released in weekly or sometimes daily installments, usually with a total of four parts. Some games went on to have multiple stages beyond the scope of the original game, such as '' BS Zelda '' "MAP2", which included nine entirely new Dungeons beyond the nine already featured in the first '' BS Zelda '' broadcast. However the player data could not be transferred onto the new maps, and, just like '' The Legend Of Zelda 's'' " Second Quest ", the player had to start over. HARDWARE The basic system contains:
This application was like a game in itself. The player entered his name and chose his gender, then moved his player character around the town. Each house or shop in the town was a direct link to a particular game, which would load and be ready for play if the player chose to enter that building. The deluxe system contains all the above, plus:
The BS-X base unit contained some memory of its own, but not much (about 512 kB) so for larger games, or (it is to be assumed) for mulitple games to be saved at the same time, the player needed to purchase this Memory Pak, otherwise previous data would have to be erased. The BS-X was developed and released by Nintendo, and St. GIGA was responsible for the file servers and the maintenance side of things after each game had been added. INTERACTIVE FEATURES The system required a subscription to the St. GIGA Satellite Radio station, and during a limited time (between 4:00 and 7:00 PM), one could download games and receive news about the gaming world (as well as see some ads), and save it on a memory cart that plugged into the Satellaview. It was also possible to play quizzes, and also at the end of each game you got a score readout. By submitting your game or quiz high scores (probably by mail, but perhaps via the interface) your score would be recorded, and if you scored high enough you might get a free gift, such as a phonecard or flash-cart. LIVE VOICE Some games, such as the two BS Zeldas, featured "Live Voice" (streaming voice data), where a "narrator" would guide the players through the game and give helpful hints and advice. As a Nintendo-console first, in all cutscenes were ''fully'' voice acted, much like a radio play. Because of the inclusion of Live Voice, the clock, and other live elements, the BS Zeldas could ''not'' be played at any time like some of the other BS-X games, but ''only'' during the set hours. BROADCAST DATES Satellaview was broadcast from ''). SEE ALSO SOURCES EXTERNAL LINKS |
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