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Professional Adventure Writer
 

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Professional Adventure Writer




  publisher Gilsoft
  designer ''', Graeme Yeandle <br>
  released 1986
  genre Construction kit, game creation, utility
  modes n/a
  ratings Suitable for all ages
  platforms ZX Spectrum
  input Keyboard


Professional Adventure Writer or '''PAW''' (sometimes called '''PAWS''' for '''Professional Adventure Writing System''') is a program that allows the user to write Textual Adventure Games with graphic illustrations. It was written by Tim Gilberts and Graeme Yeandle , based on Yeandle's earlier system called The Quill . PAW was published by Gilsoft in 1986 and quickly gained a loyal following. PAW improved over The Quill in several ways. In particular, its textual input parser was more sophisticated, meaning inputs were no longer confined to the two-word telegraphic ''verb noun'' (e.g. "GO WEST; TAKE LAMP") style. PAW also supported NPC s, different character sets, and full use of the memory of the 128K ZX Spectrum .

Later a program called WinPAW was written by Douglas Harter . It could read adventures written in PAW, but ran under MS-DOS and had a few extensions to the original.

Graeme Yeandle also released an updated version of the CP/M version of PAW for MS-DOS and called it PC Adventure Writer .

Douglas Harter have written an IDE called WinPAW that makes it possible to edit and run PAW games.

Carlos Sanchez & Julio Sangrador have created an application called Superglús that is extended PAW language, including development environment able to create Interactive Fiction games for the Glulx virtual machine, which means they are multi-platform (including MS-DOS , MS-DOS , Linux , Mac , PDA , etc.)


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