Information AboutPolicenauts |
| CATEGORIES ABOUT POLICENAUTS | |
| 1994 video games | |
| konami games | |
| pc-98 games | |
| 3do games | |
| playstation games | |
| sega saturn games | |
| hideo kojima games | |
is a Japan ese Adventure Game written and directed by Hideo Kojima and developed and published by Konami . It was initially released for the NEC PC-9821 computer platform in 1994, then followed by updated versions for the 3DO in 1995, and Sony PlayStation and Sega Saturn in 1996. It is a graphic adventure game played mostly from a point and click interface, though during some key points at the game, the player has to go through shooting sequences against adversaries in order to advance, and at one point the player has to defuse a bomb, one of the game's more memorable scenes. The game is considered a spiritual sequel to Hideo Kojima's previous title, '' Snatcher '', due to the similar gameplay, though the connections between the two titles in terms of storyline are merely tangential. This confusion is probably derived from a phrase used to promote ''Policenauts'' in trailers and posters, which describe the game as ''"The next generation of Snatcher"''. This phrase referred to the style and technology used, instead of being a direct sequel. ''Policenauts'', like ''Snatcher'' before it, pays various Homage s to previously-existing films, the most obvious being Jonathan's and Ed's (the main characters) respective resemblances to Riggs and Murtaugh from '' Lethal Weapon ''. ''Policenauts'' has achieved a Cult Following since its initial release in Japan . However, the game has not been released outside Japan (as of 2006) despite a proposed Localization of the Saturn version, various online petitions, and apparently an offer on Konami's US message boards from writer/translator Nick Des Barres . The game is widely recognized by both Japanese critics and gamers as one of the finest examples of the adventure genre. It is also noteworthy for its scientific accuracy. RELEASE DATES
STORYLINE The game's protagonist is a man named Jonathan Ingram, who is one of the five titular "policenauts" (astronauts with police authority) assigned to ensure the safety of Beyond Coast, mankind's first fully-functional space colony, in 2013. Jonathan is lost in space and presumed dead after a freak accident that occurred during an experimental space walk of a new spacesuit, but is found alive and well nearly 25 years later thanks to the cold-sleep module connected to the suit. The actual game begins in 2040, when Jonathan (now a private investigator working in the town that used to be Los Angeles) is visited by his estranged wife, Lorraine. She asks for Jonathan's help in solving the disappearance of her second husband, Kenzo Hojo, the only clues he left behind being a torn leaf, a set of capsules, and the word "Plato". Jonathan is reluctant to take her case at first, but after witnessing Lorraine's murder at the hands of a masked assailant after leaving his office, agrees to return to Beyond Coast in spite of his cosmophobia (a fear of outer space) to fulfill her final request. There he is reunited with his former partner from his LAPD days, Ed Brown, who agrees to help Jonathan find Kenzo Hojo. VERSIONS NEC PC-9821 The initial version of Policenauts for the PC-98 is the most primitive of the four. The graphics, while more detailed than the console versions, contained fewer colors and consequently featured heavy dithering, and the game also lacks the FMV sequences of its successors. On the other hand, the PC-98 edition has the largest amount of voice of all versions and contains a few scenes not in any of the console versions of the game. It is also the only version that has "talking heads" that show the character's emotions while they speak, displayed on the lower part of the screen much in the same way as the console versions of Snatcher , though the talking heads in ''Policenauts'' feature considerably more portraits per character. These were removed in later versions to allow for the inclusion of subtitles during dialogue sequences. This version came on a single CD, along with a 2 HD system Floppy Disk and a sticker for a user disk. The game is controlled exclusively with a mouse. 3DO Not long before the PC-98 version was released, a 3DO version was announced. This was the first version of the game for a game console. Prior to its release, Konami issued a "Pilot Disk" containing a demo of the game, various interviews with celebrity-like figures in the Japanese game industry, a glossary of terms used in the game, and behind the scenes info. The full 3DO version came on two discs and now contained FMV sequences featuring cel-based animation by AIC, as well as CG that was relatively advanced for the time but is lackluster by today's standards. The in-game graphics were completely redrawn, and the characters were also redesigned due to the inclusion of the FMV sequences. It also supported the 3DO mouse. However, this version suffers from slower load times compared to successive versions, as well as slightly pixellated graphics due to the Cinepak compression used. Sony PlayStation The PlayStation version of the game made further improvements by adding digital effects to the game's graphics with transparency effects and blurs, with some of the static and animated images (including at least one of the FMV sequences) being completely redrawn and enhanced. A premium disc was released for the PlayStation, titled "Policenauts Private Collection", which shared several of the same contents as the 3DO version's Pilot Disk in addition to all-new content. This version also supported the PlayStation Mouse . The load times were reduced considerably from the 3DO version, and the pixellated graphics it featured were also corrected. Like the 3DO version, it came on two discs. Sega Saturn The final version of Policenauts was released for the Sega Saturn and is comprised of three discs. It also came packaged with a black slipcase and hardbound art book. Many elements of the Pilot Disk and Private Collection editions became standard features in this version, including the glossary of terms used in the game (now accessible in-game at any time), an interview with Kikuko Inoue, trailers for the game, and a shooting gallery option. It also restored a scene previously only found in the PC-98 version. The Saturn version was the only version to support the use of a light-gun peripheral for the shooting sequences. It also supported the Saturn mouse. This version was planned to be localized for outside Japan, but translation difficulties prevented that from happening. MATURE CONTENT The game was criticized by some in Japan for its mature sexual content, which allows the player to: fondle the breasts of every female character in the Saturn version (previous versions had slightly less opportunities to commit this behavior), all the way from a 16-year-old minor to middle-aged women; fondle the vaginal area, through clothing, of one particular female character; look up the skirt of one particular female character, in a clear '' Basic Instinct '' homage; and fondle the legs of one particular female character. While this content is always portrayed in a light-hearted fashion, as per Hideo Kojima's personality, some felt that he had gone too far in this case. Incidentally, the credits of the game go so far as to contain a specific "Breast Bouncing Supervision" entry, and interestingly, this area was handled by female staff members in every version. CANCELLED ENGLISH VERSION Despite various fan petitions and Hideo Kojima's increased popularity in the west due to the '' Metal Gear Solid '' series, no version of ''Policenauts'' was ever released outside of Japan. Reportedly, the 3DO and PlayStation versions were both considered for U.S. release, but only the Saturn version was officially announced and then cancelled. A Press Release for the game was issued on Konami of America's website on May 1996. The press release included comments by Randy Severin, former Senior Product Manager of Konami of America. Moreover, a mock-up cover art was shown to retailers and on certain promotional materials. The U.S. version was quietly cancelled with no official explanation. While many fans have made their own speculations for the cancellation, the official reason (according to an interview between Hideo Kojima and Mamoru Oshii published in a Japanese ''Policenauts'' guide, conducted on August 8 , 1996 ) was (admittedly strange-sounding) timing problems between the English Dubbing and the on-screen action during the animated FMV scenes. FAN TRANSLATION After it became apparent that Konami had no plans to release ''Policenauts'' outside Japan, and indeed it would state over the years on several occasions that the game would never leave Japan, Adam Laatz began an online petition to drum up support for localization and an overseas release of ''Policenauts'', as well as a re-release of '' Snatcher ''. After receiving support from GameSpot, Gaming-Age, RPGFan, Kurt Kalata (The Castlevania Dungeon, Hardcore Gaming 101, 1UP.com), and being contacted by a number of 3rd party developers/distributors, Laatz later disappeared from his website after failed contact with Konami of America. In May 2000, Kristoffer Pickett organized another petition directly on Konami of America's message boards. The thread garnered hundreds of replies, but in the end appeared to have no effect on the company's stance. In July 2003, another group of fans decided to initiate one last petition that would coincide with the release of the PSone Books version of ''Policenauts'' in Japan. The effort received widespread support, in part due to an article featured on IGN , but once again did not appear to influence Konami's stance on the game. The following year, a Konami employee said on the IGN message boards that the game would never be released outside Japan. In response to this, Artemio Urbina of Junker HQ organized and announced a full-blown Fan Translation of the game in 2002, after experimenting with the Japanese character tables found within the game. In February 2007 it was revealed on Policenauts.net, home of the project, that the translation of the PlayStation version's text had been completed, and would be playable in the form of a Fan Translation released during the second half of 2007, after programming issues regarding the in-game text output had been resolved. The website {Link without Title} also features a gallery of different versions of the game, a remixed track by Ruud van de Moosdijk (aka MrRudi), and translations of the game's glossary and timeline. CAST OF CHARACTERS
SOUNDTRACKS ''Snatcher >> Policenauts/Hideo Kojima Black Disc'' #"Theme Of Snatcher" #"Landfall" #"One Night In Neo Kobe City" #"Theme Of Katherine (Part 1-2)" #"Old L.A 2040" #"Master Of Puppets Among The Disease" #"Bio Hazard" #"Innocent Girl" #"Icy Offense And Defense" #"Beyond Sorrows" #"Danger Dance & Justice All" #"Pleasure Of Tension" #"The End Of Beyond" #"Innocence White" #"The Zone" #"The Age Of Policenauts" #"The Movement Of Clouds" #"Policenauts End Title" ''Policenauts OST'' #"Legendary Faces" #"Opening Title Old L.A. 2040" #"Criminal Investigation Part 1" #"L'amour Impossible" #"Embarrassment ~ Murder ~ Shoot For Angels" #"Capturing" #"The End Of Beyond" #"The Zone" #"28 Years" #"Call Your Name" #"First Triangle" #"Theme From News Order" #"Girls" #"Landfall" #"BCP H.Q." #"Magic Subway" #"Dear My Friend" #"Lavender" #"Innocence White" #"No, No, No!" #"Mission 307" #"Sweet Home" #"Ana's Theme" #"Owl-Cat" #"Investigate" #"My Love" #"Domestic Moon" #"Abandoned Launcher" #"Atmosphere In Gray" #"Living In The Real World" #"Icy Offense And Defense" #"Incarnation" #"The Movement Of Clouds" #"Stouthearted" #"Past Year At Sunset Beach" #"End Of The Dark" #"Karen" #"Policenauts End Title" ''MIDI Power Pro 3: POLICENAUTS'' #"Old L.A. 2040" #"L'amour Impossible" #"Embarrassment ~ Murder ~ Shoot For Angels" #"Girls" #"BCP H.Q" #"Lavender" #"No, No, No" #"Ana's Theme" #"Icy Offense And Defence" #"Past Year At Sunset Beach" #"Policenauts End Title" ''Policenauts F/N'' #"Just Who I Need To See" #"My Love" #"Ana's Theme" #"Theme Of News Order" #"Lavender" #"The Movement Of Clouds" #"Girls" #"Karen" #"Living In The Real World" #"Policenauts End Title" REFERENCES TO/IN OTHER KOJIMA GAMES
OTHER REFERENCES ''''
'' Bad Blood ''
'' Frenzy ''
'' Basic Instinct ''
'' Bullitt ''
'' Coma ''
'' Die Hard ''
In Die Hard, Al Powell is an African-American cop who can't fire a gun anymore since he shot a kid with it. '' New Rose Hotel ''
'' High Noon ''
'' RoboCop 2 ''
New Order
EXTERNAL LINKS
|
|
|