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No One Lives Forever





CVG Information

  title The Operative: No One Lives Forever
  developer Monolith Productions
  publisher Fox Interactive
  engine Lithtech 20: Talon
  version 1004
  released November 9 , 2000
  genre First-person Shooter
  modes Single Player , Multiplayer
  ratings : 15+
  platforms PC , PlayStation 2 , Mac OS X
  media CD (2)
  requirements Microsoft Windows 95/98/2000/ME Pentium II 300 MHz 64 MB RAM 400 MB free Hard Drive space 4x CD-ROM 8 MB 3D Accelerator Card with Direct3D support DirectX 70 or higher DirectX compatible 16-bit Sound Card 56 kbit/s Modem or LAN for Multiplayer only
  input Mouse and Keyboard , Gamepad


''No One Lives Forever'' (full title: '''''The Operative: No One Lives Forever'''''), commonly abbreviated '''NOLF''', is the name of a '' was released in 2002 , followed by an expansion pack, '' Contract J.A.C.K. '', in 2003 .


''NO ONE LIVES FOREVER


The Operative: No One Lives Forever was published in 2000, and starred a female s, or by going in with guns blazing.

The basic plot of the game is that a secret organization, ''UNITY'', watches over world peace. Several UNITY agents are murdered within a week of each other, leaving UNITY with a critical manpower shortage. In response, Cate Archer (an ex- Cat Burglar ) is given a role as field agent to try to discover the cause of the Agent assassinations. All roads lead to a new terrorist organization named H.A.R.M., run by a colorful assortment of characters intent on destroying the free world.

The game is set in the and James Bond with the lead character resembling Emma Peel from '' The Avengers ''. The player is able to Scuba Dive near a shipwreck, freefall from an airplane and explore a space station in zero gravity, all the while fighting armed villains.

A novel feature of the game is its array of gadgets, including a body-removing powder (for disposing of incriminating corpses), lock picks, and an electronic poodle to distract guard dogs. Additionally, the missions are littered with "intelligence items": textual notes which often provide humorous side-notes to the game. Points awarded from intelligence items could gain certain awards at the end of the mission that would add up for bonuses. For example the 'Thanks For Not Getting Hurt' Award allowed a 10% increase in maximum health - up to a limit of 120%. Such bonuses were available for Health, Armour, Ammo Capacity, Damage, Accuracy and Reputation. The reputation awards are earned by choosing the 'nice' responses in dialogue trees (although it is uncertain what benefits the reputation bonuses confer).

The game is also notable for its use of sound: not only are enemies aware of noise made by the player, but the game features music in the style of the 1960s, which flexibly adapts to the situations that players finds themselves in, similar to that of movie soundtracks (for instance, increasing in Tempo or urgency when the player is in a combat situation).

The game won several Game Of The Year awards, including ones from ''Computer Games Magazine'', ''Computer Gaming World'', ''PC Gamer'', and ''Gamespy''.

  • In 2001, ''No One Lives Forever'' appeared in a ''Game of the Year'' (GOTY) version, with one additional singleplayer mission which was not made available to those who bought the original.


  • In 2002, ''NOLF'' was Ported to the PlayStation 2 Video Game Console , complete with extra missions not available for the PC version. This port also included the extra GOTY mission. One of the other extra missions was a prequel to ''NOLF'', with Cate Archer as a thief in the days before her recruitment by UNITY.



Weapons

No One Lives Forever has a variety of weapons, many are real guns but with their names changed.

Real:

  • Laser Gun - A 500 shot beam weapon that vaporizes targets.

  • Super Atomic Laser Weapon - An improved Laser Gun that is able to discharge more frequently.

  • Briefcase - A portable Rocket Launcher.


In addition, there are a variety of ammunition choices for many of the weapons. The standard for most guns is the full metal jacket bullet. Alternatives are Cyanide and Phosphorus tipped rounds as well as Dum-dum bullets. Their effects are hallucinations, burns, and excessive bleeding, respectively.


Gadgets

  • Barrette

  • A simple lock pick disguised as a fashionable hair accessory, its second function is a potent poison capsule used similarly to a knife.

  • Coin

  • A bit of spare change, when thrown, it creates an easy distraction for a stealthy move.

  • Body Remover

  • A very powerful Acid , which only reacts with dead flesh, used to instantly remove corpses in order to avoid detection.

  • Spy Glasses

  • Stylish 60's Sunglasses with many secret functions. To begin with, the glasses only have a camera with a zoom feature. But later on, the glasses gain other gadgets which can detect mines and see infra-red beams.

  • Cigarette Lighter / Welder

  • As well as being a simple lighter, the second function of this gadget is a high powered welding torch used to cut through padlocks.

  • Stun / Sleeping / Acid Gas

  • Each disguised as a feminine Perfume bottle, these are short range gas weapons: one is a stun gas, which will leave the enemy confused; the second is a sleeping gas which induces sleep for around a minute and the third, acid gas, is a very deadly weapon.

  • Camera Disabler

  • This gadget, when placed over a camera lens, plays a re-recorded stream of video footage of the area it is monitoring. So the player can sneak past without being seen.

  • Lipsticks

  • Each Lipstick cleverly contains a different explosive, they are a mainly used as a replacement for the game's lack of grenades. The first is a simple impact explosive, the second is a proximity explosive (that sticks to walls and ceilings) and the third is a timed explosive with a five-second fuse.

  • Belt Buckle / Zip Cord

  • This belt buckle (in the shape of the Venus Symbol ) inhabits a grappling hook with a high powered winch, used to access high or out of reach areas.

  • Robotic Poodle

  • This gadget is used to distract guard dogs, when released, it makes use of Pheromones to distract the dogs thus preventing them from giving away the player's position

  • Code Breaker

  • An electronic piece of equipment that, when placed on keypads, unlocks keypad encoded doors.



TRIVIA

  • Cate Archer was modeled after real-life model Mitzi Martin . She was voiced by Kit Harris in the first game and Jen Taylor in the second game.

  • Cate Archer's full name is Catherine Anne Archer.

  • All ''NOLF'' games are powered by Monolith's homegrown Lithtech graphics engine: ''NOLF 1'' is based on the "Talon" version of Lithtech, while ''NOLF 2'' and ''Contract J.A.C.K.'' run off the more recent "Jupiter" version.

  • It is never explained in any of the games what ''H.A.R.M.'' stands for. However, during one of the missions, intelligence items that can be collected by the player humorously detail the exchange between the crime organization and the ''Hair Alternative Replacement Membership Club'' in a dispute over the ''H.A.R.M.'' "trademark".

  • In the game F.E.A.R. you can see in one of the first levels a billboard standing in a warehouse with the same logo as the H.A.R.M organisation. You can read on that billboard: Heater And Refrigerator Manufacturing. Obviously put in there as a joke referring to No One Lives Forever. {Link without Title}

  • The design and appearance for the evil Baroness in the first game, is very similar to that of Madame Closeau, as played by Capucine in the first '' Pink Panther '' film -- which, unsurprisingly, was filmed in the early 60's.

  • Monolith have neither confirmed, nor denied the possibility of a third title featuring Cate Archer. When Monolith released early screenshots for F.E.A.R. , they were mistakingly thought to be taken from NOLF3, due to the tongue-in-cheek text, which read: "They say bullets taste like chicken. ..hope you're hungry."

  • Several characters from the first game make a return in the sequel. The only characters not to return are Baron & Baroness Dumas, Ubas, Igne Wagner, Bialek, Mr. Smith and Tom Goodman, although there is a level which deals with the history of Smith and Goodman's characters.

  • The original game came with a second bonus musical CD which had an assortment of 60's themed tunes.

  • In the first game, if Cate Archer attacks and kills a monkey NPC, the game ends with the message "Unacceptable Simian Casualties". This is a reference to GoldenEye for the Nintendo 64 , where killing too many civilians during the single-player game would result in mission failure with the message "Unacceptable Civilian Casualties".

  • The space suits are the identical to the space suits from .



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