Information AboutNew Media Art |
| CATEGORIES ABOUT NEW MEDIA ART | |
| computer art | |
HISTORY The origins of new media art can be traced to the moving photographic inventions of the late 19th Century such as the Zoetrope (1834), the Praxinoscope (1877) and Eadweard Muybridge's Zoopraxiscope (1879). During the 1960s the divergence with the history of Cinema came with the Video Art experiments of Nam June Paik and Wolf Vostell , and Multimedia Performance s of Fluxus . More recently, the term "new media" has become closely associated with the term Digital Art , and has converged with the history and theory of computer-based practises. Some important influences on new media art have been the theories developed around Hypertext , Databases , and Networks . Important thinkers in this regard have been Vannevar Bush and Theodor Nelson with important contributions from the literary works of Jorge Luis Borges , Italo Calvino , Julio Cortázar and Douglas Cooper . These elements have been especially revolutionary for the field of narrative and anti-narrative studies, leading explorations into areas such as non-linear and interactive narratives. PRESERVATION As the technologies used to deliver works of new media art such as Film , Tapes , Web Browser s, Software and Operating System s become obsolete, New Media art faces serious issues around the challenge to Preserve Artwork beyond the time of its contemporary production. Currently, research projects into New Media Art Preservation are underway to improve the preservation and documentation of the fragile media arts heritage (see DOCAM - Documentation And Conservation Of The Media Arts Heritage ). Methods of preservation exist, including the translation of a work from an obsolete medium into a related new medium (see Digital Rosetta Stone (PDF) ), the digital archiving of media (see for netzspannung.org . SEE ALSO
NEW MEDIA ARTISTS
FURTHER READING
LIST OF NEW MEDIA ART ORGANIZATIONS
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