Mojo Article Index for
Mojo
Articles about
Mojo
Website Links For
Mojo
 

Information About

Mojo




  Developer FarSight Studios
  Publisher Crave Entertainment
  Released August 26 , 2003 (Xbox)
  Genre Puzzle
  Modes Single Player , Multiplayer
  Ratings ESRB : Everyone (E)
  Platforms PlayStation 2 , Xbox


''Mojo!'' is a 2003 Video Game that came out for Playstation 2 and Xbox. You steer a Marble through a series of traps in order to break all of the colored blocks in a level. It is somewhat similar to '' Super Monkey Ball '' and Marble Madness yet is much different and provides a much larger set of puzzles and obstacles to solve. You receive a bonus if you beat a level in a certain amount of time. There are 100 levels in all along with multiplayer modes. There is also a stage editor where you can create all new levels.





CELLS


  • Red Cell - Mojos original cell. Your Mojo must be red to break this cell.


  • Green Cell - The Green version of a red cell. Mojo needs to be green to break this cell.


  • Blue Cell - A blue version of a red cell. Mojo has to be blue to break this cell.


  • Yellow Cell - The yellow version of a red cell. Mojo needs to be yellow to break this cell.


  • Ice Cell - Icy version of all cells. You have to break all the other cells (not barrier or death) to break these ones


  • Barrier Cell - These cells can't be destroyed.


2.Diode Barrier Cells - These are barrier cells that let Mojo pass in 1 direction depending where the arrows pointing.

3.Target Barrier Cells - If Mojo finds a side on a barrier, a target will appear and you gain some Mojo plus the cell will break like an ice cell.

  • Death Cell - A outlined black box with a skull X inside of it. If Mojo touches it, Mojo instantly gets 1/10 his meter drained. (Known as a hazard or enemy)



HAZARDS


  • Death Cell/Hazard - If Mojo touches it, it will drain some of your Mojo.


  • Slow Hazard - If you touch it, you can't use turbo.


  • Reverse Harzard - If Mojo touches it, moves are reversed except brake and turbo.


  • Magnet Hazard - When Mojo touches it, repulsers and attracters have a better effect of pulling Mojo in.


  • Tiny Hazard (Multiplayer only) - It can make you tiny and Mojo can't break any cells.



POWER-UPS


  • Unmagnetized power - Repulsers and attracters won't have any effect.


  • Shield power - If you get it, death cells act like a barrier cell (multiplayer only) and a hazard will disappear if Mojo touches it.


  • Kill Enemy power - When you get it, Mojo can get rid of an energy ball or death cell.


  • Spectrum power - If you have this power up, Mojo can break any cell (not ice, barrier or death cells) with any color Mojo is.


  • Ball power (Multiplayer only) - Not known what it does yet.



ITEMS


  • Teleportation Pyramid - If Mojo touches the center of it, it will teleport him to another Teleportation really fast. Note:You can not use this in the level editor.


  • Key - A key. Mojo has to be yellow to get this.


  • Lock - The only way to open a lock is if Mojo is yellow and Mojo has a key.


  • Attracter - A spinning disk which pulls Mojo in. Use the turbo to break free.


  • Repulser - Another spinning disk which pushes Mojo away. Vice Versa of the attractor.



ENEMIES


  • Death Cell - Drains Mojo's meter a little.


  • Energy Ball - Also drains Mojo's Meter and rolls between 2 cells.


  • Guard Ball - This ball stays at its position until Mojo comes by. It guards a limited area.



GLITCHES


  • There is a secret in the Level Editor to go on Single-player levels. If you go to a place with a SP power-up only, the game will freeze and Teleportation Pyramids, Enemy balls and Special Barriers will disappear once you start the level



MUSIC


All of the music in the game is actually pre-produced production music from FreePlayMusic.com. Some of the tracks in the game include: