'' is a 2003 Video Game that came out for Playstation 2 and Xbox. You steer a Marble through a series of traps in order to break all of the colored blocks in a level. It is somewhat similar to '' Super Monkey Ball '' and Marble Madness yet is much different and provides a much larger set of puzzles and obstacles to solve. You receive a bonus if you beat a level in a certain amount of time. There are 100 levels in all along with multiplayer modes. There is also a stage editor where you can create all new levels.
- Red Cell - Mojos original cell. Your Mojo must be red to break this cell.
- Green Cell - The Green version of a red cell. Mojo needs to be green to break this cell.
- Blue Cell - A blue version of a red cell. Mojo has to be blue to break this cell.
- Yellow Cell - The yellow version of a red cell. Mojo needs to be yellow to break this cell.
- Ice Cell - Icy version of all cells. You have to break all the other cells (not barrier or death) to break these ones
- Barrier Cell - These cells can't be destroyed.
2.Diode Barrier Cells - These are barrier cells that let Mojo pass in 1 direction depending where the arrows pointing.
3.Target Barrier Cells - If Mojo finds a side on a barrier, a target will appear and you gain some Mojo plus the cell will break like an ice cell.
- Death Cell - A outlined black box with a skull X inside of it. If Mojo touches it, Mojo instantly gets 1/10 his meter drained. (Known as a hazard or enemy)
- Death Cell/Hazard - If Mojo touches it, it will drain some of your Mojo.
- Slow Hazard - If you touch it, you can't use turbo.
- Reverse Harzard - If Mojo touches it, moves are reversed except brake and turbo.
- Magnet Hazard - When Mojo touches it, repulsers and attracters have a better effect of pulling Mojo in.
- Tiny Hazard (Multiplayer only) - It can make you tiny and Mojo can't break any cells.
- Unmagnetized power - Repulsers and attracters won't have any effect.
- Shield power - If you get it, death cells act like a barrier cell (multiplayer only) and a hazard will disappear if Mojo touches it.
- Kill Enemy power - When you get it, Mojo can get rid of an energy ball or death cell.
- Spectrum power - If you have this power up, Mojo can break any cell (not ice, barrier or death cells) with any color Mojo is.
- Ball power (Multiplayer only) - Not known what it does yet.
- Teleportation Pyramid - If Mojo touches the center of it, it will teleport him to another Teleportation really fast. Note:You can not use this in the level editor.
- Key - A key. Mojo has to be yellow to get this.
- Lock - The only way to open a lock is if Mojo is yellow and Mojo has a key.
- Attracter - A spinning disk which pulls Mojo in. Use the turbo to break free.
- Repulser - Another spinning disk which pushes Mojo away. Vice Versa of the attractor.
- Death Cell - Drains Mojo's meter a little.
- Energy Ball - Also drains Mojo's Meter and rolls between 2 cells.
- Guard Ball - This ball stays at its position until Mojo comes by. It guards a limited area.
- There is a secret in the Level Editor to go on Single-player levels. If you go to a place with a SP power-up only, the game will freeze and Teleportation Pyramids, Enemy balls and Special Barriers will disappear once you start the level
All of the music in the game is actually pre-produced production music from FreePlayMusic.com. Some of the tracks in the game include:
- Call The: Stephen A. Love, Scott Schreer - World 9 theme
- Comeback: Jim Klein, Scott Schreer - Credits theme
- Fembot Caress: Phil Garrod, Reed Hays, Scott Schreer - World 7 theme
- Hap Hop: Pete Calandra, Scott Schreer - World complete theme
- Lowfrican: Ken Wallace, Scott Schreer - World 2 theme
- Manchester Moon: Phil Garrod, Reed Hays, Scott Schreer - World 1 theme
- Manhattan Avenue: Pete Calandra, Scott Schreer - World 3 theme
- Moeteff: Ken Wallace, Scott Schreer - World 5 theme
- Stud: Robin L. Klein, Scott Schreer - Title theme and World 4 theme
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