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Mixed Reality is the merging of real world and Virtual World s to produce new environments where physical and digital objects can co-exist and interact in real-time. It is a mix of Augmented Reality , Augmented Virtuality and Virtual Reality . Combining a variety of 3D modelling, tracking, haptic feedback, computer human interface, simulation, rendering and display techniques, mixing realities can be a complex process at the very cutting edge of today’s technology.


MR APPLICATIONS AND EVENTS


Mixed Reality is a topic of much research and has found its way into a number of applications, most evident in the arts and entertainment industries, for example the EyeToy , BAMZOOKi , FightBox and [http://www.mlab.uiah.fi/~kkallio/mr-pong/ mixed reality pong , Ars Electronica .

But mixed reality is also branching out into the business and education worlds with systems such as these:

IPCM – Interactive Product Content Management

Moving from static product catalogs to interactive 3D smart digital replicas. Solution consists of application software products with scalable license model.

SBL – Simulation Based Learning

Moving from e-learning to s-learning - state of the art in knowledge transfer for education. Simulation/VR based training, interactive experiential learning. Software and display solutions with scalable licensed curriculum development model.

For more information on these systems go to http://www.EONReality.com

Producing a Mixed Reality event will usually require some prior information about the surrounding world. 3D geometric models of the real scenes will often need to be construction or reconstructed and used guide how the virtual reality graphics and models interact with the imaged real world scene. Such 3D models can be used for a variety of different visual simulation effects, including occlusion culling, collision detection, relighting, virtual object placement and much more.


VIRTUALITY CONTINUUM


The term Mixed Reality is often used interchangeably with Augmented Reality and so is often considered to be equivalent, however, this is not always true. Mixed Reality may also be used to describe other combinations of realities, such as a Virtual Reality that incorporates live visual elements of the real world ( Augmented Virtuality AV).

(VC).]]

Paul Milgram defines a Mixed Reality as being "...anywhere between the extrema of the Virtuality Continuum."P. Milgram and A. F. Kishino, ''Taxonomy of Mixed Reality Visual Displays'' IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329, 1994. (VC), where the Virtuality Continuum extends from the completely real through to the completely virtual environment with Augmented Reality and Augmented Virtuality ranging between.


INTERREALITY PHYSICS

In a physics context, the term "interreality system"J. van Kokswijk, ''Hum@n, Telecoms & Internet as Interface to Interreality'' (Bergboek, The Netherlands, 2003). refers to a virtual reality system coupled to its real-world counterpart. A paper in the May 2007 issue of Physical Review EV. Gintautas and A. W. Hubler, ''Experimental evidence for mixed reality states in an interreality system'' Phys. Rev. E 75, 057201 (2007). describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system apparently has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion which is highly correlated. The use of the terms "mixed reality" and interrealiy" in the context of physics is clearly defined but may be slightly different than in other fields.


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