| Mega Lo Mania |
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Mega Lo Mania is a Real-time Strategy mission oriented and resource gathering Computer Game . It was developed by Sensible Software . The object of the game is to conquer 28 islands divided into sectors, with three islands per Epoch and one for the final Epoch. Mega Lo Mania was released in the Northern America as '''Tyrants: Fight Through Time'''. The player must take on the role of one of four Gods: Scarlet (Red), Oberon (Yellow), Caesar (Green) or Madcap (Blue). As their God, the player must lead his people by instructing them to do a number of different tasks such as create buildings, design weapons, mine for elements or form an army. The ultimate aim is to defeat all the other Gods by destroying their towers and their people. GAMEPLAY There are multiple sectors on each island, and multiple islands spanning different Epochs. Each ''sector'' can be either empty, or be occupied by a particular people. Although the player cannot see before they occupy a sector, each has different types of minerals and elements available to it that can put the occupier at an advantage or disadvantage. Every ''island'' has a differing shape with different numbers of sectors dividing it. Islands in this game can have anywhere between two and sixteen sectors on a four by four grid. Some islands are small enough to only allow two different Gods to play against each other, whilst others are strategically designed for various gameplay scenarios, such as islands that are not connected, requiring flight in the form of jetplanes or biplanes for armies to attack each other. ''Epochs'' determine the base technology level that each group of people begin with. For example, in the 1st Epoch, the starting technology level is equal to that of 9500 BC, meaning that each starting tower resembles a caveman's dwelling. In each Epoch (except the final Epoch) there are three islands and each must be conquered before proceeding to the next. The player may use research to develop along the Technology Tree , eventually increasing in epoch. In each Epoch the player selects an island, then a starting sector and a number of men (from a pool of 100); each other God playing this island also chooses their starting sector. Once the game starts, the player allocates men to various tasks:
In addition, the player may undertake the following actions:
Final epoch: Mega-Lo-Mania The final epoch has just one, square island: Mega-Lo-Mania. The rules here differ in that only one action is available - forming an army. Although you form the army as 'unarmed men', each man is in fact armed with laser pistols and the sole objective is to destroy every other tower and all other men on the island. The number of men available to the player on this island depends on the number of men shut down in previous epochs. Shutting down a sector can only be performed when the highest tech level (2001 AD) has been reached, sufficient men are in the tower, and at there are at least some men outside your tower (so that you are not defeated immediately). Every man in the tower is then cryogenically frozen to be made available in the final battle. Table of epochs, their starting dates, and their islands RELEASE INFORMATION Mega Lo Mania was ported to several platforms.http://www.mobygames.com/game/mega-lo-mania/release-info Amiga
Atari ST
DOS Mega Drive / Genesis
SNES
A sequel to Mega-Lo-Mania was in development by Sensible Software, but this was never released; a few screenshots were shown in an issue of Amiga Power . COPY PROTECTION Mega-Lo-Mania had what was at the time a fairly unique anti-piracy protection system. The game would periodically check for the presence of "bad sectors" on the game media which were hard to replicate with standard copying software. If these sectors were not found the game would auto-nuke the players starting sector and endlessly loop the "It's all over!" sound sample, ending the game and locking out the controls so the user had no option but to reset the machine. REFERENCES EXTERNAL LINKS |
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