CVG Information
|   |
Mario Bros
|
|   |
Nintendo
|
|   |
Nintendo
|
|   |
Shigeru Miyamoto
|
|   |
'''Arcade version'''<br /> 1983 <br />
|
|   |
Platform Game
|
|   |
Up to 2 players simultaneously
|
|   |
Arcade , Amstrad CPC , Atari 2600 , Atari 5200 , NES , Apple II , Commodore 64 , PC-88 , Atari 7800 , XEGS , Virtual Console , ZX Spectrum
|
|   |
Upright
|
|   |
Zilog Z80 @ 3072 MHz<br />I8039 @ 073MHz
|
|   |
DAC , Samples
|
|   |
Horizontal orientation, Raster , 256x224 resolution
|
|   |
2-way Joystick , 1 button
|
|
is an Arcade Game made by Nintendo , released in 1983 and later Ported to many home systems. It was a Spin-off of the '' Donkey Kong '' series, and heavily influenced by '' Joust ''. It was the first game to feature Mario 's name in the title. It was also the debut of Mario's brother, Luigi . Unlike ''Donkey Kong'', where he was a carpenter, in this game Mario became a plumber, exterminating pests who exit from pipes.
A remade version of the game is included with the original ''. It is also available to download on Nintendo's Virtual Console .
Mario (or Luigi ) must defeat all the enemies coming out of pipes in the corners of the screen. Enemies must first be hit from below to flip them over, then touched to kick them off the screen. However, if an enemy is left upside down for too long, it will flip back over. Coins also come out of the pipes, and they give the player points.
Koopas are Turtle -like in appearance and move slowly at first, changing speed when provoked,and takes one hit to flip over.
(later renamed Crabs) resemble Crab s and move the fastest of all the enemies.
move in short hops and can only be hit when touching the ground.
(later renamed Freezie) moves slowly and is killed instantly by one hit. It can turn platforms into ice, making it harder to maneuver.
, introduced in Phase 16, fall down to cause harm but may be killed when they're only a drop attached to the roof.
bounce diagonally, respawning and moving faster if destroyed or having made a complete circuit of the screen.
bounce at irregular intervals, spawning on one end of the screen and moving horizontally to the other.
- The Japanese arcade version of ''Mario Bros.'' features an extra life every 30000 points, compared with only one free life per game in the English version.
- The NES has all game features except Icicles, but the animation of the original has been simplified; for instance, the turtles can not be seen without their shells. It is more stingy with time on the coin phase. The NES does not have the invisible coin phase.
- The Atari 7800 version is similar to the NES version, but with more primitive graphics.
- The Atari 5200 version has far fewer colors than the Atari 7800 , but the animation is almost as detailed as the arcade version.
- The Atari 2600 version is the least faithful of all versions, though it was well-received. Due to 2600 limitations, there is only one pest per floor at a time, and blocky graphics. The player can kick off the Slipice as it is icing a floor. Iced floors only heal at the coin phase. This version also resets the score to zero when surpassing 999,990 points.
- The Atari 8-bit version by Sculptured Software included intermissions, invisible coin phase and Icicles. This version is notable for its fast software- Sprite engine capable of drawing lots of large moving objects, which is uncommon for Atari 8-bit games.
- The Apple II version included the invisible coin phase and Icicles. However, the game is slow due to system limitations. This version was programmed but never released; it is commonly seen as a Hacked version.
- There is a ZX Spectrum version developed by Choice Software and published by Ocean Software in 1987.
- The in 1987.
- The NEC PC-8801 version ported by Hudson Soft in 1984, '' Mario Bros. Special '', featured somewhat different gameplay. Furthermore Hudson Soft released a special version of the game called '' Punch Ball Mario Bros. '' (in which Mario and Luigi must defeat their enemies by throwing "punch balls" at them) the same year.http://andre.facadecomputer.com/saw/pc88.html
- In all of the '' than Koopa Troopa s (perhaps to keep players from trying to jump on them). This version also features both single-cart and multi-cart (all five games are compatible) multiplayer abilities. This is the only version to support three or four simultaneous players.
- A cut-down version of ''Mario Bros.'' is used as a two-player mini-game in '' Super Mario Bros. 3 ''. In two-player mode, either player can initiate the mini-game when both players are at the same place on the overworld map. The two players compete to earn five coins; the first one to get five wins the mini-game and gets to continue in the main game, although the loser can still rematch if they quickly react before the winner moves to a different spot on the overworld map.
- The 16-bit remake of ''SMB3'' featured in '' Super Mario All-Stars '' featured a new version of the ''SMB3'' mini-game as "Battle Mode." This mode could be selected at the ''SMB3'' title screen, where one- and two-player modes are selected. The premise is essentially the same as in the NES version--the first to collect five coins wins. However, this version features a "best of five"-style and has some significant gameplay differences (players can become "super" by collecting Super Mushrooms, and Koopa Troopas may be stomped and kicked to send their shells sliding across the room).
- The NES version of the Edutainment title '' Mario's Time Machine '' features an extremely cut-down version of ''Mario Bros.'' as a key part of the game. When Mario enters one of the doors in Bowser's Museum to use the time machine, he must defeat three Koopa Troopas ''Mario Bros.''-style and retrieve the artifact that appears. As in all portions of the game, Mario cannot die, and will crouch when touched by an enemy rather than take damage.
- A game titled '' Mario Clash '' was released for the Virtual Boy in 1995 . It was essentially a 3D remake of ''Mario Bros.''
- Another mini-game version is used in '''' for the Game Boy Advance . In this version, the player plays as a Koopa who must rotate itself back upright before Mario comes and knocks it out.
- An emulated port of the NES version is hidden within the Nintendo GameCube game ''Animal Crossing''. To obtain it the player had to use the E-Reader and Animal Crossing-e Series 4 card N02, entitled ''Mario Bros.''
- An emulated port of the NES version is available for the E-Reader itself. It comes in a NES card pack entitled ''Mario Bros.-e''
- The Virtual Console version was released for the Wii in North America on November 19 , 2006 and is a port of the NES Version. It was released in Australia and Europe on December 7 , 2006 and December 8 , 2006 , respectively. It was released in Japan on December 12 , 2006 .
|