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List Of Books On Computer And Video Games





DESIGN AND THEORY

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; '' and Richard Boon . This book is part of the '' Game Development Series ''.
; '', Ernest Adams .
; '' is attributed by Wolf & Perron in ''The Video Game Theory Reader'' as being the first book devoted to the theory of Video Game s. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984 . The original edition is now out-of-print but available for free download from a site maintained by Washington State University , Vancouver .
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;'' and Eric Zimmerman .
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; '', with Steven Hoffman and Chris Swain.
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; '' and Laurie Yates ''
; ''. This book is part of the '' Game Development Series ''.
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; '' and Jussi Holopainen . This book is part of the '' Game Development Series ''.
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; '', Eric Zimmerman .
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; '' examines videogames in terms of their aesthetic appeal — what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in videogames, rewards and progression through games, the design of an appealing video game character and the debate over violence in games.
; '' and Jo Bryce . (Table of contents and contributing authors) , (Introduction to collection)

The following are taken from Recommended Reading lists in the '' Centennial College Seminar Series: The Video Game Industry Lecture Series'' handouts (2005).

; ''. “A great reference to great modelling and texturing techniques.”
; ''. “Tips and tricks on game animation from the professionals in the industry, especially for the 3D Max {Link without Title} artist.”
; '' and Eric Walker . “…For the beginner. Learn to design, sketch and model for Low-polygon content.”
; ''. “An insider perspective on advanced techniques for creatiing [sic compelling characters and vivid environments. Good reference for artists using Maya .”
; ''. “An excellent writers {Link without Title} aid in creating content and writing for characters in a game setting.”
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GAMING COMPENDIUMS

; '' in a glossy section in the Guide’s centre, and these screenshots are arranged by date - providing a visual timeline of game Graphics .

; '' The Book Of Games Volume 1 '': (ISBN 82-997378-0-X) by ''gameXplore''. This book is the first in the ''The Book of Games'' series and was published in November 2006 by gameXplore. It describes 150 games from the period 2005-2006. Each game has a short description about the gameplay and challenges accompanied with 9 screenshots. The book also has some feature articles about game topics such as MMORPGs.
; '' The Book Of Games Volume 2 '': (ISBN 82-997378-2-6) by ''gameXplore''. This book is the second in the ''The Book of Games''series and will be published in November 2007. It describes 100 games from the period November 2006 to November 2007. Each game has a short description about the gameplay and challenges accompanied with 9 screenshots. It contains several feature articles and interviews with well known game developers.


HISTORY

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; '' by McGraw-Hill Osborne Media. It was written by Rusel Demaria and Johnny Lee Wilson . The book also has a second edition, published in December 2003 , which features a brief history on Japanese and English Video Game Companies . It details the history of Video Games , beginning with a page about the earliest computer processors to the current days, this book goes into detail about what was happening to companies like Atari back before, during, and after the Video Game Crash Of 1983-1984 .
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; ''. A narrative history of LambdaMOO .
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; '' (2001)
; '' (2006)
; '' and Aaron Ruby .
; '' and Bernard Perron .
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ARTWORK COLLECTIONS AND "MAKING OF" BOOKS

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; '' and Leo Hartas
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; '' Sega Mega Drive , Master System and Game Gear titles.
; '' The Making Of Doom 3 '':


EXTERNAL LINKS