List Of Eyeshield 21 Characters Article Index for
List Of
Website Links For
List
 

Information About

List Of Eyeshield 21 Characters




The following is a list of major characters from the Anime and Manga versions of Eyeshield 21 , concentrating on the teams encountered by the Deimon Devil Bats .


DEIMON DEVIL BATS

''For full article see: Deimon Devil Bats (Eyeshield 21)
(泥門デビルバッツ)
  • Logo: Red Devil Bat, a nonexistent creature which bears a striking resemblance to Hiruma Yoichi.

  • Helmet logo: black, white facemask, and red bat-wings (with a white outline) along each side.

  • Team colours: Red, white, black. The pants of the team's uniform are revealed in the Eyeshield 21 video games to be a very light beige, rather than white.

  • Notes: This team represents the Deimon Private Senior High School (私立泥門高等学校 ''Shiritsu Deimon Kōtōgakkō''). The high-school incarnation of the middle-school club, the Maou Devil Bats, the Deimon American Football Club started out with only three members: Yoichi Hiruma, Ryoukan Kurita, and Gen "Musashi" Takekura. After its inaugural year, its membership was further reduced with the departure of Gen Takekura. This remained the case until Hiruma found Sena Kobayakawa and his amazing running ability. The team's chant is "Kill'em! YA-HA!"(ブッツバス!YA-HA!!''Buttsubasu! YA-HA!!''

  • This team is opposite to that of Ojo, who's philosophy is made on ultimate defense. It is based on extreme offense, partly due to the fact that it initially lacked a kicker and also based on the ideals of its captain Hiruma, who totally focuses on offense. It does not matter if the other team scores, so long as you score MORE points. See the section on Doburoku Sakaki.



KOIGAHAMA CUPIDS

(恋ヶ浜キューピッド)
  • Logo: Cupid

  • Team colors: Crimson and Pink

  • The Cupids are a very weak team that is well known for all of their team members having girlfriends and bringing them to the games, which aren't very many, since they usually lose and get eliminated within the first or second matches. It was against this team that Eyeshield 21 made his debut by scoring a comeback touchdown victory. The Cupids set the worst record in the Kanto Tournament, losing to the Seibu Wild Gunmans (10-125). But even though Koigahama was practically crushed in the game, they still managed to score 10 points off them, showing Seibu's extremely weak defense. However, they surrendered during the 3rd quarter and never finished the game. The quarterback and his girlfriend have made appearances in the crowd at several of Deimon's games, including the match with Taiyo.

  • In their volume 1 match against the Devil Bats, Shin comments that the Cupids have some decent offence, but Sakuraba notes that their weak linemen are no match for Kurita whatsoever.

  • Kaoru Hatsujo


''''

(初條薫 ''Hatsujō Kaoru'') The captain of the Koigahama team, he is more interested in going after girls than he is even in playing football. He has an annoying habit of teasing the opposing side by stating that his team has at least ten girls cheering for them while suggesting that his opponents come from an all-boys school. Uninterested in playing against Deimon in the first game of the Spring Tournament, he is not fired up until Hiruma creates a de-facto cheerleading squad by claiming that he knew Ojo's Haruto Sakuraba and stealing the Cupids' girls. However, because of the ineptness of the team thrown together by Hiruma, Hatsujo nearly lead Koigahama to a three-point victory until Sena was brought in to his first game, scoring the final touchdown with seconds left and forcing him to be the first witness to the speed of Deimon's running back.

By the time of the fall tournament, Hatsujo nearly becomes seduced once again by the cheerleaders of Koigahama's first opponent: the Seibu Wild Gunmen. But since his team remained inept and the Gunmen were inspired by the victories of Deimon and Ojo, his team gets annihilated and is forced to forfeit.

Hatsujo's skill as a quarterback is never clarified, but he is apparently nothing special. He is, however, noted for his abilities as a kicker; he scored the field goal that almost gave the Cupids victory over Deimon and the Football Monthly fall season lineup commented on his kicking ability.

Although slightly perverted, Hatsujo does actually have a girlfriend. Unfortunately, she keeps confusing football with rugby so many times that he has given up trying to explain the difference.

  • Position- Quarterback, Safety, Kicker



OJO WHITE KNIGHTS

''For full article see: Ojo White Knights (Eyeshield 21) ''

(王城ホワイトナイツ ''Ōjō Howaito Naitsu'')
  • Mascot: Knight with Lance on Horse .

  • Helmet logo: Blue shield with a white crucifix.

  • Team colours: White and blue - akin to the Indianapolis Colts ' away kit.

  • Jerseys feature a lightning bolt across each shoulder - Similar to the new San Diego Chargers uniforms.

  • Notes: Ojo Private Senior High School resembles the Notre Dame Cathedral to indicate that the school has a long, proud American football tradition like the University Of Notre Dame in the United States. Their team's chant is "Glory on the Kingdom!" The team coach is Gunpei Shouji, a man who played football with Doburoku when they were young. A pony-tailed girl named Koharu Wakana is the team manager.

  • The team is based on the old football maxim "Offense Wins Games, But Defense Wins Championships". If the opponent can be prevented from scoring, then only one point is needed to win. This is the direct opposite of the Deimon Devil Bats, in which ultimate offense is the best strategy. Hiruma: "If we can score 100 points to their 99 points (the number of points Ojo scored on their first game against Deimon), then one point is all we need to win."

  • Like Zokugaku, Ojo also has a university school, whose football team are the "Silver Knights". Currently, their players consist of the legendary "Golden Generation", known as the pinnacle of the ultimate defense and who came the closest to defeat the unstoppable Shinryuji Nagas during their time (prior to Deimon doing so this football season).



ZOKUGAKU (ZOKU TO GAKUEN) CHAMELEONS

(賊学カメレオンズ)
  • Logo: Chameleon

  • Uniform: checkered squares on the shoulders

  • Team colours: Green and Blue, but different shades to Kyoshin Poseidon - closer to the former World League team Orlando Thunder .

  • This team has a look-alike team at Zokugaku University. They are known as the Zokugaku Frilled Lizards, which are led by Rui's older brother.

  • This entire team consists of gang members, who are not above using dirty tactics to win. The team was disqualified from the Spring tournament when some of the players beat up the referee. Like the chameleon, Zokugaku's philosophy is to adapt in order to win. They specialize in targeting an opponent's weakness in either past strategies or team members. However, they have a problem, whenever the opposing team does something that they don't expect.

  • Their leader accepts a challenge from Deimon where 5 million yen goes to the victor of their match. The game against the Devil Bats ends in a 28-48 loss for them. When Deimon defeats Zokugaku, the team believes that Hiruma was joking about the money, until Hiruma busts out numerous guns and grenades strapped to his body in response to Rui's unsheathing of his butterfly knife. After all, Sena once said in response to an anecdote about Rui's constant possession of a butterfly knife, "We know someone who always carries firearms." The Chameleons are forced to become his slaves to pay off their debt to him. Otherwise, Hiruma would have disassembled their motorcycles, and sell the parts for money. They help the Hah Brothers to train and learn a new technique called "rascal killing" (sometimes known as "delinquent deathblow" or "scumbag scuffle"). In the English manga, it's called "The Juvenile Delinquent Murder Method". The team was later released from their debt when the Devil Bats went to America. Hiruma wanted them to train for the Fall Tournament.

  • In the anime, the Devil Bats and Chameleons have a practice scrimmage just before the second matches of the Fall Tournament. The team from Zokugaku showed a better performance than before, but they still lost 28-30, due to the addition of Deimon's new Tight End. Afterwards, they were forced to carry their motorcycles home by their manager/trainer.



Rui Habashira


''''


(葉柱 ルイ) The leader of the Zokugaku team. Basically, he is a punk's punk, leading his team like it was a street gang (which in fact it is). Not short on skill, Habashira's long arms make him a good linebacker, because he can intercept passes and stop runs, though he's not on the same level as Shin. Habashira's trash-talking of Shin is what motivates Sena in their game. However, he does show a more serious side, after his team is defeated by the Kyoshin Poseidon team. Hiruma noted that only Habashira tried his hardest to win. At this point, the Zokugaku linebacker begged Hiruma to tell him why, when the two of them were so much alike (both using force to rule their teams), his team lost heart while the Devil Bats fought on. Although seeming like (and acting like) a punk, he does have a good heart. In the anime, when Kanagushi made an imposter Eyeshield 21 to enrage the Chameleons so that they would pick a fight with Deimon Devil Bats and be disqualified, Habashira, although beat up to near exhaustion, he did not fight back so he could keep on playing and he did not take revenge or let his teammates take revenge on Kanagushi.

During the start of the 2nd half of the game between the Devil Bats and the Nagas, he and Tsuyumine both witness the onside kick, which was the start of Deimon's counterattack. Habashira leaves afterwards, saying that Deimon didn't stand a chance, but he is seen with tears in his eyes.
  • 40-Yard Dash: 5.2 seconds

  • Bench Press: 80 kg

  • Jersey Number: 42

  • Position: Inside Linebacker

  • Height: 174 cm (5'8")

  • Weight: 67 kg 147lbs)

  • Blood Type: B

  • Birthday: January 25

  • 3rd Year Student (Grade 12)


''TECHNIQUES/STRATEGIES''
  • Firecracker Kick - Also known as a Squib Kick , the ball is kicked at an extremely low angle, causing it to bounce all over the place. This causes the opposing team members to run after it during the kick return, scattering them and making them disorganized.



Megu Tsuyumine


''''

The team's manager/trainer. (露峰 メグ ''Tsuyumine Megu'') She is a rough, no-nonsense woman who carries a wooden practice sword and is not above torturing the team members in order for them to train harder (she and Hiruma would probably get along). Some of her known tactics are towing the players behind her motorcycle, hitting them between the legs with her wooden practice sword, and making them carry their own motorcycles home (with herself sitting on Habashira Rui's motorcycle, as he is the leader), rather than ride them. She rules the team with an iron fist and even Habashira's afraid of her. She is also an expert of surprise attacks, and interrogates the team members severely to "strengthen them". Tsuyumine is considered as a beauty, but because of her brutal and torturous personality, she is more feared than admired. While it was left unclear by the creators if Tsuyumine and Habashira are dating, it was said that the two are good companions who share a great deal of trust and understanding. Since Tsuyumine refers to him as "Rui", his first formal name, instead of Habashira-kun (which is Japanese custom, even for close friends, and especially for women), the possibility that they are in a serious relationship is quite strong.
  • Position: Team Manager/Trainer

  • Height: 169 cm (5'6")

  • Weight: 55 kg (121lbs)

  • 2nd Year Student (Grade 11)



SEIBU WILD GUNMANS

(西部ワイルドガンマンズ)
  • Team Logo/Mascot: A cactus wearing a cowboy suit

  • Team colours: Brown, Gold and Dark Blue - Close match to the now defunct AFL team, Iowa Barnstormers

  • Helmet logo: cross-section of a six-shooter's bullet chamber. Helmets are copper-coloured.

  • The Engrish name of Wild Gunmans has been corrected to "Wild Gunmen" in the Viz Comms translation.

  • Like Deimon, Seibu is highly focused on offense, with passing being the major component, (though the run with Riku has been recently added).


This is one bizarre team, but the second best team in the Spring Kantou Tournament. Their coach is an old Japanese man who acts like a real cowboy, the cheerleaders are Japanese girls who wear sexy cowgirl outfits (they even wield real guns). Their captain is the lineman Buffalo Ushijima. The most active team ever seen in Eyeshield 21 manga. During spring break, they train in Houston, Texas. Once Tetsuma, Kid and their coach team up with Sena, Mamori, Monta, and Hiruma to become Devil Gunmen in a beach football tournament, as the Seibu coach didn't want the prize, a bull, to be eaten by anyone. He also wanted it for their ranch. The teams chant is "GUN&GUN that will do"


Shien Mushanokoji (The Kid)


''''

(キッド/武者小路紫苑) Although he goes by an enigmatic cowboy name, Shien (or "The Kid") is actually from a line of nobles. His father is particularly known as a three-time Olympic gold medalist in pistol shooting, where his son gains his marksmanship both with a gun and with a football. He is a quarterback, and has one of the fastest pass speeds in Japan, possibly in the world. Kid and Tetsuma make up one of the strongest quarterback-wide receiver combinations in Japan (by high school standards), like the legendary Joe Montana - Jerry Rice combination, although to a lesser extent. Kid specializes in quick-draw shooting, where he throws the ball as soon as he receives it from the center to Tetsuma, Seibu's wide receiver (this kind of quick release is more akin to Miami's Hall of Fame passer Dan Marino ). His personality is very laid-back. However, whenever he gets the feeling that things go too well, he always predicts that something bad will happen, (which usually does, such as in the Spring tournament when they were ahead of the Oujou White Knights during the first half, Tetsuma drank too much water and could not participate in the second half). His quote is "Something bad has to happen after something so good." He's also known Tetsuma since they were kids, accounting for how "in sync" they appear to be. Originally Kid couldn't throw and Tetsuma couldn't catch, but they practiced all the time as kids and got better. In chapter 242, after Hiruma shows Kid video of Rikiya Gaou's tactics on the field (with Kid correctly guessing that Hiruma's intentions were to use Seibu as "human sacrifices" against the Dinosaurs) in preparation for the Seibu-Hakushuu game, Kid reveals that he has a plan to seal away Gaou. It seems as if his plan is working for now, as during the first play of the game, he managed to completed a 4-yard pass to Riku by deliberately allowing Gaō to break through the line, while he made his super fast pass at the last moment. He assumes that as long as he rids himself of the ball, Gaō would follow the rules and not crush him. However, as the game continues, Kid realizes that with each play, Gaō gets even faster and in one instance, manages to bruise Kid's arm with just a pinky. Eventually, as Seibu continues with their offensive, Kid realizes how everything he, Tetsuma and the Gunmen have done has brought them so close to the Christmas Bowl. But at this moment of weakness, Gaō flies up from behind and crushes him from behind, throwing him away and breaking his arm. Seconds later, realizing how close he is to his dream, Kid collapses on the field, taking Seibu's Christmas Bowl dreams with him.

  • 40-yard-dash: 5.6 seconds

  • Bench Press: 70 kg

  • Height: 177 cm (5'9+3/4")

  • Weight: 66 kg (145 lbs)

  • Position: Quarterback

  • Jersey Number: 7

  • 2nd Year Student (Grade 11)

  • A great sharpshooter like Hiruma, he's half-American and half-Japanese. The name 'Kid' is derived from the name of a famous cowboy, Billy The Kid .

  • In America, he once teamed up with Hiruma in the beach football match and used a special technique named Super Quarterback Tag. Their tosses were so fast that everyone assumed that they were using the Too Tattoos' Dancing Flea technique.


''TECHNIQUES/STRATEGIES''
  • Quick-Draw Pass - Kid is a specialist with short fast passes as soon as he gets the ball. The time it takes for him to raise and pass the ball is 0.15 seconds, as opposed to a normal quarterback's speed of 0.5 seconds. Catching him in a blitz is near-impossible. His throwing technique is odd as well - as opposed to releasing the ball from over his throwing shoulder, Kid throws the ball from in front on himself using ''both hands'' to generate an incredibly fast spiral, in a similar fashion to pass training machines that wide receivers use.

  • Shotgun - A strategy that relies totally on passing. Instead of having one or two receivers ready to catch passes, the number is increased to four or more. The receivers spread out like buckshot pellets once the ball is snapped. This increases the number of directions in which the Kid can pass the ball. Even linebackers like Shin find it difficult to cover so many receivers at once.



Jo Tetsuma


''''

(鉄馬丈 ''Tetsuma Jō'') A fast and quiet guy, he has a habit of following orders to the letter, and that can lead to disaster. It is very important to give him specific instructions and to watch him carefully. Otherwise, he will follow any general directions to the extreme. For example, the coach once said to him, "Go run a bit!!" so he kept running for 3 days and 3 nights, until he collapsed from hunger. Another time, was when Kid told him to wake him up after 5 hours while riding on a bus, Kid got off the bus earlier, but Tetsuma still waited 5 hours, then burst out of the back window of the bus to go look for Kid so he could wake him up! Whenever Kid calls a pass route, he dashes and uses it as followed, no questions asked. This makes him perfect for his position as a Wide Receiver, since the Kid doesn't even have to look for him in order to pass. In spite of his seemingly robotic demeanor, Tetsuma is a nice person, who has been friends with Kid since they were in middle school.

One important note is that after the game with Deimon, Tetsuma invokes a penalty, by striking Monta when he was about to attack the referee for ruling in favor of Seibu. This was actually done to save Monta from destroying the Devil Bats' chances of playing for third place in the tournament. As a result, Tetsuma was banned from playing in the finals of the Fall Tournament against Oujou. Without him, the Gunmen lost out to the White Knights again, but Monta vows to meet up with Tetsuma again during the Kantou Elimination Tournament. However, this was not to be as the Kid is seriously injured against the Dinosaurs' monstrous lineman Gao. With him gone, Tetsuma can only block for Riku before he too is crushed.

  • Position: Wide Receiver

  • Jersey Number: 15

  • 40-yard-dash: 5.0 seconds

  • Bench-press: 115 kg

  • 2nd Year Student (Grade 11)


:His name also means Iron Horse. In America they use this nickname for the steam-engine train in the old west. This gives meaning to the pass routes he is ordered to follow, which likens him to a train that cannot be altered from the track it runs. He will bowl over anyone who gets in the way on the tracks. In the game against Deimon however, Monta does manage to upset his route and cause him to fumble.
:In a match against the Ojo White Knights, he was the cause of a huge lead 20-7. But because he drank too much water during half-time, he cannot continue as he has to go to the toilet the entire time, causing his team to lose 20-21.

''TECHNIQUES/STRATEGIES''
  • Pass Routes - Tetsuma has drilled all known pass routes into his head and can run them like a conditioned reflex. All he needs is to hear the route called out by Kid and he'll perfectly execute the movement. Nothing can disrupt him when he runs his routes, although Monta has made him fumble once.



Riku Kaitani


'', Chikiri Kyoko (younger)''

(甲斐谷陸) An extremely fast grey-haired boy and happens to be the one who taught Sena how to run. When Riku was in elementary school, he saw Sena being bullied and he used his speed to save him. After that Riku taught Sena that if he could run fast, he would never be bullied again. Sadly, Sena used his speed to be a gopher, (though it's ironic that being a gopher is what helped build up his speed). Riku soon left Sena's school because his family needed to move, but he and Sena met again in chapter 127. Like Shin, he was able to quickly deduce Sena's identity as Eyeshield 21. When his team went up against the White Knights, Riku proved to be no match against Shin and was unable to get by him once.

During the Kantou Tournament, Riku faced off against Gaō when he was about to beat up, possibly kill a fan who had insulted Banba, (and anyone else who was in the way). Fortunately, the incident ended without any bloodshed. After the Seibu Gunmen devastate the Misaki Wolves with a score of 82-14, they now prepare to face off against the Hakushuu Dinosaurs in the semi-finals.

Before the match between the Strong Golems and the White Knights, Shin approached Riku and asked him for the secret of the Rodeo Drive. Initially he refused, thinking that Shin had already defeated him during the Tokyo Fall Tournament and that he didn't need such a technique. However, after learning that Shin was going to use it in a method against Sena, Riku agreed to show him, thinking that Eyeshield 21 might be the one to beat him. His prediction proved true as Sena gets past Shin in the final second of that game to win. Afterwards, he and Sena meet up with the Dinosaurs' manager who urges both teams to surrender during half-time as she does not want to see any more people hurt. Riku is not intimidated and is determined to face off against Sena in the Kantou Final. However, as the Dinosaurs begin increase their pressure on the Kid, that goal became more difficult to realize. With the loss of both the Kid and Tetsuma, the dream becomes impossible as the Gunman lose out in the semi-finals.

  • 40-yard dash record: 4.5 seconds

  • Bench Press: 60 kg

  • Position: Running Back/Safety

  • Jersey Number: 29

  • 1st Year Student (Grade 10)

  • Sena's top speed for a 40-yard-dash is 4.2 seconds, while Riku's is 4.5. However, Riku can run at his top speed for long periods of time, while Sena's normal speed during a match is 4.5 seconds, making them roughly the same in terms of speed in a real game.


''TECHNIQUES/STRATEGIES''
  • Rodeo Drive - Riku's special running technique known as Rodeo Drive is very similar to Panther's Zero Gravity run. He uses this technique to make an immediate statement at the start of game against the Devil Bats by returning the opening kickoff for a touchdown. Sena paid him back by doing the same during Seibu's first kickoff. He also uses this technique to stop opposing runners. However, it is not effective against Shin's Spear Tackle nor Sena's Devil Bat Tornado.

  • Roping Rodeo Drive - After discovering Gaō's tactic of scaring the quarterback into submission, Riku begins developing a new version of the Rodeo Drive, which allows him to weave and turn without stopping, much like Sena's Devil Bat Ghost. Marco explains that the technique is merely a combination of the Rodeo Drive with swerving, similar to the maneuver of Rugby players to get down the field without being tackled.



"Buffalo" Ushijima


''''

(バッファロー牛島 ''Baffarō Ujishima'')

-Position : Line Defense

''TECHNIQUES/STRATEGIES''

  • Bison Horn

  • Dual Bison Horn



Doc Horide


''''

(ドク堀出 ''Doku Horide'') The coach of the Wild Gunmen, his appearance is like a stereotypical cowboy complete with two pistols he uses to fire with. (showing off similar gunmenship skills to both Kid and Hiruma) His main philosophy revolves around a fast-shooting offense that crushes the opponent. Unfortunately, his management of the team leads to bad luck for his side, particularly in Tetsuma following his advice to the point of hurting his team as opposed to helping it.

Like the cowboy he is, he owns a massive ranch near Houston , Texas which also doubles as Seibu's American training grounds for the Kanto Tournament. His ranch is filled with cattle for rodeos and milk production, including a massive bull won in a teamup between Deimon and Seibu for a beach football tournament. Likewise, he also has a horse ranch filled with many who appear similar to many of the players taking part in the football tournament in Japan.

  • Position: Coach/Trainer

  • His name is the Japanese approximation of Doc Holiday



TAIYō SPHINX

(太陽スフィンクス)
  • Logo: Sphinx

  • Team colours: sandy yellow, turquoise-blue (closest NFL match: Jacksonville Jaguars ). Team uniform is striped.

  • This strong team is one of the best in the Kanagawa prefecture. The entire team is made up of idiots except for Banba. Their players act like Egyptians because their headmaster, after excavating a ruin, became obsessed with the Egyptians and opened a school that looks like a pyramid. Their philosophy is based on the importance of the line and they are reputed to have the heaviest. However, their backfield is substantially less than Deimon's.

  • Due to their philosophy of the importance of the line, Taiyō is considered more of a defensive team. They focus on stopping the advance of the opposing side and protecting the quarterback.

  • They were originally chosen to go against the Nasa Aliens, due to the fact that just about every member of Taiyo Sphinx was massively built, in which the sponsors assumed they could take the hits from the large American players. However, thanks to Hiruma's computer hacking skills, they get involved in a match against the Devil Bats for the chance to play against the Americans.

  • Their game against Deimon ends in a tie (20-20), but Banba surrenders the chance to play against the Nasa Aliens to his opponents after they had shown his team the true spirit and drive to win, despite the difference in power, size, and especially climate (the Taiyo field is an arid dustbowl). One thing to note is that all of the students look somewhat Egyptian (their skin is dark). This is explained in a small snippet: all the students are into surfing since Shonan beach is right next door, hence the tans.


The four players to take note of are:


Mamoru Banba


''''

(番場衛 ''Banba Mamoru'') Massive center of the team. The team captain and powerhouse. He holds the high school record for the squat. Although he is more skillful than Kurita, he does not have as much raw strength. Due to his harsh training for the Fall Tournament, Banba's face has more scars. His build also is much more powerful looking as shown in chapter 200 of the manga, so it's presumed his strength has increased as well.

Unfortunately, whatever training he had undergone was insufficient to match the Dinosaurs' powerhouse lineman Rikiya Gaō. Despite the new formation called Tutankhamun's Mask, Banba was pushed down easily at the start of the match. At the end of the game, he is seen being carried out on a stretcher, as he had sustained the most injuries in protecting Harao, Taiyou's quarterback. Banba makes his reappearence after the Hakushuu/Seibu game. He shows that he understands 'powerful-go', translating Kumosubi's speech to the Dinosaur's monster, Gao. He later appears with Bando's Akaba, Kyoshin's Mizumachi, Ojo's Otowara, and Nurse Oka to play baseball with the Devil Bats. It seems that his injuries have healed by this time.

  • 40-yard-dash: 5.5 seconds

  • Bench-press: Unknown as of most recent appearance (200th down), previously 140 kg

  • Position: Center/Defensive Tackle

  • Jersey Number: 50

  • 3rd Year Student (Grade 12)


''TECHNIQUES/STRATEGIES''
  • Pyramid Line - The signature formation of the Sphinx. The Pyramid Line involves the linemen going into a V-shaped "pyramid" formation, which takes advantage of the heavier-built players. This gives high protection for the quarterback and makes a formidable obstacle when on defense. However, it can be defeated by certain tactics like the Ha-Ha Brothers' Juvenile Delinquent Murder Method, random player arrangements, and the Devil Bat Dive. Another problem is that Harao has difficulty finding a receiver if the huge line moves backward and blocks his view.

  • Tutankhamen’s Mask - The linemen arrange themselves more tightly together than normal, making the spaces between them narrower and forming closer to the quarterback. This is alluded to the Death Mask of the Pharaoh. In theory, the line was made even more secure and harder for the opposing team to break through to sack the quarterback.



Kiminari Harao


''''

(原尾 君成 ''Harao Kiminari'') The whining quarterback. He bosses everyone around and puts the blame on them until in Volume 6, Banba sets him straight. For some reason, he's popular with the ladies and has his own Harem . He acts like a pharaoh. However, compared to Hiruma, his skills as a quarterback are substantially less. His over-dependence on the Pyramid Line has made him slower and less able to avoid sacks. If he can't find a receiver, then he will just stand in place, rather than try to run the ball himself. He also tends to hold the ball too high when passing, which can lead to fumbles when he's tackled.

Though he appears to be an arrogant snob, Harao is actually quite sensitive about his skills as a quarterback. He knows that others consider him as a second-rate player; even his own team members think so. Like Sakaruba was, Harao is seen as the ace of the team by his fans, though his skills do not match that of his image. He admits to Banba that since the game against Deimon, that he has been trying to improve himself, but he still has doubts, especially since every Kantou Tournament, the Sphinx participate but never win due to the other teams being like monsters. Like Banba, this will be his third and last Kantou Tournament. Banba assured him that the new Tutankhamen’s Mask formation would protect him, so all he had to do was throw the ball. However, as the formation crumbles easily under the power of the Dinosaurs' monstrous new lineman, Harao began to experience true fear.

At half-time, with the entire roster of linemen sustaining injuries, (including broken bones), and Banba out of commission, Harao was forced to forfeit the match. He was the only member who had not been seriously hurt, since Banba had tried his hardest to protect him. He was also the first QB that had faced Gaou of the Dinosaurs, that was still standing at the end of the game. However, the once-proud quarterback takes no solace in this.
  • 40-yard-dash: 5.4 seconds

  • Bench-press: 50 kg

  • Position: Quarterback

  • Jersey Number: 8

  • 3rd Year Student (Grade 12)



Niinobu Kasamatsu


''''

(笠松新信 ''Kasamatsu Niinobu'') The second-largest lineman on the pyramid line. He talks too much and is always getting the blame from Harao and apologizing to him. He starts picking on the Ha-Ha Brothers, but is beaten by Juumonji twice, first with the Juvenile Delinquent Murder Method, then with just a normal block. He's not very bright and is easily fooled by trick plays and trap blocks.

During the game with the Dinosaurs, he is among the casualties and his team is forced to surrender at half-time.
  • 40-yard-dash: 5.9 seconds

  • Bench-press: 100 kg

  • Position: Tackle/Defensive End

  • Jersey Number: 66



Ken Kamaguruma


''''

(鎌車ケン ''Kamaguruma Ken'') Kamaguruma is a large first-year who plays cornerback. He's a bit dim-witted, but a pretty good player. He gives Monta some trouble when he comes in during the second-half of the Taiyo game. He is "The Chariot" for Taiyo. His moves include "Chariot Bump" and "Chariot Attack".The bump is incredibly strong, when Ken smashed down a watch tower over 60 FEET practicing his bump. However, Monta's catching ability far outstripped his skills. It is also shown that his Bump Technique has no effect against Seibu's receiver Tetsuma.

Like his teammates, Kamaguruma is stopped at the quarter-finals at the Kantou Tournament, when the Pyramid Line's new formation fails against the brutal power of the Dinosaurs' new lineman.

His appearance is inspired by Jean Pierre Polnareff from the third segment of JoJo's Bizarre Adventure , Stardust Crusaders . Similarly, both Kamaguruma and Polnareff use a chariot as the major theme of their attacks. (Polnareff's Stand is "Silver Chariot")

  • 40-yard-dash: 5.3 seconds

  • Bench-press: 85 kg

  • Position: Cornerback

  • Jersey Number: 98

  • 1st Year Student (Grade 10)


''TECHNIQUES/STRATEGIES''
  • Chariot Bump - Before the receiver can catch the ball, Kamaguruma thrusts out with both hands to knock the receiver off-balance, throwing off his timing. Technically speaking, this could be considered as Pass Interference .

  • Chariot Attack - Basically it's a running version of the Bump. It is done in motion and is used to knock away opposing blockers and receivers.



SHINRYūJI NAGA

  • Logo: Dragon

  • Team colours (manga): charcoal-grey or black, with two-tone gold/orange detail.

  • Team colours (anime): dark purple, red and gold.

  • Helmet (manga): black flames on a gold background. Coupled with the uniform, this makes for a strong resemblance to the New Orleans Saints .

  • Helmer (anime): dark purple flames on a red background

  • Team uniform bears flames down the side of both the jerseys and pants, and across the top of the helmet. Team dress outside of games kind of resembles a Buddhist monk's robes.

  • Before the start of each game, the linemen go into a kind of meditation exercise to achieve a Zen state of mind. Supposedly, this is to get them mentally prepared for the game and nothing can disturb them when they are like this... that is, until Ikkyu commented on some cute girls.

  • The strongest team in the Kanagawa area by far. Known as the "Gods of Kantou", they've won the Kantou tournament for 9 years straight. Four of the players resemble the main characters from Journey To The West (or as they call it, Saiyuki ). The name Shinryūji can translate to "Temple of the Dragon God".

  • The team is made up of members who are good all-rounders, with two aces, (Agon and Ikkyu). As a result, they are well-balanced in both offense and defense, which is directly opposite to Deimon's team of specialists.

  • Their coach is Sendou Dasumito, an old man who looks much like a hermit martial arts master would look like in a martial arts movie. He guides the team with seeming wisdom and tactics, though he always turns a blind eye toward Agon and his lack of discipline, due to his God-Impulse Ability.

  • Another fact about the team is that they had never allowed any opponent a two-point conversion against them. This record is destroyed along with their bid for a 10th Kantou Championship when they lose to the Devil Bats in the opening round in quite possibly the most unbelievable upset in their entire history.



Unsui Kongo


''''

(金剛雲水 ''Kongō Unsui'') A very strong player. Not much is known about him, but in the previous year's match between the Ojo White Knights and Shinryuji Naga, both he and his brother (as first-year players) were sent out with 5 minutes to play and Ojo holding a 16-3 lead. Their entrance resulted in a 17-16 victory for Shinryūji. During their second-year Spring Tournament, the Nagas trounce the White Knights by a score of 40-3, without Agon playing at all. Unsui is passionately devoted to football, but is considered merely a "good" player. In contrast, Agon takes a casual, cynical, almost scornful approach to the sport, but is far better. Far more serious and intense than Agon, Unsui is much better liked, as opposed to feared like his brother is. He is a good player because of his wide range of vision, allowing him to know where all his players are.

Rather than Agon's talent being innate, Unsui has worked all his life to become as good as he is. His workrate seemed to have been recognized when he received a sports scholarship at Shinryūji, but it turns out it was meant for Agon - the school got the twins' names mixed up. He feels his purpose is to back Agon up as much as he can, to make his god-given talents shine even more brightly.

Unsui does recognize Deimon's offensive potential and has taken a more conservative approach to defeat them during the second half of the Kanto tournament game. However, with the Devil Bats counterattacking, he is becoming unsure of the outcome. His greatest shock comes when Eyeshield 21 ignores his brother completely and forces Unsui to fumble, followed by the unbelievable event in which Unsui's seemingly invincible sibling was toppled by Sena.

In the end, when Agon warns the Nagas not to slack off in their training for the next Spring Tournament, and showing his intent to defeat the Devil Bats, Unsui feels that his brother is finally beginning to see the value of working with others, rather than just depending on his own God-given talents.
  • 40-Yard Dash: 5.1 seconds

  • Bench Press: 95 kg

  • Position: Quarterback

  • Jersey Number: 13

  • Blood Type: B

  • Birthday: May 31

  • 2nd Year Student (Grade 11)


''TECHNIQUES/STRATEGIES''
  • Dragon Fly - Using both Kongo brothers as quarterbacks, the ball is passed through multiple laterals among the team members. It is a very adaptable strategy, but its drawback is that an opponent can intercept the laterals in flight, causing a fumble (such as Eyeshield did with Agon).

  • Golden Dragon Fly - This involves three quarterbacks, normally with the Kongo brothers and Ikkyu. This is extremely difficult to stop, but it is possible with run-stuffing tactics.



Agon Kongo


''''
See Also: Agon Kongo



The younger of twin brothers on the Shinryuji Naga Football team, Agon is considered a genius player for whom the sport comes naturally and treats everyone other than himself as worthless trash. However, he is forced to come to grips with his own arrogant ways and feelings when he faces the Deimon Devil Bats in the Kanto tournament playoff, particularly the trio of Yoichi Hiruma , Ryokan Kurita and Gen "Musashi" Takekura , of whom his actions allowed them to form a rival football team in the first place. His position of Running Back also makes him a rival towards Deimon's Sena Kobayakawa .


Ikkyu Hosakawa


''''

(細川一休 ''Hosakawa Ikkyū'') The only person who has an attitude like Monta (but doesn't eat bananas like Monta does). His hair resembles Vegeta from the manga/anime series Dragon Ball Z , and he has a red mole in the middle of his forehead. By the look of him, no one should be intimidated, but his true skill lies in his running technique. He has the record of 4.9 seconds in the 40-yard-dash ''while running backwards'', making him the best cornerback in the Kanto Zone. He is the only player on the Nagas that Agon has any respect for, since he is considered a genius. He has great respect for Agon and is probably the only one on the team who doesn't fear him and actually looks forward to playing with him. Ikkyu is proud of his jumping and catching ability. He tells Unsui that no one can beat him on air. However, Kanto's best cornerback is nothing compared to Japan's best linebacker- Shin proves this to him in his first match against him.

He is always bullied by his teammates because he gets more remarks than they do. Ikkyu is one of the nicer, more friendly players on the team, but that doesn't make him any less serious when game time comes. He's considered a genius with high-jump catches, but he is caught off-guard when Hiruma fakes a Hail Mary Pass and uses an incredibly fast and low bullet pass instead - Ichiro Takami of the Oujouu White Knights christens it a Hail Devil pass. He still intercepts it, but he gets the shock of his life when Monta strips the ball out of his hands, resulting in a Deimon touchdown. Like Agon is acting with Sena and Hiruma, Ikkyu is starting to lose his cool with Monta. He tried to face down the Deimon wideout after the touchdown, but Monta was unimpressed with Ikkyu's posturing.

Near the end of the game, Ikkyu begs for Unsui to let him have the ball, in order to make up for the upset that the Deimon receiver had caused. However, his request is turned down in favor of just running out the clock. He does manage to deflect a pass that was meant for Monta and had a chance to catch a loose ball during Deimon's two-point conversion. However, in the end, he and the Nagas lose out to Deimon.

He seems to have a crush on Mamori;because he originates from an all-boys school, in his less serious moments, he sometimes tries to praise his upperclassmen, but his attempts are thwarted by his teammates, who practice a faux ventriloquist act on him, pretending to make him say such things as "in fact, you can't match the great Ikkyu"--to which he's told "unforgivable. ..indeed unforgivable".

With the game between Deimon and Oujo heating up, Ikkyu becomes even more determined to beat Monta as the Devil Bat receiver displays his new technique, the Devil Back Fire. Even he admits that catching a ball from behind the head is the most difficult method of receiving.

Character Statistics:
  • 40-yard-dash: 4.9 seconds (Backwards)

  • Bench-press: 65 kg

  • Position: Split End / Cornerback

  • Jersey Number: 33

  • --- 2nd Year Student (Grade 11)


''TECHNIQUES/STRATEGIES''
  • Golden Dragon Fly - See Unsui's entry



Gondayū Yamabushi

(山伏権太夫 ''Yamabushi Gondayū'')
One of the senior members of the Naga team, as he is referred to as Yabushi-sempai by Unsui and others. A very skilled lineman, he is the center (literally and by position) of the line for offense and defense. According to his coach, he is more skilled than Kurita, almost a match for Kurita in power, and faster than Kurita. He is one of the three Shinryuji players crushed at the end of the Naga-Devilbats game by Kurita's game-ending powerdrive. In spite of his team's legendary success, Yamabushi is generally unfazed by the aura of the Shinryuji team and treats even his opponents with respect, especially Kurita. With the end of his final season, Yamabushi defers the future of the team to Ikkyu and Unsui.


Sumito Sendōda


''''

(仙洞田 寿人) Although he appears like a wise old sage, he is in reality the coach of Shinryuji's team. Normally, he's strict on discipline, but he turns a blind eye to Agon's behavior, since he considers him as a player that appears only once a century. However, like Agon's brother Unsui, he does recognize Deimon's offensive potential and changes the team's strategies in order to defeat them, but it wasn't enough to stop the Devil Bats from claiming victory.


NASA ALIENS/NASA SHUTTLES

(NASAエイリアンズ / NASAシャトルズ)
  • Team Mascot: Alien

  • Team colours: blue and yellow (different shades to Taiyou - closer to that of the Swedish flag)

  • Helmet logo: an atom with electron paths traced around it

  • This is the American team that Deimon plays when they represent Japan. The best player on the team, Panther, only picks up balls and is not allowed to play because of his previous mistake in a game and not following through with the coach's instructions, although it was later found out that this was merely a rationalization.

  • The Aliens first play a practice game against Zokugaku University's Frilled Lizards and slaughter them with a score of 73-0.

  • There was a bet before the game with Deimon and the terms were that if a team didn't win by more than 10 points, then that team would stay in the opposite country (Japan for NASA, US for Deimon). Deimon lost by one point (32-33), but only because they lacked a kicker and Sena was too exhausted to try the Devil Bat Dive at the end. Neither team succeeded in one-upping each other by 10 points. So Deimon went to America, while NASA stayed. In actuality, this was all according to Hiruma's plans since he wanted the Devil Bats to gain more experience against a veteran team and get some training in the United States.

  • The more muscular members of the Nasa Aliens have a habit of getting into a group pose and flexing their muscles, in which they believe show off their physiques to all female spectators, thereby getting them dates and such. So far, it hasn't worked.



Patrick "Panther" Spencer


''''

(パトリック・スペンサー) Panther is a good-natured person who has extraordinary running talents, but has been reduced to being a ballboy, due to Apollo's prejudice. He trains everyday by running across rooftops. Panther's dream is to become a pro NFL player and make money so that his grandmother would no longer have to work. He is also one of the few people who is able to eat his grandmother's horrendous oatmeal recipe.

Initially, he wasn't interested in going to Japan since he really wanted to compete against Shin. Then he saw Eyeshield 21's running ability on Hiruma's web video and wanted to run against him. Eventually, he and Sena became good friends and promised to play on equal terms the next time they met on the field, (Sena was nearly at his limit by the time Panther had entered the game).
  • Position: Running Back

  • Jersey Number: 20

  • 40-Yard Dash: 4.5 seconds

  • Bench Press: 70kgs


''TECHNIQUES/STRATEGIES''
  • Zero-Gravity Run - Panther's specialty is called the Zero-Gravity Run, which allows him to run at great speeds with extremely light footsteps. Unlike Sena's method of sharp turns and cuts, Panther can run like water, using the minimal amount of movement needed to slide around obstacles. Shin noted that Panther's running is too clean and easy to predict which route he will take.

  • Stiff-Arm - Panther also uses one hand to hold onto the ball, while the other is extended to ward off opposing blockers. This is a standard block used commonly by other Running Backs in the NFL. However, this gives his opponent a chance to slap the ball away, causing a fumble. Sena and Shin both show this flaw to him, and this teaches Panther that he needs to get more practice against opposing players.

  • Moon Salto Formation - This strategy arranges the linemen in a crescent formation. This allows for maximum frontal protection for the Running Back. This is similar to Deimon's Sweeper tactic, but is done in a straight line rather than diagonally. The Aliens team had been developing this tactic for a long time without Apollo's knowledge.

  • Panther Ghost - (Anime) This is Panther's version of the Devil Bat Ghost that he recently learned, when the Devil Bats returned to America for a tournament between 4 great teams. He can do this at the same speed Sena can.



Jeremy Watt


'', Hiroshi Shimogiki ''

(ジェレミー・ワット) Watt is the best Wide Receiver of the Nasa Aliens, and he also serves as team's translator, though he's more of a pseudo-Japan scholar (meaning that he's more of an otaku than a Japan-ophile). As a result, he often gets translations wrong, and has some misconceptions concerning Japanese culture but is shown as well-meaning and would not take offense if corrected. Most of his knowledge and obsession with Japan is pinpointed to an encounter with Shun Kakei when he played for Phoenix Junior High (prior to his return to Kyoushin). He is able to calculate the landing point for Homer's Shuttle Pass with pinpoint accuracy like Mission Control. Being taller and faster than Monta does give him an advantage over the Deimon Receiver, though it's most likely that Monta's new Devil Backfire would compensate.
Watt has been seen using computers and upon discovering a humorous though disrespectful webvideo of Coach Apollo, he shares his find with his team mates. Watt is also skilled at video-games.
  • Position: Wide Receiver

  • Jersey Number: 81

  • 40-Yard Dash: 4.8 seconds



Homer Fitzgerald


''''

(ホーマー・フィッツジェラルド) Homer is the quarterback of the Nasa Aliens and his specialty is being able to heave a football from over half the length of the field. Along with Watt, he's one of Panther's closest friends, and helped him endure Apollo's racial attitude against African Americans. Homer's biggest problem is throwing control as the ball tends to go off-course. Another thing to note is that due to Homer's upper-body strength, tackling him at the waist is not enough to sack him. However, by going for his passing arm, his ability to throw the ball is stopped. Given his large frame and powerful throwing arm, not to mention his tendency to misfire his passes, Homer could be modeled on Green Bay Packers quarterback, Brett Favre .
  • 40-yard dash record: 5.6 seconds

  • Bench Press: 130kgs

  • Position: Quarterback

  • Jersey Number: 5


''TECHNIQUES/STRATEGIES''
  • Shuttle Pass - The Shuttle Pass is considered the signature move of the team. Homer starts by counting down from three and throws the ball for his receiver to catch, usually near the goal line of the opposing team. The problem with this tactic is that it requires a longer time to initiate the pass, which leaves the quarterback open to blitzes that result in sacks. The Muscle Barrier, the name given to the line, is crucial in ensuring the success of the pass.



Gonzales (Big Brother)


''''

(ニーサン・ゴンザレス ''Nīsan Gonzalez'') The largest member on the Nasa Aliens, (even bigger than Kurita), he plays center on the line. His massive size and crushing power will reduce any lesser player to pulp. However, his slow speed makes it easy for faster opponents to dodge. His catch-phrase is "Big Useful!" Before going to Japan, he wanted to get a kanji tattoo which meant 'big and useful guy.' He asked Watt about the kanji for 'big' and 'useful.' However, (due to a mis-translation by Watt), when putting those two kanji together, the end result was POOP! In the end, his tattoo means Big Poop Guy.
  • Position: Center/Guard

  • Jersey Number: 50



Gonzales (Little Brother)


''''

(オットー・ゴンザレス ''Otto Gonzalez'') Though lacking in size and overall strength of his sibling, the younger Gonzales makes up for it in speed and tenacity. He's about the same size as Komusubi. He admires his brother and wanted to be known as the Small Helpful Guy. In a way, he is to his big brother like Komusubi is to Kurita. His catch-phrase is, "Don't look down on me!" Unfortunately, he went to Watt for a kanji tattoo as well and the kanji for 'small' and 'helpful' translates as PEE, and that gives him the title of Little Pee Guy. He is also easily fooled by handoff fakes.
  • Position: Linebacker

  • Jersey Number: 70



Leonard Apollo


''''

(レオナルド・アポロ) Apollo is the coach of the Nasa Aliens team and has an extreme prejudice against those who have innate talents, rather than using skills earned by training. This is the main reason why he does not allow Panther to play during games and had him picking up balls. He's also racist against African Americans, and he dislikes the Japanese as well, thinking that they are weak and submissive as compared to the Americans. Due to this attitude, he cancels the game against the Devil Bats.

In response to this, Hiruma creates an insulting web video. He sends it over the Internet, which directly calls Apollo a chicken for refusing to face Deimon and humiliates the Nasa coach worldwide. Outraged, Apollo reschedules their match, stating that if the Aliens do not crush the Devil Bats by at least 10 points, then the Americans would not return to the United States.

In truth, the coach's real motivation for excluding Panther is jealousy. In his days as an NFL player, Apollo, despite his considerable efforts (such as training three times more than anyone), was never more than a benchwarmer. When it looked like he would finally play, the bigwigs of his team hired Morgan, an extremely talented sprinter and an African American, much like Panther. Apollo was cut from the team, and the flashback he had during the Deimon game showed him asking for one more chance to play, then being denied. Bitter about it all, Apollo went on to find his ideal high school team (Nasa Aliens) that relied solely in perfectly executed and superior strategies without leaning on the performance of talented aces. As coach, he also made up the rule that any team member who made a mistake on the field would immediately be substituted.

When Apollo's strategies during the Deimon game crumbled in front of Hiruma's tricks and Eyeshield's speed, Apollo reluctantly allowed Panther to play, after the whole team begged him to. Panther himself said that he would quit the team if he failed to stop Eyeshield and win the game if he were to be given "one more chance". This caused a flashback for Apollo.

While Panther was playing on defense, Watt and Homer revealed that for a long time, despite how badly Panther was treated, Panther had always admired Apollo, because he was a hard-working man (Panther, like Apollo had, trained three times as hard as a ballboy and secretly with the rest of the team). There was another flashback of Panther when he was little, in which he declared that he had to be on Apollo's team no matter what. Despite the failure to win by ten points, the coach commented with his back turned during the hand-shaking that it was a good game. When the Alien's change their name to the NASA Shuttles and board a bus to leave Japan, Apollo reminded Panther of the deal, which Panther didn't exactly accomplish on his end ("Never call yourself a NASA Alien again"). However, Apollo told him that there would be a number 20 uniform for the Running Back (Panther) of the new '''"NASA Shuttles"''' team (#20 was Apollo's uniform number during his NFL days with the San Antonio Armadillos). This was the loophole which allowed the team to go back to America and let Panther play as a part of.

One note in the anime, is that Apollo meets up with Morgan during the tournament between the 4 great teams. At this point, Morgan was the coach of the Russian team. Though the Aliens/Shuttles put up a good fight against Morgan's team, the Blizzards, they still lose. Dejected, Apollo considered quitting football altogether, but changes his mind after Hiruma invites him to watch the game with the Devil Bats against the Blizzards. Seeing the Bats work hard to come back from a lopsided first half, (and even cheering for Eyeshield 21), Apollo regains his drive and determination.
  • Position: Coach



AMINO CYBORGS

(網乃サイボーグス)
  • Mascot: Cyborg

  • Team colours: white, red crosses and white numbers with a black outline - similar colours to the redesign the London Monarchs suffered to become the England Monarchs for one season before folding.

  • Team members dress like doctors off the field, but are very strong and the only school using modern technology to grow stronger. They have a firm belief that victory can only be achieved through medical science, rather than spirit, determination and diligent training.

  • They're known as the Tournament Breakers, since they always choose one sport every year to enter, and win the championship of that sport. Previously, it was soccer and basketball.

  • The Amino cheerleaders wear nurse outfits. Their cheerleading captain is Nasu Hakui, a very strict upperclassman who is always yelling at the underclassmen. Only lineman Aoyanagi enjoys this treatment.

  • The Cyborgs make their first entry in the Autumn Kantou Tournament, where they faced the Devil Bats in Round One. However, they failed to defeat Deimon, (8-38), even after Linebacker Munakata proclaims that he can defeat Eyeshield 21. The rest of the game was an easy win for the Devil Bats. Even though the sports medical science did make the Amino players stronger, they lacked the stamina and training to keep up with Deimon. Compared to the intensive Death March training, the whole Amino team, including the offensive and defensive players were panting while Deimon's players, who play ''both'' sides of the ball (offense and defense), weren't even tired. More importantly, the Cyborgs had calculated their supposedly certain victory over the Devil Bats based entirely on data they collected before the Bats left for America, completely failing to take into account the possibility that their opponents could improve before the fall season (as the Devil Bats most dramatically did).



Atsushi Munakata


''''

(胸肩厚 ''Munakata Atsushi'') The team captain and Linebacker of the Amino Cyborgs. He was also the team captain of Amino's basketball and soccer clubs, winning the championships of those as well. Facially, he has a very chiselled look similar to US comic book hero Captain Marvel . He's a massively built player with a politician's personality, affecting supreme confidence. However, he had made a serious mistake during the summer in which the Devil Bats were in the United States. He had assumed that Eyeshield 21 would be the same as he was during the Spring Season, so he had practiced to counter Sena's habit of stopping before accelerating. However, during the Cyborg's first and ONLY Fall Game, he was soundly defeated by the Devil Bat Ghost. He soon suffers a nervous breakdown as his faith in medical science is shattered.
  • 40-yard dash record: 5.3 seconds

  • Bench Press: 115 kg

  • Position: Linebacker

  • Jersey Number: 29

  • 3rd Year Student (Grade 12)


''TECHNIQUES/STRATEGIES''
  • Route Direction - Both Shin and Panther instinctively use this technique to lead opposing players toward them. Munakata shifts his position slightly in order to get the runner to go in the opposite direction, then Munakata tackles the player as he slows down for the turn. This method is nothing against the Devil Bat Ghost since Sena doesn't slow down at all and can change his direction in an instant.



Suguru Aoyanagi


''''

(青柳卓 ''Aoyanagi Suguru'') He used to be a scrawny student, with a look of Weird Al Yankovic about him, until he took the Amino Training Program for 6 months. This included going to the gym twice a week and taking an unbelievable amount of vitamin supplements and whatever else medical science could provide. He thought that he was unstoppable, and in the first few minutes of the game against Deimon, it seemed to be true. Then the Devil Bats' trainer reminded them of the proper techniques, and Suguru was crushed along with the rest of the Amino Line. He also suffers a breakdown as the muscles he gained through medical science fails against the Hah Brothers. He looks tough but he is a complete nerd, as it is revealed that he likes being yelled at by the team's cheerleading captain.
  • Position: Lineman

  • Jersey Number: 64



Naosumi Kadoguchi


''''

(角口直角 ''Kadoguchi Naosumi'') Kadoguchi's face seems to be made up of polygons and he moves like a stiff robot. He trained himself to run by using motion-capture videos, in order to attain the 'perfect running form.' However, this means absolutely nothing when going up against Monta and his catching ability. Compared to the Devil Bat Receiver's drive to be the best at catching, Kadoguchi gave up too easily when the ball seemed out of reach.
  • Position: Cornerback

  • Jersey Number: 48

  • 40-Yard-Dash: 4.8 seconds



YūHI GUTS

(夕陽ガッツ)
  • Logo: A burning sun over an ocean horizon. The sun has angry eyes on it.

  • Uniform and Helmet Designs: Light brown with orange flames on the bottom of the jerseys. Helmets have a sun pattern on the tops. Team colours out of uniform are maroon and gold - close to the Washington Redskins when they wear their Throwback gear.

  • Their team chant is "Patience, Determination, Endurance!"

  • Yūhi High is famous for having ace teams in all sports except for American Football. As a result, the team is made of mediocre players with low morale, little to no club funds, second-hand equipment, and a small team roster (about 10 players).

  • The team is considered weak as compared to the other clubs at Yūhi, but this fact only spurs them to train harder. Training sessions include marathons on the beach in loincloths, squat-jumping up and down steps, towing tractor tires behind them and so forth.

  • They go against Deimon in the Fall Tournament and lose miserably (6-56), but one should take note that the coach had used aces from the other sports teams while benching the regulars. When it was apparent that the aces couldn't win against the Devil Bats, the regulars were allowed to play and they did manage a touchdown (in the manga). An important note is that Hiruma believed that Yuuhi had 0% of winning with their aces teams on the field, yet raises them upwards to only 1% when the regulars finally take over.

  • In the anime, the aces scored the touchdown while the regulars only managed first down, but they still showed a better performance and dedication than the aces.



Daisuke Atsumi


''''

(熱海大介 ''Atsumi Daisuke'') The team captain of Yuuhi Guts as well as the Quarterback. He has been leading the members though a series of intense training for 3 years, though it's not like the Death March the Devil Bats underwent. Atsumi is considered slightly below average as a player, (or as Hiruma put it, he's the best of the worst), and the Devil Bat quarterback gave Atsumi's team a 1% chance of beating Deimon. He seems very grounded, and is one of the few players shown that sees through Hiruma's 'scare tactics' immediately (like Kid).

When the coach decided to replace the regulars with aces from the other sports clubs, (soccer, sumo, karate, baseball, etc), Atsumi reluctantly agreed that they had better skills. At that point, Hiruma dropped Yuuhi's chances of winning down to 0. A newly-formed team of aces couldn't deal with Deimon's explosive offense power and the addition of their tight end, Taki. By half-time, the Yuuhi Guts were trailing by more than 20 points.

The other players, knowing that Atsumi really wants to face Deimon, feign injury and illness, and the coach eventually gives up, allowing Atsumi and the rest of the real football team to enter the game. They managed to put up a better showing than their replacements, even though they still lost by 50 points. At the end of the game, the Guts members cheer Deimon on to win the championship.
  • Position: Quarterback/Safety

  • Jersey Number: 9

  • Height: 173 cm

  • Weight: 78 kg

  • 3rd Year Student (Grade 12)



Shinobu Haibara


''''

(南風原忍 ''Haibara Shinobu'') Haibara is one of the linemen of the Yuuhi Guts, in which Atsumi places his faith in, since he does have a solid knowledge of blocking. Haibara is also frustrated that the team has no club funds and is considered weak, despite their constant efforts at training. When Hiruma decided to rattle the Yuuhi Guts at the beginning of the game, Haibara could only say in frustration that he is honored that the Devil Bats would show their full strength, while the 'true Yuuhi Guts' could not (meaning that all the members of the football team were replaced by other teams' members).
  • Position: Lineman/Guard

  • Jersey Number: 14



Katsuko Konjo


''''

(紺上勝子 ''Konjō Katsuko'') She's the team manager and one-girl cheerleader squad of the Yuuhi Guts. She helps train the players and fixes up all of the second-hand equipment that they are forced to use. She can get extremely pumped up while trying to boost team morale. She is often seen waving the team flag, holding a megaphone and most noticeably, wearing burûmâ, (the Japanese version of Bloomers ). She believes in Atsumi and also takes part in some of the training sessions with the team members. According to the manga, it is rumoured that she is being scouted by Zokuto University as their first cheerleader squad member, due to her intensity at cheering on the team to win.
  • Position: Team Manager/Cheerleader



HASHIRATANI DEERS

(柱谷ディアーズ)
  • Logo: A Deer (but it looks like a moose)

  • Uniforms and Helmets: Brown with yellow trim on the jerseys. Helmets are yellow wit a brown top.

  • A strong veteran team. They make the most of their small size, using their speed to disarm opponents. Playing opponents of the same size, they are still superior.

  • Hashiratani had an easy time in their match against the Kyoushin Poseidons, scoring fourteen points in the first half and crushing what seemed to be an easy opponent. But after Kyoshin sends in two of its secret weapons (Kakei and Mizumachi, two of the taller players on the bench) the Deers don't score any more points. The Kyoshin Poseidons proceed to dominate the Deers by a score of 31-14.



Onihei Yamamoto


''''

(山本鬼兵) Onihei is a cunning ultra veteran with a small body who even fellow lineman Kurita greatly admires! In fact, Onihei is the reason why Kurita came to play football in the way he does now and because of him he now has the "Funnuraba!" chant. Onihei is known for his ability to block effectively despite not being a particularly large person. He has enough strength to lift or stop Kurita single handed. He appears as a spectator at the Poseidon - Devil Bats game as well as several others and has conversations with Ojo players. Onihei has become somewhat of a comic relief character since his defeat at the hands of Mizumachi and the Poseidons, constantly made fun of by Torakichi, who insists that anything Onihei predicts is automatically wrong (and in the true-false section of the trivia game at the Ojo High festival chooses his answers -correctly- based on this theory). So far this has usually held true, with Onihei repeatedly predicting the defeat of the Devil Bats, only to be proven wrong by their comeback victories.
  • Jersey Number: 71

  • Height: 167 cm

  • Weight:72 kg

  • Position: Lineman

  • 3rd Year Student (Grade 12)



DOKUBARI SCORPIONS

(独播スコーピオンズ)
  • Logo: Scorpion

  • Uniforms and Helmets: Black with white trim on the jerseys. Helmets have the scorpion logo imprinted on the side.

  • This team did very well in the Spring Season with 10 wins and one loss. The things to note are that they won five games by forfeit, while the other games were won by taking out the opposing team's aces.

  • They were able to win so many games by predicting the actions of their opponents.

  • The Scorpions face off against Deimon in the third round, but their style of play proved to be no match against Hiruma's deceit. They lose with a score of 14-42 in the anime, 0-42 in the manga

  • Sasuke Kanagushi


''''

(金串佐助) He's the team captain and safety. His belief is that football is a mind game. He wears his long hair in a braid that stands up like a scorpion's tail whenever he's excited or angry. Kanagushia is able to predict the opposing team's strategies by reading the telltale signs of the players. Things such as glances, body movements and certain behaviors allow him to figure out what kind of play the other team will use. However, Hiruma already knew about Kanagushia's strategies and used several tricks (including lipstick), and his own brand of Psychological Warfare to confound him. In the end, the Scorpions were stung by their own poison. In the anime Kanagushia also became Hiruma's slave, by accidentally saying his plan to capture Hiruma and keeping him away from the game aloud, giving Hiruma the chance to recorded it and use as blackmail. In an Omake , it shows that he's slapped around frequently by his father ("I've predicted your movements! You're going to slap me on my left cheek now, aren't you?"), who's often annoyed by his abrasive personality; so, while he can predict the movements of others, it's somewhat useless.
  • Position: Quarter Back/Safety

  • Jersey Number: 14

  • Height: 166cm

  • Weight: 60kg



KYOSHIN POSEIDON

(巨深ポセイドン)
  • Logo: The Greek god of the sea holding a trident (Poseidon)

  • Uniform: colour scheme similar to the Seattle Seahawks - greyish-blue and green.

  • Uniform detail is of scales down the side of the uniform

  • Helmet logo is a pair of fins, one on each side

  • The team's Cheerleading Squad Captain, Otohime is said to have a crush on Kengo Mizumachi because of his pure (and immature) heart, and apparently joined the club because of a diet.

  • The team is highly focused on using its members' height to their advantage, both in stopping passes and runs from their rivals, making them a defensive team.

  • Unexpectedly, this team manage to defeat the strong Hashiratani Deer in their first match by gaining 31 points without letting Hashitarani Deer get any more points after sending out their team's secret weapons. Defeated the Zokugaku Chameleons in their second match and lost to Deimon Devil Bats by one point.

  • During their match against Deimon, Oujou's Takami comments that Hiruma is Deimon's true 'hidden ace', due to his ability to make instantaneous decisions on who to pass to, as well as his tactical knowledge.



Kengo Mizumachi


''''

(水町 健吾 ''Mizumachi Kengo'') The third tallest player on the team and a natural athlete. Was on the swimming team but quit due to the lack of challenge. Plays on the line and uses his height and speed from a "swimmer's start" to great advantage. He has a bad habit of saying inappropriate and insensitive remarks. He is also known to strip down to his boxers in front of people, and seems to hate football equipment, saying that "It's too heavy, I can't move properly". Apparently, modesty is not an issue. Initially, he looks down (no pun intended) on Komusubi of the Deimon team due to how short he is, but learns there is a lot of strength in Komusubi's small frame and was defeated by him at the end of the game. Also, Mizumachi seems to understand Powerful-go, the "true language of truly strong men," as he responded positively to Komusubi's post-game grunt of "HOT!". He also likes swimming and spying on the females' half of the bathhouse when the Kyoshin team relaxes, stating that "The only thing to do when you go to a public bathhouse is to '''swim''' or '''peek''', right?".

In the anime, Mizumachi gets his arm dislocated by Agon during the practice game against the Nagas, while in the manga, his arm is forced out of it's shoulder's socket by Agon.

Of particular note, Mizumachi took first place of the four linemen in the fan all-star team, followed by Kurita, Jumonji and Yamabushi.

  • 40-yard dash record: 5 seconds

  • Bench Press: 90 kg

  • Jersey Number: 71

  • Position: Tackle/ Defensive End

  • 1st Year Student (Grade 10)


''TECHNIQUES/STRATEGIES''
  • Swimmer's Start - Mizumachi assumes the position that Olympic swimmers use on the starting block. This lowers his center of gravity and allows him to spring forward, much like Komusubi can with his Fast Start technique. However, Mizumachi's method has a fatal flaw. As soon as he brings his arm upward in the 'swim' position, his chest is exposed and he is slightly off-balance. This allows Komusubi to knock him down like a bowling pin.

  • Formation: Poseidon - Mizumachi leaves the line and joins Kakei and the other linebackers behind the defensive line. Though this weakens the line, it strengthens the passing defense, while Kakei controls the opponents run. This formation can be summed up as a 3-4 defense, where a defensive linemen leaves the line and joins the linebackers (3 linemen and 4 linebackers).



Shun Kakei


''''

(筧駿) The fourth tallest player on the team and the de facto captain. Shun is the first character to admit there is a real "Eyeshield 21" playing football at Notre Dame prep school, of which Sena (who was made into an "Eyeshield 21" from Notre Dame by Hiruma) was not according to him. Shun had gone to school in America during his middle school years, losing interest in football due to the size advantage of his American counterparts and quitting the game because of it. After seeing the Japanese player from Notre Dame in action, Shun became determined to play again, to the point where he went up against Eyeshield 21. The encounter inspired him to train with new enthusiasm as he promised to meet up with him again at the finals. However, when the next game against Notre Dame finally came around, Eyeshield 21 was nowhere to be found. Shun asked around for his whereabouts, but no one seemed to know who he was or even if he existed. Shun claimed that Sena was a fake, since the Eyeshield he knew was far taller. He then declared to defeat the Devil Bat's imposter. He later admits that Sena is deserving of the title of Eyeshield 21 and tells him to keep fighting until the final game. Because Shun is consistently seen as serious, he seems to be dogged by his teammates immature actions. But because he appears used to it, he can even ignore the fact that Sena, Monta and his other teammates were trying to stop Mizumachi from peeking at the bathhouse (and making a big fuss out of it) before he who were then pushed right through the wall by Urashima, Kyoshin's cheerleader vice captain.
  • 40-yard dash record: 4.9 seconds

  • Bench Press: 95 kg

  • Jersey Number: 41

  • Position: Linebacker

  • Birthday: June 6

  • 1st Year Student (Grade 10)


''STRATEGIES/TECHNIQUES''
  • One Handed Block- Shun sticks his hand out and blocks the opponent down by way of pushing him in the face. This move is similar to the now illegal "Head Slap Maneuver" used by former NFL player, Deacon Jones

  • Moby Dick Anchor- Shun uses both of his arms and tackles his opponent in a cross grapple across the waist similar to Shin's Double Spear tackle. Shun was able to stop Sena's Devil Bat Ghost with this move, however, it was ineffective against the Devil Bat Tornado.

  • High Wave - This strategy assembles all tall players at the scrimmage line and has them leap upwards simultaneously, thereby preventing the opposing quarterback from passing. It is also used for defensive blocking against a run. However, this strategy is countered by Hiruma's Wishbone tactic.



Osamu Kobanzame


''''

(小判鮫オサム) Kobanzame is the short, nervous captain of the Poseidons. Unlike the underclassmen on the team, Kobanzame and the other members in their last year are unusually short. During the match against the Deers, the announcer mentioned that the Deer and the Poseidons were two of the shortest teams in the league. This was until the Poseidons revealed their new freshmen who used their height to their advantage. Kobanzame is a comic character who has a tendency to stutter and mess up quotations in his attempts to raise the morale on the team. You first see him when he travels with another upperclassman (or Ohira and Onishi in the anime) to go spy on Deimon's training. When his friend protests that they should not be doing something underhanded, Kobanzame claimed that there was no harm in simply taking a peek as they happened to walk by. While climbing up the fence to get a better view, however, he was hit in the head by a ladder during Monta's attempt to imitate Mizumachi's height.

Kobanzame's spying did allow him to recognize Sena right away when Hiruma sent him disguised as a delivery boy to the Poseidon's clubhouse. Kobanzame immediately called Sena on his deception (ignoring that he had done the same just hours before. ..the lump remaining on his head to prove it) and brought the Devilbat to Kakei's attention. This later led Sena to learn more about Kakei's personal feelings towards the 'fake' Eyeshield 21 from Kakei himself as well as being expanded upon by Mizumachi.

Kobanzame's relationship to the other Poseidons is revealed through several flashbacks in the manga as well as their conversations. According to the author, Kobanzame is ranked second in the series in terms of shyness. Only Sena himself is worse. Because of this, he is often unsure of what to do and will wait for Kakei to decide on something before saying ' Right, that is exactly what I was thinking' and trying to maintain his role as captain. He has a tendency to complain a lot, but Kakei mentioned that Kobanzame was the only other Poseidon to complete the same hellish amount of training as Mizumachi. Mizumachi and Kobanzame seem to be fairly close to one another, and Mizumachi even attempts to convince Sena that the Poseidons deserve to win the game more because the Devil Bats have no third years on their team, while many of the Poseidons, including Kobanzame, are in their last year. Of course, Mizumachi did not realize that it was the last year for the second years from Deimon as well, since they have a no-play policy in their third year. When the Devil Bat/Poseidon match comes down to one final play to determine the game, Kobanzame confesses to Kakei and the others in a joking manner that once again he is forced to sit uselessly on the bench while they do all the hard work. This surprises his team mates who have never even considered the possibility that Kobanzame and the other upperclassmen have been holding them back. They promise to bring Kobanzame his ticket to the finals and head out to the field, leaving Kobanzame alone to think about all the times he tried to make up for his lackluster abilities by doing other things such as gathering information on the Poseidon's opponents and boosting morale. Of course, the Poseidons lose, and Mizumachi feels so dejected that he starts wailing on the field because the dreams of the third years are over. Kobanzame, overcome by emotion, concludes the match by saying that eighth is not so bad and that even though the last summer was the hardest in his life, it was also the best.

Kobanzame unfortunately does have a poor body unsuited for football. He is short, slow, and weak. However, he does have the skill to be a quarterback, and is sort of a quietly skilled player that is overshadowed (literally and figuratively) by his larger than life team mates. In the entire tournament, he has never been intercepted. His passes are always accurate, and much like Hiruma he can react quickly when an opponent attempts to take the ball. His quick reaction time is more driven by fear than quick thinking, however. Takami even praised Kobanzame, calling him a good quarterback. In the anime the Devil Bats managed to intercept his pass when Hiruma, in true Hiruma style, frightened Osamu so badly he threw the ball too fast and the Devil Bats were ready to catch it.
  • 40-yard-dash: 5.7 seconds

  • Bench-press: 40 kg

  • Position: Quarterback

  • Height: 163 cm

  • Weight: 54 kg

  • Jersey Number: 14

  • Birthday: September 9

  • 3rd Year Student (Grade 12)


''STRATEGIES/TECHNIQUES''
  • Tempest formation (anime)- Many receivers rush out and cover the field, and between Mizumachi and the other linemen's blocks and Kobanzame's own ability to escape quickly, Kobanzame is able to make short, accurate passes down the field. This is similar to Seibu's Shotgun strategy.



Hiroshi Ohira


''''

(大平洋) Introduced part-way into the Kyoshin-Deimon match. At a height of 205 cm, he's the tallest high school football player. He is introduced alongside Onishi (below), both of whom immediately begin bickering about who is 'Kakei-sensei's first disciple'. He has short and spiky black hair, and has very large eyebrows that seem to extend down to the tops of his eyes. He also appears to be very passionate & always crying. He is a first year student. The kanji used in his name are the same as those for the Pacific Ocean. Evidently, he and Onishi have been rivals since before they joined the football team, and compete over useless things, such as 'who pulled more all-nighters' and 'who studied less for an exam'. Upon witnessing Kakei's skill, however, they were motivated to play football and learn from him.
  • Position: Linebacker

  • Jersey Number: 31

  • Height: 205 cm

  • 1st Year Student (Grade 10)


''STRATEGIES/TECHNIQUES''
  • High Wave - He and the other linebackers leap up, blocking any potential passes and any running tactics. This Strategy is ineffective by Hiruma Wishbone tactic.



Hiroshi Onishi


''''

(大西洋) At 204 cm, he's the second tallest highschool football player. Introduced alongside Ohira (above). He dislikes having almost the same name as Ohira ("Having a similar name to an uncouth guy like you is bad enough.") as well as their rivalry regarding Kakei. Also a first year student; he wears squarish glasses and has short orange/red hair. The kanji used in his name are the same as those for the Atlantic Ocean.
  • Position: Linebacker

  • Jersey Number: 32

  • Height: 204 cm

  • 1st Year Student (Grade 10)


''STRATEGIES/TECHNIQUES''
  • High Wave - See above.



BANDO SPIDERS

(盤戸スパイダーズ)
  • Logo: Spider with a guitar

  • Uniform and helmet designs feature spider's webs - black webs on a scarlet background, similar in design to the costume worn by Spider-Man .

  • This is the team that the Devil Bats face after losing to the Seibu Wild Gunmen in the qualifying eliminator for the Kantou championship. Monta believed all was lost after a play that could have gone either way was called in Seibu's favour, leading him to rage at a game official. It was following the end of the game that Hiruma let slip that they had another chance - by finishing third in the tournament. The 3rd/4th place Repechage game is Deimon vs Bando. Deimon won 37-36.

  • The team has a philosophy of being a kick team, due to Koutarou Sasaki's kicking ability, and also because most of the original members of the Bando Spiders transferred to another school, leaving only the members of the kick formation left. This makes them take on an offensive stance like Deimon, in which one point can make all the difference.



Hayato Akaba


''''

(赤羽隼人) The fullback for the Spiders. Wears a blue tinted visor in his helmet, to set him apart from Sena's which is green. Originally believed by many to be the real Eyeshield 21, the ace from Notre Dame. Tall and thin, Hayato hardly looks like the intimidating figure of an ace player, leading many to underestimate him and his skills, and even Hiruma agrees he deserves the title of Eyeshield 21. In spite of his unimposing build, he can send even Kurita flying with just his arms. He had first transferred out of Bando, but later decided to go back out of loyalty to his teammates. Due to school transfer policy, he was unable to play against Oujou, resulting in the Spiders losing. When he went against the Deimon team he almost single-handedly defeats Sena and Taki. However, due to Taki getting serious, the Devil Bats are able to comeback and win. After getting defeated by Sena's lightspeed running, he graciously gives Sena his blue visor, telling him that he deserves to be called Eyeshield 21.

Akaba appears again at the Deimon/Oujo match. As well as commenting on the action, he also teams up with Kengo Mizumachi from the Poseidons to provide an impromptu halftime show; he jams on his guitar while Mizumachi dances around in his boxers. The pair attract a hail of garbage from the crowd for their efforts.

Akaba appears once again after the Hakushuu/Seibu match. He joins a the Devil Bats for an inpromptu baseball game. It should be noted that instead of using a bat to hit the ball, Akaba uses his guitar. He defends this by saying "Lately, I've opened my eyes to hard rock."
  • Position: Linebacker/Fullback

  • Jersey Number: 21

  • Birthday: September 21

  • 2nd Year Student (Grade 11)

  • Like almost all the students at Bando, Akaba plays an instrument, in this case he plays guitar.

  • Akaba's eyes are naturally brown, he wears red contacts

  • His catchphrase is a soft, dismissive "Fuu".


''TECHNIQUES/STRATEGIES''
  • Spider Poison - By thrusting out with both arms and hitting the shoulders of his opponents, he is able to push them off and cause temporary numbness. The real key to this technique is that by studying the opposing teams in advance, Akaba learns when the opposing players' center of gravity shifts. By knowing this, and Akaba can push the opponent over with ease, no matter how strong they are. Since he also tells his entire team when the other players' center of gravity shifts, so they too implement this technique.

  • Run Force - By positioning the blockers in a certain way, Akaba can actually force the Running Back into moving where he wants him to go. This way, Akaba knows exactly where the Running Back will be so he can position himself ahead of time. This technique is similar or maybe even identical to Sena's ability to determine the most appropriate path to run.



Kōtarō Sasaki


''''

(佐々木 コータロー ''Sasaki Kōtarō'') The kicker for the Bando Spiders. He is a direct rival of Musashi, and as noted by Hiruma, he has never missed a try-for-point kick. He even once kicked a soft drink can right into a rubbish bin made specifically for cans - off of a bridge railing (even more impressively -and unfortunately for Kotaro- it wasn't empty at the time). His skills as a kicker is seen when he could easily get a field goal from 50 yards. It is because of him that the Bando Spiders adopted the philosophy of a kicking team, a team that relies on kicks to win the game. However, his accuracy can also be used against him since it's easy to predict where his kicks will land and they can then be returned. Furthermore, in the match against Deimon, Kōtarō actually misses a field goal attempt, which could have won the game.

Kōtarō's most famous quote is, "That's smart" (スマート だぜ ''Smart daze'') (Otherwise "That's not smart", etc.), and is seen combing his hair whenever he has time, even during a match. He seems to dislike Akaba Hayato because he keeps talking about music. Kōtarō used up a time-out just to explain the history of the Spiders to Deimon. His last name is the same as a famous samurai, Sasaki Koujiro, a rival of Miyamoto Musashi. He asked Bando's manager, Sawai Juri, who is also his childhood friend to go out with him 3 times, but was refused with "Whatever, stop saying stupid things, moron!", but she never actually said "No".
  • 40-Yard Dash: 5.5 seconds

  • Bench Press: 65 kg

  • Position: Kicker

  • Jersey Number: 99

  • Blood Type: B

  • Birthday: November 30

  • 2nd Year Student (Grade 11)

  • In an interesting note of trivia, a poll conducted in vol. 11 and 12 of the Japanese edition had Kōtarō as the only non-Deimon player to win in a showdown, with him winning in the "coolest character" battle against Taki.


''TECHNIQUES/STRATEGIES''
  • Onside Kick - Kōtarō kicks the ball right to the opposing team's front line, in order for his team to try to gain possession of the ball once more

  • Spider's Web - Bando Spiders aim for a consecutive offense. Firstly, Kōtarō would score points from a field goal kick, then do an onside kick. Since they know where the ball will land, they regain possession of the ball easily, and they repeat the cycle without even letting the opponent touch the ball. However, against faster opponents, such as Sena's speed, the strategy can be used against them as the opposing team knows also where the ball will land.



Juri Sawai


''''

(沢井 ジュリ ''Sawai Juri'') Usually called "Julie". She's the team manager of Bando Spiders, and is Koutarou's childhood friend. She has a "non-desirable but unavoidable" relationship with Koutarou. Up to now, he has said, "Please go out with me!" to her three times, and she always answered with "Whatever, stop saying stupid things, moron!", but she has never actually said "No". She dislikes seeing Koutarou and Akaba fight, and noted that they are actually quite similar.
  • Position: Team Manager



HAKUSHū DINOSAURS

(白秋ダイナソーズ)
  • Logo: A tyrannosaurus with stripes down its back

  • Uniform: Similar to the Cincinnati Bengals , in design at least; colours are green and black. Thick slashes of a dark colour adorn the whole jersey and helmets. Two eyes peer out on the front of the helmets as well, and a row of sharp teeth are just above the facemask.


Very little has been revealed on this team until recently. In a newspaper article after the Spring tournament, they were mentioned alongside Deimon (and below tournament mainstays like Shinryuji, Oujō, Seibu and Taiyo) as a "Team to Watch", particularly due to some "massive new talent" that they had recruited. As they had made it to the final eight of the Kantō tournament, the team is slowly being revealed, possibly as a potential final opponent in the Kantou final for the Devil Bats. After thrashing the Taiyo Sphinx in the quarterfinals by a halftime score of 32-0, and forcing the Sphinx to forfeit due to a lack of players fit to continue, the team will be playing the Seibu Wild Gunmen in the semifinals, with the winner taking on the Deimon Devil Bats in the Kanto final. With the talent - or should that be raw power - that has been revealed thus far, it seems the road to the Christmas Bowl for Deimon goes through Hakushuu.

In the extra material section, it has been revealed that the Dinosaurs are a S class team, on par with the Seibu Wild Gunmens.


Reiji Maruko (Marco)


''Seiyū'' - Tomokazu Sugita

(円子令司) The Dinosaurs quarterback, who told Sena and Monta to call him Marco instead of Maruko, because Maruko is a female name (in Japan 'ko' is primarily a feminine name ending, not to mention the irony that their manager is a "Maruko"), and "Marco" sounds like a male Italian name. He wanted the strong teams to knock each other out so his team could take it easy, so he offered to switch with Deimon. But just then Oujou's Ootawara drew out number "7" (Deimon had 5), Deimon would meet Oujou in the semifinals, so he told them to forget it. He was especially glad he didn't switch when the Nagas drew number "6" which meant that they would face the Devil Bats first.

After the Devil Bats defeat the Nagas, his personality takes on a more confident attitude, partly due to fact that he didn't have to face off against the former Kantou champions, and partly because his team has a new monstrous lineman that holds the record for the bench press (200 kg). Marco said during an interview that he likes girls with love.

After crushing Taiyo in the quarterfinals, Marco appeared to meet his match in the semifinals against Seibu, particularly against steely quarterback Kid. Yet believing in his team, including Gaoh and receiver Kisaragi, Marco faced this threat head-on.

  • 40-Yard Dash: 5.2 seconds

  • Bench Press: 60 kg

  • Position: Quarterback

  • Height: 177 cm

  • Weight: 66 kg

  • Jersey Number: 4

  • Blood Type: AB

  • Birthday: May 1

  • 1st Year Student (Grade 10)



Rikiya Gaō


(峨王力哉) The gigantic lineman playing for the Dinosaurs, he holds the record for bench press in all of Japan (200+ kg) and whose appearance even scares the similarly massive Taiyou lineman Banba. He's larger than any other player shown in the series and is reported to have sent all of his opponents' quarterbacks to the hospital. A regular plastic mouthpiece will not work, since he'll chew it to bits like gum. He uses a titanium alloy mouthpiece. His power is gradually being revealed as he begins to play against Taiyo. His first devastating move in the Tournament was breaking through the Sphinx's newest formation, the Tutankhamen Mask, and pushing down Banba and Harao with ease. By half-time, with the score 32-0 in favor of the Dinosaurs, the entire Taiyou line was out of the match due to injuries from trying to hold Gaō back. The most devastating loss was with Banba as he was carried away on a stretcher. As a result, the Sphinx team was forced to surrender the game.

Surprisingly, Gaō showed a sense of honor rather than being depicted as a wholly violent brute. He admired Banba for his determination to protect the quarterback, even though Harao had long given up the will to win. Hiruma and Kid also noticed that there was more to Gaō than meets the eye, stating that the huge lineman was not suffering from a lack of control of his strength, but rather that Gaō didn't FEEL like controlling it.

After the quarterfinal match, he nearly lost it when one of the fans openly threw insults at Banba, (this was the same arrogant soccer player that Monta and Sena had mistaken for Musashi--Muro Satoshi). This made Gaō lose his temper, causing him to rip off the steel guardrails of the stadium seats and charge into the bleachers. He would have trampled anyone who got in his way and most likely would have crushed the cowardly soccer player. But before he could get to the fan, Riku from the Seibu Wild Gunmen ran to his aid, protecting him and standing up to the monstrous player. Gaō, however, could tell that it was not Riku, and left it at that. The two will meet again in the semi-finals when Hakushuu and Seibu play each other. Discovering Gaoh's weapon of scaring a quarterback from Hakushuu manager Maruko, Riku is forced to train not only to stop the destruction of his team but to protect Kid from the monster. At the start of the game, Gaō did exactly what was expected of him: lunging right for Kid and expecting him to clam up or miss, yet unable to stop him from making a quick pass to Riku for short yards. Intrigued by a quarterback who faced him head on, Gaō became more interested in his latest matchup. Yet ultimately the beastial player finally makes his move: at the moment when Kid finally starts realizing how far he wants to go through this, Gaō smashes into him and breaks his arm, sending him out of the game. Ultimately Gaō also takes out a revived Tetsuma and even makes Rikku fall from exhaustion, allowing Hakushuu to easily make the final of the Kanto tournament.

As the Dinosaurs attention turn towards Deimon, their opponent in the final, Gaō becomes interested in a new prey: large lineman Ryokan Kurita of the Devil Bats. With Kurita and Gaō two of the most notable linemen of the tournament, the duo will be forced to battle on the football field in due time. Like all strong men, he understands the language of powerful-go, and eagerly awaits Komosubi's challenge to meet him and Kurita at the finals.

Realistically, a player as brutal as Gaō (with a ''track record'' of seriously injuring and even crippling opponents) would be permanently banned from the sport extremely quickly, possibly after even one game, as his actions are so obviously deliberate.

  • Bench Press: beyond 200 kg (high school record)

  • Position: Lineman

  • Jersey Number: 70

  • 1st Year Student (10th Grade)



Kisaragi

(きさらぎ) A bishonen male stated as the "left arm of Hakushuu" (since Gaoh is the right arm). Introduced accidentally under Gaoh's name during the introductions for the Seibu game, he believed that he did it to save face for the team and their secret weapon so Gaoh would not look like a laughingstock. (though some actually thought he was a more emaciated Gaoh instead) Like the other Hakushuu players, Kisaragi believes that power, particularly a player like Gaoh, is the key to winning in American Football.

  • Jersey Number: 96



Tengu

(天狗) A long-nosed senior on the Dinosaurs, he is introduced as a former ace player on the team prior to the recruitment of freshmen such as Marco and Gaō. Tengu appears to be more notable for his emotional outbursts regarding the games his team plays in, crying in shame whenever Hakushuu falls behind and celebrates any scores that they make. At this point, his only actual play in the game against Seibu was on a special teams receiver after a Gunmen kickoff, where one of his emotional outbursts leads to Tetsuma catching an onside kick and Seibu reclaiming the ball.

  • Jersey Number: 49



Maruko Himuro

(氷室丸子) The manager of Hakushuu, she is a serious looking female who appears to speak for the team on behalf of Marco. Since the two share a name (in the Dinosaurs' first appearance, 168th Down, Marco is shown to be just a westernised form of Maruko), the two may be related. Not too long after Deimon's defeat of Ojo, she speaks with both Sena and Riku of the Wild Gunmans to warn them that the road to the Christmas Bowl goes through them and that she doesn't want any more players to get hurt either by Marco or Gaō.

She invited Sena and Riku to a meeting out in the local mall - the other Devilbats followed covertly in the belief that she was about to make a confession of love to Sena. (Hiruma placed a mic on Sena's collar so he could listen in) However, the venue wasn't the best choice as Himuro was tracked down by Gaō and Marco. As Gaō attempts to destroy communication, Sena saves her (angering Suzuna) while Riku saves the vital information on the computer.

  • Position: Team Manager



MISAKI WOLVES

(岬ウルブス)
  • Logo: Wolf

  • Uniforms and Helmets: The colour is currently unknown, but the shoulders and chest of the jersey bear parallel 'gashes', mimicking wolves' claws. The helmets have a wolf's head on either side.

  • Very little is shown of this team. The team leader, Kamiya Taiga, is one of the players interviewed by Kumabukuro Riko shortly before the match against the Shinryuuji Naga.

  • The Wolves hail from Hokkaido; their introduction at the tournament lottery says that they "make their way across the land with their fangs, claws and speed".

  • This is the first team the Seibu Gunmen play against at the Kantou Tournament, though they are largely a joke; when Riku faces Gaō after the Hakushuu-Taiyou match, they loosely promise to meet at the next level, while the Wolves protest feebly in the background that they have yet to play against Seibu.



Taiga Kamiya

(狼谷大牙) The Wolves' captain. His position is unclear. He often boasts about his long legs, which help him to run faster. He has short, light-colored hair, much like Riku's, a horizontal scar across his nose, and a fang poking out of his mouth at all times. From the interview with Kumabukuro's daughter, he appears confident to the point of arrogance, saying "You can see my strong point right here, can't you? It's these long legs," while some of the other players decline to mention their advantages (Shin, Marco, and Kid). When asked what players he would watch out for, he says, "Myself! --is probably not the right thing to say ... Agon? Though I'm stronger than he is." Speed appears to be his only tactic. Before the game with Seibu, he also says "The level of my lead makes it feel like 'Kamiya Wolves' already ... Being called the quick shooter gunman, is it some joke? With these long legs, I'll give you instant death." This joke, of course, is overturned on them, as Seibu wins by a large margin (the scoreboard shows 82-14 with some time left in the match).
  • 40-Yard Dash: 4.6 seconds

  • Bench Press: 50 kg

  • Jersey Number: 26

  • Blood Type: B

  • Birthday: February 14



SADO STRONG GOLEMS

(茶土ストロングゴーレム)
  • Logo: Golem (similar in design to Mega Man robot Stone Man)

  • This team is from the Shizuoka area.



Ganjō Iwashima

(岩重ガンジョー) He is shown as a key player in the Sado Strong Golems. His position is unclear. When asked what his strong point is he said it is his rock hard body. But he is a very naive player, who ends up taking bad advice while being manhandled by Oujou in the quarterfinals. His ability to ram into his opponent with his body is impressive, but it proves to be no match against Ootowara's bulk and Shin's Trident Tackle. He is a bit of a pervert, with a love of Women With Big Breasts and his tackling style similar to groping a female.


SAVANNA SURVIVORS

  • Logo: Zebra

  • They're from Africa

  • The African team in the "Cream Puff Cup" anime filler tournament.

  • All the members are at least 2 meters tall and all look alike.



NORTHERN LIGHT BLIZZARDS

  • Logo: Mammoth

  • They come from Russia

  • A team that the Devil Bats play in the "Cream Puff Cup" anime filler tournament.

  • They defeat the Nasa shuttles and lose to Deimon in the final.



Morgan

The coach of the blizzard. Originally a NFL star running back and the reason Apollo was kicked out of the Armadillo's. Being an NFL star runner has made him a millionaire having earned 20 million dollars a year. He likes glitter so much, that the walls, floors and pillows in his house are gold ingots. His teeth are gold, he wears gold jewelry and has gold leaf tissues.