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Legend Of The Five Rings




  caption Where Honor is Stronger than Steel
  publisher Alderac Entertainment Group
  genre Asian Fantasy Game
  designer Brent Keith, Lead Designer, Player Design Team Shawn Carman, Lead Writer
  date 1995-present


Legend of the Five Rings (often abbreviated '''L5R''') is a fictional setting created by Alderac Entertainment Group in 1995 . The setting covers in detail the fictional land of Rokugan , and briefly many other lands and nations in the same world. Rokugan is based on feudal Japan with influences from other East Asia n cultures. The setting is the basis for the Legend Of The Five Rings Collectible Card Game as well as the Legend Of The Five Rings Role-Playing Game . Legend of the Five Rings was also the "featured campaign setting" of the Oriental Adventures expansion to the third edition of Dungeons & Dragons , but this book is now out of print.

The deep, evolving story of Legend of the Five Rings is one of the things that set it apart from most game settings. Players of the Collectible Card Game , and to a lesser extent the Role-playing Game , can influence this story as it progresses by participating in sanctioned tournaments. The winners of major tournaments make pivotal decisions that can influence the storyline for years to come, with winners of minor tournaments influencing the storyline in lesser ways.

Legend of the Five Rings has broken new ground in player interaction in hobby gaming with the Race for the Throne . This mega-event takes place over 2007 and 2008, where players of both the collectible card game and the role-playing game can affect the storyline of their Clan by earning points in various Spheres of influence. These Spheres will determine the new Emperor of Rokugan in 2008.


THE GAMES


The Legend of the Five Rings Collectible Card Game

The Legend Of The Five Rings Collectible Card Game is a Collectible Card Game for two or more players (in tournaments, generally two), each with two decks of at least 40 cards each (formerly at least 30 cards each). The game continues until a player has reached one of several different victory conditions, at which point that player is declared the winner.

In the game's tournaments, players affect the storyline of the game. Their deck construction will directly contribute to the lives (or deaths) of the characters involved. This is in turn reflected in future expansions of the game, and the mechanics of the cards therein. The full current rules of the collectible card game can be found at the Comprehensive Rules Site .


The Legend of the Five Rings Role-Playing Game

The Legend Of The Five Rings Role-Playing Game is a Role-playing Game that requires one person to be Game Master and any number of other people to play different characters. As with all role-playing games, there is no "winner" or "loser", and the players do not generally compete against each other. Instead, the players work together to find a solution to some problem which the game master has presented their characters.

The Legend of the Five Rings Role-Playing Game is currently in its third version. All three versions used an original ruleset designed specifically for the setting. The rulesets are all very similar, allowing active games to transition relatively easily between the three. To distinguish this game system from the D20 System mechanics (see below), it is often referred to as the d10, "classic", or the "Roll & Keep" ("R&K") system.


Oriental Adventures

Oriental Adventures was published originally in 1985 by TSR, Inc. as an expansion for Advanced Dungeons & Dragons and was set in a land called Kara-Tur . In 2001 , Wizards Of The Coast re-released ''Oriental Adventures'' as an expansion for the prior year's re-release of Dungeons & Dragons after a decade-long lack of any official support for the ''Oriental Adventures'' product line. It was decided to make this new version of ''Oriental Adventures'' a showcase for their recently acquired ''Legend of the Five Rings''.

For the entirety of its Second Edition, with the exception of the ''Player's Guide'' and ''Game Master's Guide'', books published for the , such as those presented in ''Oriental Adventures''. With the current, Third Edition of the Legend of the Five Rings Role-Playing Game, and because of the lack of availability of the now out of print ''Oriental Adventures'', the d20 System rules have been dropped from current Legend of the Five Rings Role-Playing Game books.


Live-Action Roleplaying

In 2004 a Live-action Roleplay version of the game was released.


Clan War

Clan War was a Miniature based model Strategy Game produced by AEG, whose story line is derived from the Legend of the Five Rings setting. This game itself is no longer produced but the loyal fandom has a strong presence in its continued existence.


ROKUGAN

Legend of the Five Rings is set primarily in the fictional land of Rokugan , based on feudal Japan with influences from other East Asia n cultures, where Samurai , Shugenja , and trained Courtiers vie for control of the noble courts. Rokugan itself is home to mostly humans, divided into a society based on clans, with eight Great Clans and various minor ones, all under the rule of Emperor Toturi III. They are regularly threatened by evil plots from within and Gaijin threats from without, but the main threat still lies to the southwest of Rokugan: The deadly wastes of the Shadowlands, where demonic hordes roam.

See the article on Rokugan for more information on Rokugan, the Great Clans, and other story aspects of Legend of the Five Rings.


OWNERSHIP

''The following is from D. J. Trindle's post to the L5R e-mail newsgroups regarding the future -- and the past -- of the role-playing game. It was entitled "Whither the L5R RPG?" and is archived in full at http://l5r.alderac.com/rpg/whither_l5rrpg.html''

In 1997 , FRPG was purchased by Wizards Of The Coast . The existing licenses remained in place, so the same creative team continued work on Legend of the Five Rings, AEG continued publishing the RPG, and Wizards began publishing the card game (although AEG was still designing it). In 1999 , Legend of the Five Rings changed hands once more when Wizards was purchased by toy making giant Hasbro . once again, the previous licenses were still in effect, so changes to the games and the development teams as a result were unnoticeable.

In late 2000 , however, speculation about the future of Legend of the Five Rings -- especially the RPG -- began to run rampant after Hasbro, during a string of decisions that greatly upset the leadership at Wizards, decided to sell Legend of the Five Rings, two years before AEG's long-standing license was due to expire. Any fears turned out to be unfounded when, less than half a year later, AEG won the bidding war for Legend of the Five Rings.

Today, AEG owns the intellectual property of Legend of the Five Rings and still designs and publishes the card game and the role-playing game. AEG released Lotus Edition for the CCG in late 2005, beginning the Age of Enlightenment story arc. The new Samurai Edition was released in July 2007, and includes the Race for the Throne story arc.


Fiction Novels

The majority of the novels of Legend of the Five Rings have been invisioned and written by Rich Wulf. His works include Way of the Wolf, Bells of the Dead, Rokugan, and many other Legend of the Five Rings products. Large contributions to the Legend of the Five Rings series were also made by Ree Soesbee, who was lead writer of Legend of the Five Rings prior to Rich Wulf, and John Wick before her who along with the founding members of Five Rings Publishing Group created the world.

Currently, Shawn Carman is the head of the Legend of the Five Rings Story Team and is considered to be the best at incorporating player effects into the game in a smooth manner, regardless of how odd the results of a tournament may be to the setting of the game.


International Olympic Committee

One legal issue for Legend of the Five Rings involved the use of a symbol that consisted of five interlocking rings, arranged in essentially a star pattern. This symbol was used for several years in the role-playing game and featured prominently on the backings of the cards in the collectible card game. The United States Olympic Committee sued Wizards of the Coast, who at that time owned Legend of the Five Rings, over the logo, because a special Act of the U.S. Congress gave them the exclusive rights to any symbol consisting of five interlocking rings.

The only way to completely resolve the issue was to quit using the symbol. For the role-playing game this meant very little, but for the collectible card game it meant that the backing of the cards had to be redesigned, which left players with a mix of cards that essentially resulted in marked decks. In an attempt to appease the players, Wizards released the first set with the different backs – Spirit Wars – bundled with opaque sleeves that would obscure the designs on the backs of the cards, allowing players to use any mix of cards in their decks.


SEE ALSO


See also Legend Of The Five Rings (disambiguation) for other articles which share this name.


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