Information AboutJava 3d |
| CATEGORIES ABOUT JAVA 3D | |
| java platform | |
| 3d | |
| java specification requests | |
| 3d scenegraph apis | |
| 3d computer graphics | |
| java apis | |
|
Compared to other solutions, Java 3D is not only a Wrapper around these graphics APIs, but an interface that encapsulates the graphics programming using a real, Object-oriented concept. Here a scene is constructed using a Scene Graph that is a representation of the objects that have to be shown. This scene graph is structured as a tree containing several elements that are necessary to display the objects. Additionally, Java 3D offers extensive Spatialized Sound support. Java 3D and its documentation are available for download separately. They are not part of the JDK 6. However future versions of the JDK are expected to include a API package for Java 3D. HISTORY
FEATURES
COMPETING TECHNOLOGIES Java 3D is not the only high-level API option to render 3D in Java. In part due to the pause in development during 2003 and 2004, several competing Java scene graph technologies emerged: General purpose: Gaming: Visualization:
In addition to those, many other C or C++ scene graph APIs offer Java support through JNI . At a lower level, the JOGL (JSR 231) OpenGL bindings for Java are a popular alternative to scene graph APIs such as Java 3D. SEE ALSO
EXTERNAL LINKS
|
|
|