| Hunt The Wumpus |
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Information AboutHunt The Wumpus |
| CATEGORIES ABOUT HUNT THE WUMPUS | |
| 1972 video games | |
| mainframe games | |
| dos games | |
| ti-99---4a games | |
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ABOUT THE GAME Using a Command Line text interface, a player of Hunt the Wumpus would enter commands to move through the rooms, or shoot arrows along crooked paths through several adjoining rooms. There were twenty rooms, each connecting to three others, arranged like the vertices of a Dodecahedron (or the faces of an Icosahedron ). Hazards included bottomless pits, super bats (which would drop the player in a random location) and the Wumpus itself. When the player had deduced from hints which chamber the Wumpus was in without entering it, he would fire an arrow into the Wumpus' chamber to slay it. However, firing the arrow into the wrong chamber would startle the Wumpus, which would then devour the player. Originally written by , Microsoft's BASIC interpreter for CP/M and one of the company's first products HUNT THE WUMPUS IN POPULAR CULTURE The game was referenced in the '''' in the card ''Hunted Wumpus'', and also in its sister card ''Thrashing Wumpus'' The parody text-based game " Thy Dungeonman " (created for Homestarrunner.com ) will alert you that "You smell a Wumpus" if you use the "smell" command. The Wumpus is also found in the open source game Nethack . NOTES REFERENCES
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