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Game Addiction




Video game addiction, also called '''video game overuse''', is a proposed form of , 2007 . Accessed June 25 , 2007 composed of a compulsive use of Computer And Video Games , most notably Massively Multiplayer Online Role-playing Games (MMORPGs) , and related to the also-debated Internet Addiction Disorder , or even TV drama series addiction disorder.
Instances have been reported in which users play compulsively, isolating themselves from social contact and focusing almost entirely on in-game achievements rather than life events. Computer Game Addiction. Berkeley Parents Network. Accessed , 2007


DEBATE

In the , 2007 . Accessed June 27 , 2007


POSSIBLE DIAGNOSIS

Though video game addiction is not included as a diagnosis in either the DSM or the , 2007

#Persistent thoughts of the activity or performance of the activity. (Preoccupation)
#Use of activity to escape problems or relieve bad mood. (Preoccupation)
#Need for increased time spent on the activity to achieve satisfaction or diminished reward for the same amount of time spent on the activity. (Tolerance)
#Inability to control, stop or diminish the behavior. (Loss of control)
#Restlessness or irritability when prevented from partaking in the activity. (Withdrawal)
#Lying to friends or family about extent of involvement with activity. (Continuance despite adverse consequences)
#Committing illegal acts to sustain activity. (Continuance despite adverse consequences)
#Relying on others to finance activity. (Continuance despite adverse consequences)


PREVALENCE

No formal studies have been published addressing the prevalence of a possible video game addiction. A , 2006 . Accessed June 25 , 2007

A 2005 survey by the , 2007 . Accessed June 25 , 2007 In an interview in 2005 , Dr. Maressa Orzack of McLean Hospital in Belmont , Massachusetts estimated that 40% of the 8.5 million players of MMORPG World Of Warcraft are addicted, a figure she derived from the survey managed by Nick Yee at the The Daedalus Project .
Ferguson, Dylan. World of Warcrack: the addictive power of role-playing games ''The Manitoban Online'' , 2004 .


POSSIBLE CAUSES

According to the synthesis of research presented to the , 2006 . Accessed June 25 , 2007


TREATMENT

Some countries, like South Korea, have responded to the perceived threat of video game addiction by opening treatment centers. The , 2005 . Accessed June 25 , 2007

China also introduced an ''anti-online gaming addiction system'' in 2005 intended to reduce addiction by diminishing in-game rewards after three hours of play.Dickie, Mure. China moves to zap online game addiction ''Financial Times'' , 2007 . Accessed June 27 , 2007

In June of , 2006 . Accessed June 25 , 2007

On-Line Gamers Anonymous (a religious foundation) has been around for many years to provide support and help for gamers who want to quit, as well as for affected family members. The group uses a 12-step approach to facilitate healing.


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