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AMBIGUOUS PUZUMA A Big Cat with a quite unique black and white check coat, the ambiguous puzuma is the Disc's fastest animal. Because of the Disc's standing Magical field, which slows down light to approximately the speed of sound, the puzuma can actually achieve near- Light-speed . Because of this, seeing a puzuma in motion means it isn't there. Puzumas commonly die from complications caused by Sangrit Heisenberg's Uncertainty Principle ; they lose concentration because they cannot simultaneously know who they are and where they are, frequently causing them to crash into an obstacle. Many males also die from ankle failure caused by excessively running after females who aren't present. BOOKWORM, .303 A Bookworm that has evolved in magical libraries. Because of the constant danger of running into a volume containing spells (which release thaumic radiation), the .303 caliber bookworm eats quickly. So quickly, in fact, that it has been known to ricochet off walls after boring through a shelf of books. Possibly these creatures use L-space to spread from one library to another, although in no explorations into L-space have such bookworms been mentioned. CHIMERA A parody of the Chimera of Greek mythology, an archetypal Greek "hybrid monster". The Discworld chimera pastiches this by having, according to a bestiary quoted in '' Sourcery '', "thee legges of a mermaide, the hair of a tortoise, the teeth of a fowel and the winges of a snake. Of course, I have only my worde for it, the beast having the breathe of a furnace and the temperament of a rubber balloon in a hurricane." The chimera is native to Klatch , but is a very rare species. The only one seen in the books made itself rarer by attacking The Luggage . CURIOUS SQUID A small species of Squid , whose curiosity exceeds their ability at making connections. They are small, harmless and reckoned by many experts to have the foulest taste of any creature in the world. Due to this they are in great demand at a certain type of Restaurant where skilled chefs with great care make dishes containing no trace of the squid at all. Apparently the only place they can be found is in the area around the sunken island of Leshp, in the Circle Sea, approximately halfway between Al-Khali and Ankh-Morpork . DRAGONS Dragons are a Genus of Reptile s which apparently evolved on the Disc's Moon . ''Draco lunaris'' Possibly the original species of dragon, these Moon Dragons inhabit the Disc's moon. They are quite similar to ''draco vulgaris'', but have silver scales and flame from their rears. This allows them Flight by means of the Rocket principle. They subsist on a silvery plant which apparently covers much of the Moon and glows by means of Phosphorescence , creating moonlight. This species is seen in '' The Last Hero ''. ''Draco nobilis'' Noble dragons are the large, graceful fire-breathing Creatures Of Legend . Probably evolved from ''draco vulgaris'', these dragons use Magic to combat the physical laws that would normally kill a flapping-winged creature weighing several tons and spitting burning substances. Because this requires more magic than the Discworld can in normal circumstances provide, ''draco nobilis'' now exist mostly in a Parasite Universe closely connected to the human imagination. They can be briefly released from this universe by a sufficient expenditure of magic, or summoned on a more permanent basis in areas of high Background Magic . Examples of this can be found in '' The Colour Of Magic '' and '' Guards! Guards! '' ''Draco stellaris nauticae'' The star voyaging dragon is massive even when compared to ''draco nobilis''. Like ''draco lunaris'', this species flames from the rear to achieve propulsion. Their food is the various debris they trawl from the voids they travel. Smaller dragons voyage by attaching themselves to the hide of this species, much like the Remora . The species was first observed by Leonard Of Quirm during the events of '' The Last Hero '', which may mean that they are either quite rare or avoid positioning themselves so as to be visible from the Disc. ''Draco vulgaris'' Swamp dragons ''(draco vulgaris)'' are small, fly badly and tend to explode, due to the generation of various flammable gasses in their internal plumbing. They are, in short, Dragons as they would have to be in order to work in reality. Swamp dragons are inexplicably popular as pets, and there are a number of different breeds. A male swamp dragon is called a ''pewmet'' between hatching and eight months, a ''cock'' between eight and fourteen months, a ''snood'' between fourteen months and two years, and a ''cobb'' between two years and death. A female swamp dragon is called a ''hen'' until her third clutch, and a ''dam'' thereafter. A dead swamp dragon of either sex is called a ''crater''. The portrayal of dragon-breeders (such as Lady Sybil Ramkin ) in the books is a parody of "horsey" upper-class people, although there are also similarities to pedigree dog-breeding (in particular, the Ankh-Morpork Cavern Club is a parody of Kennel Club s.) Far in the past, some of them learnt how to utilise Magic to become the graceful creatures of legend ''(draco nobilis)''. However this took more magic than the Discworld could really provide, and they disappeared into a pocket dimension. They can be released, briefly and singly, by a sufficient expenditure of magical force. (See '' The Colour Of Magic '' and '' Guards! Guards! '') Swamp dragons are also related to Moon dragons ''(draco lunaris)'' and Star-voyaging dragons ''(draco stellaris nauticae)'' as seen in '' The Last Hero ''. (See Fauna Of The Discworld for more information on dragons.) In '' The Colour Of Magic '', a brief line suggests swamp dragons are flightless, flameless and extinct. '' GURPS Discworld '' suggests this may be a subspecies of the swamp dragons seen in later books. DROMES In '' The Wee Free Men '', dromes are bizarre, inhuman creatures that inhabit the Parasite Universe known as Fairyland. Dromes are large, blobby grey creatures, much like misshapen Snowmen , with grey, doughy flesh, beady eyes and a small, toothless mouth. Dromes have the unique ability to project and control dreams, trapping their victims within. If someone were to eat anything in the dream, they would be trapped forever until they starve to death. Once dead, the drome eats it's victim (but not right away, as they have no teeth). Within a dream, dromes can shapeshift to blend in with their environment, but the one thing they cannot mimic is speech, which sounds like muffled gibberish. When several dromes gather together their powers increase and anyone nearby can be trapped within dreams within dreams within dreams until they are unsure of what is truly real or not. The only way to get out of a drome's dream is to slice off its head. Dromes originated in a parallel reality; one of many visited by the floating Parasite Universe of the Elves. The Elf Queen abducted several of them to aid her in her selfish desires. The homeworld of the dromes is described as a twilit land of red rock against an unmoving sea under a great red sun, populated by crablike creatures, which they eat. This closely echoes the description of the far future Earth described by the protagonist of HG Wells 's '' The Time Machine ''. HERMIT ELEPHANT A native of Howondaland , the hermit elephant is a close relative of the more commonly known Elephant . However, the Hermit elephant has an uncommonly thin and vulnerable skin by comparison to these. In order to protect itself, the hermit elephant will walk into a village, enter a house or hut and lift it upon its back, carrying it away. As it grows, the elephant will periodically shed its house in favour of a new, larger one, much like Hermit Crab s. Hermit elephants frequently travel in herds, and these can easily be mistaken for villages if found while the animals are resting. POINTLESS ALBATROSS A species of migratory Albatross . Contrary to what one might expect, the bird's name refers not to its Plumage but its migration habits, consisting of a series of lazy treks from Hub to Rim deemed pointless by most ornithologists of the Disc. One was sent to Lord Vetinari from the Agatean Empire in '' Interesting Times '' bearing a message for a " Great Wizzard ". The name is play on Wandering Albatross . QUANTUM WEATHER BUTTERFLY The Quantum Weather Butterfly is a butterfly which has evolved the curious trait of weather control. This is used as a defence mechanism and a sexual characteristic. The insect is yellow, with ''. It is based on the Butterfly Effect . REPUBLICAN BEE A species of Honeybee that, rather than being ruled by the traditional Queen , runs its hives as democratic republics. Republican bees " Committee rather than Swarm , and tend to stay in the hive a lot, voting for more honey." SCALBIE A shabby and disreputable species of Seabird , which looks like it has been in an oil slick, and eats Carrion . The ultimate Scavenger , it has been said that scalbies will eat things so disgusting they would make a Vulture sick, and even things that already ''have'' made a vulture sick. Appears in '' Small Gods '' SHADOWING LEMMA A creature which exists in only two Dimension s and eats Mathematician s. How exactly this works is a matter possibly best left untouched. The name is a reference to a Lemma from Dynamical System s theory. VERMINE This small rodent is a more careful variant of the Lemming , as it only throws itself off small pebbles. It also Abseil s down cliffs and builds rafts to cross lakes. Its fur coat is very valuable (particularly to the creature itself, which will do anything rather than let go of it). Many articles of expensive clothing, such as wizard's robes, tend to be lined with vermine. Its name is a play on Vermin and Ermine . VURM A small toothless Scavenger Insect native to the deep caves and dwarf mines of Überwald . They are very patient, and able to digest practically anything with any nutrient value (one character even claims that the exhalations of visitors is food to them). Vurms are Bioluminescent , giving off a weak greenish-white glow. Dwarfish ''drudak'ak'' seem to have a special connection to the creature, possibly using vurm blood to tattoo a luminescent personal identifier (the ''draht'') onto their forearms and apparently spreading the creature intentionally to new mines and territories. Appears and is named in '' Thud! '', and may have appeared in '' The Fifth Elephant ''. WORLD-BEARING TURTLE ''See: Great A'Tuin '' |
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