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''Dynamite Headdy'' is a Video Game released in 1994 by Sega and produced by Treasure Co. Ltd . It was released on the Sega Mega Drive system, with ports to the Sega Game Gear and Sega Master System . A port for the Sega 32X was planned, but due to the system's low popularity, the port was canceled. On July 30, 2007, it was released for Virtual Console . The style of the game is Platform / Action . In the game you play as the star puppet Headdy who can attack his enemies by shooting his detachable head at them. ''Dynamite Headdy'' is one of the 3 games included with . STORYLINE Headdy, the central protagonist of the game, is the star of the Treasure Theatre production of ''Dynamite Headdy.'' He has come to North Town from the country in order to visit his friends HeadCase, HangMan and Beau, but arrives to find that the evil puppet king Dark Demon is in the midst of attacking the puppet town to select which of the peaceful toys should live and which should be converted into his evil minions. Headdy is captured by the Robo-Collector and rejected by D.D.'s forces, and is dropped into the dust cargo to be thrown into the incinerator. However, Headdy escapes the clutches of Dark Demon's minions and sets off to defeat the evil king. However, trouble is afoot. Not only is the puppet world filled with Dark Demon's minions, but to reach the evil overlord's castle Headdy must defeat Dark Demon's Keymasters, who serve as the king's elite guard. To make matters worse, Headdy is followed by his lifelong rival '''Trouble Bruin''', a puppet jealous of Headdy's success. Bruin wants to be the star instead of Headdy, and will stop at nothing to get rid of him. Characters Note: The names of many of the characters were changed for the North American and European versions of the game. The Japanese names were also used in all versions of the "sequel" released for the Sega Game Gear, but not the Master System version. The North American and European names are given first, followed by the Japanese names in parenthesis. Notably, when Headdy defeats a major boss, an off-screen voice claims "I cannot believe it!" while the boss explodes into pieces. ; Dynamite Headdy : The hero of the game, he uses his head as his main form of attack. ; Trouble Bruin (Maruyama) : Headdy's arch-rival and elite henchman of Dark Demon, he is a puppet bear. His head attaches to many bodies, and is often seen in his "Kuma (Bear) Body". In the Game Gear game he can operate the Keymasters. In the Japanese version, Bruin is purple and smiles constantly. In the US / European version he is brown and constantly frowning. ; Heather (Fingy) : The mysterious woman in Headdy's life. Unlike Headdy, who has a detachable head, she has a floating pair of hands, hence her Japanese name. ; HangMan (Fukkun) : A orange smiley ball. With his help, Heady can bite him to get onto surfaces of drag platforms. ; HeadCase (Mokkun) : A yellow smiley ball inside a box. He can give Headdy a new head temporarily, and it grants him special abilities. ; Beau (Yakkun) : A white angel-like figure with a smiley face. He points to the weakness of a Keymaster or other large boss. ; Bino : A man with large ears and a smiley face. Supposedly a "maintenance guy", Bino hides around the scenes most of the time, occasionally getting in Headdy's way. Beating him up will usually earn Headdy a Secret Bonus Point. ; Robo-Collector (Toruzo-Kun) : A giant red robot. The first "boss" of the game. He goes after the escaping Townfolk Puppets to recapture them. ; Mad Dog (Bounty Boundy) : A gigantic dog-like puppet whose body is a pink tube. The first Keymaster that Headdy encounters. He accidentally falls on top of Trouble Bruin before their fight. Like many other enemies, his colour scheme is very different in the Japanese version. ; Gentleman Jim & The Puppeteer (Nettoh & Marrio) : A dancing marionette in a top hat and tuxedo controlled by a floating clownlike puppetmaster. They are also referred to as the "Special Guest." ; Wooden Dresser (Jacqueline Dressy) : A huge wooden robot mannequin. The second Keymaster that Headdy encounters, she is an actress and fights by changing into costumes with unique capabilities. ; Spinderella (Motor Hand) : A gargantuan red sphere with many smaller spheres orbiting it. The third Keymaster that Headdy encounters, she fights Headdy atop of Puppet Tower and can use her spheres to form arms which can pound Headdy and twist the scenery. ; Baby Face (Mitsuru) : A giant baby's head on a long pole. The fourth Keymaster that Headdy encounters, he transforms into several different forms (baby, child, man, old man) to fight Headdy. ; Gatekeeper/Nasty Gatekeeper (Yayoi/Izayoi) : A blue robot with extend-able arms. Gatekeeper holds the secret of D.D. Castle, the imperial stronghold of Dark Demon. After it is defeated once, it becomes demonic and attacks much faster. In the Japanese version it resembles a female Japanese Kabuki dancer wearing a pink kimono. In its "demonic" form it grows robot arms and sharp teeth, giving it a deranged appearance. However, it attacks in exactly the same way. ; Twin Freaks (Rever Face) : A big green face, Twin Freaks is encountered by Headdy deep within D.D. Castle. He uses the terrain to his advantage, and when Headdy turns it upside down, Twin Freaks turns red and chases him faster in the "Death Race". ; Dark Demon (King Dark Demon) : A cloak-wearing, green-skinned puppet with a very evil laugh, this is the mysterious sorcerer that took over the self-proclaimed "D.D. Imperial World". He fights Headdy in a colorful void and has a wide range of attacks. Headdy must select a head which can be used to avoid the oncoming attack, determined by D.D.'s crystal ball. ; Smiley (Smily) : Smiley is a Badge of Honor that was to be delivered to the "Greatest Puppet", and apparently gave Dark Demon enough self-esteem to begin his takeover. GAMEPLAY The game is played over a series of "scenes" and "acts", the end of which is often typified by a big boss battle. Headdy's special power is his launchable head. This can be fired in eight directions: up, down, left, right, and the four diagonals in-between. Launching it at enemies can damage or destroy them. His head can also be used to hold on to a "HangMan", a character that acts like a hook. By grabbing a HangMan with your head, the player can then use it to hurl themselves in its direction, as if connected by an elastic band. Headdy can also swap his head for a special head, if he attacks a HeadCase. Depending on the symbol that the HeadCase is showing, Headdy will get a different head with a different special power. Scattered across the levels are a number of ''Secret Bonus Points''. These can be collected by performing a strange or skilled action, such as finding a hidden item or defeating an enemy that is difficult to reach. AVAILABLE HEADS By getting powerups from HeadCase, it is possible to collect 15 heads in the main levels, and three others in the flying sections. Most of them last until they wear off, or until the A button is pressed. However, ''Head Trip'' can only be removed by it wearing off after a period of time. ''Pin Head'' and the flying-level heads can only be removed by changing to another head. REGIONAL VARIATIONS There are a few small differences between the Japanese version of ''Dynamite Headdy'' and the US and European versions.
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