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Designed by Geoffrey Hayes, it was previously published in the UK as "Conquest" and "The George v Mildred Dice Game" and in Germany as "Tactix".


SETUP

The board is placed between the two players such that the 8 rows of 9 squares run left to right. The pieces are placed so that from left to right the following numbers appear face up: 5 1 6 2 1 2 6 1 5, with the "key piece" (equivalent to the king in chess, which has a 1 on each face) appearing in the middle and the 3s facing towards the controlling player. To ensure true fairness, each die should be of the same Chirality .


GAMEPLAY

Players take it in turn to move one piece the number of squares shown on the utmost face (at the start of that move) by ''rolling'' it along the direction of travel such that the upmost number changes with each square moved. A move may optionally include a single 90 degree change in direction. Moves may not pass though existing pieces of either color.

Opposing pieces are captured by landing on the occupied square with the final move. Captures are not compulsory, and there is no penalty for not doing so when possible.

The game finishes when one of the players captures their opponent's key piece; the capturing player wins, or when a players' key piece lands in the opponents "key space" (the square initially occupied by the key piece at the start of the game, in the center of the home row).

Although drawn positions exist (e.g. two lone key pieces more than one square apart, blocking each other's route to the key space) as there is always a legal move available, stalemate positions do not. 'Key piece and piece vs key piece' endgames can be very protracted to win and it is possible that the game would benefit from the equivalent of the 'fifty move rule' in Chess .


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