| Crowd Simulation |
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| 3d computer graphics | |
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The need for crowd simulation arises when a scene calls for more characters than can be practically animated using conventional systems, such as skeletons/bones. Animators typically create a library of motions, either for the entire character or for individual body parts. To simplify processing, these animations are sometimes ''baked'' as Morph s. Alternatively, the motions can be generated ''procedurally'' - i.e. choreographed automatically by software. The actual movement and interactions of the crowd is typically done in one of two ways:
The most notable examples of AI simulation can be seen in New Line Cinema 's '' The Lord Of The Rings '' films, where AI armies of many thousands battle each other. The crowd simulation was done using Weta Digital 's Massive Software . Crowd simulation can also refer to simulations based on Group Dynamics and Crowd Psychology , often in public safety planning. In this case, the focus is just the behavior of the crowd, and not the visual realism of the simulation. SEE ALSO
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