Information About

Chingona





RULES

The game's rules are highly similar to those of Yahtzee , though much more simple due to the nature of the game.

After rolling the dice, the roller may decide to keep any number of his dice and roll again, repeating this process up to two times. ''Example:'' A player rolls, and showing are two sixes, a three, and a four. The player keeps the two sixes, and rolls the remaining two dice, for an extra six and a four. He keeps this third six, and rolls the fourth die once more, scoring another six. He then announces "Four sixes in three" (or "Four sixes all day") and ends his turn.

1's are counted wild. In the above situation, therefore, it is possible to have one six and three 1's, and still have four sixes.


WINNING

The winner of Chingona is determined by the following:
  • The score of the roller's dice (as above, Four 6's)

  • The amount of rolls he used to get that score. (as above, 3 rolls)


The best score attainable is all sixes in one roll; it is beatable only by all 1's in one roll.


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